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3dway
11-25-2007, 09:41 PM
Recent News

We've almost settled on one of the character concepts. The male protagonist.
http://www.echelonarch.com/Pirates1.gif

We have a lead on 2d artist to help out. More to come.

We've started gathering reference photos from various sources on the web. If our sources, authors or artists aren't clear, please let us know and we will try to get you links, or leads to give proper credit to the media owner.


List of Interested Members:

Serum - Maya
Akademus - Ligthwave - 2d storyboards
Sycar - Cinema 4d, Zbrush - Prefers inorganic modelling.
3dway - 3dsmax - Prefers to model characters

Progress:
-Naval 3d still scene (possibly period, or fantastic, maybe even sci-fi, up to 2d artist and popular member opinion) based on story written by Serum.
-Story selected - posted on first page of this thread
-Voting on scene for all members to prepare any kind or quality of rough concept.

Short Term Goals:
-develop character concepts and model sheets
-gather reference material (please note, we're looking at a historical/fantastic peice right now, but may be getting a 2d artist to help out, and that could take it in another direction)


**original first post follows**
Re-posted here from the general forum. I may be auto-deleted. I assue you that I'm not fishing since I don't have anything to gain from any project started under this suggestion. While completing the project is very important, learning an effective method to complete a small group project with remote members is the only real benefit. This is actually more of a scope management experiment.

I know that everyone groans at the words group project, because they inevitably fail.

What I'm looking for is a couple of 3d training partners. In analog, when you're talking about something like working out at the gym, you pair up with a training partner to establish a slight sense of obligation and to socially enhance the gym experience. Knowing that others are depending on you motivates you to attend and nurtures progress, while the improved social aspect makes the experience even more enjoyable. I'd like to do the same thing but with 3d.

Here's my story:
I got interested in 3d as an architectural professional. I learned 3dsmax well enough to put an architectural still in front of my boss and convinced him to buy a 3d software package. I pushed for max, they bought viz.

Architectural modelling, it turns out, is a gateway drug. I soon became much more interested in organic modelling and found myself joining mod teams to have access to concept art. The advent of normal mapping suddenly put mod teams in need of high poly work. All of the mods inevitably failed to come to fruition because of dreamy, overshooting, ballooning scopes of work.

Since then I've switched a couple of jobs, and advanced my career (unfortunately, for personal time, but fortunately for the wallet) more toward the technical and project managment side of the world of architecture. I've also started a family and consequently I have only a couple of hours to myself each night after the boy goes to sleep. Where I used to be able to work on 3d projects in the evenings and on weekends, I've stopped all but thinking about 3d modelling.

What I would like to do is find a couple of like minded members who are over 25 and have about the same availability, who would like to practice their skills and accomplish small projects, just for the satisfaction of completing something artistic.

Ideally I would team up with a 2d artist, and other 3d artists and create still scenes involving one major element that each team member could develop.

If you search my username here, you will find one example of a character head. I know that modelling is of a pretty low standard compared to the pros and even hobbyists here, but I hope to improve. I need to catch up on things like mentalray, and zbrush.

my 3d app. is 3dsmax

I am interested in modo
I am interested in zbrush

Vojislav+Milanovic
11-26-2007, 05:22 AM
It sounds like fun, unless you are doing this for your financial benefits and I hope you don't. I have a great deal of interest in learning more about character modeling/detailing/texturing, but never got much chance to do it. I use LW as modeler and renderer and zbrush too.

What would be good things to do:
1. Have a some sort of story line just to be able to define characters.
2. Have 2D artists develop character sheets
3. Have 3D artists start building meshes and then bring them to completition.

This way a lot of people can benefit.
2D artists watch their creation turned into 3D. 3D people get nice original concepts. Perhapes riggers can come afterwards and make their suggestions about topology for animation etc etc

These would be a cool collaborative projects as long as no one use them in commercial purposes and, of course, give credits to each others portions of work.

3dway
11-27-2007, 01:24 AM
I intend absolutely no financial gain from this. I just miss modeling and I realize that my skills are stagnating. This wasn't even cool when I started learning and you could get an industry job being self taught.

The course of the project would have to depend on the team members that come together. Ideally one person leads the charge and lays out the rules and topic of the project. I think that even this small amount of leadership is why challenges are so successful. We all need framework.

Of course the first active team member could be writer. A writer could write a short scene, which gets pared down to a simple narrative that can be captured in a single image. A 2d artist could do this distillation or work from a thesis derived from the written work by someone else. Once the 2d artist nails down the scene, it can be divided up and handed out to 3d team members. The 2d artists can continue to work into the 3d phase by doing character turn arounds and modeling sheets (I don't know what the industry calls these, front and side to model from, character map, whatever).

The perfect scene would be a set, and two characters, maybe a vehicle or animal, or prop. That makes a team of three or four 3d modelers, a writer, and a 2d artist. That's about as big of a group as I'd care to assemble to keep communication good and progress fast and avoid having to dedicate one person to just project management. Project Management is for 8am to 5pm. Of course member turn over is to be expected, but hopefully it occurs from project to project i.e. after completing a scene one or two may move on.

The real challenge here is assemble a small group who are mature and motivated enough to drive a project to completion before that initial enthusiasm wears off.

My predicament is that I need eye candy to lure in talent. I would be an adequate writer if I were still a high-school kid and I'd be an adequate 2d artist if I were still in grade 8. My 3d skills are probably not much better, but I'll give myself a little credit and say that I'm good enough to know that I'm not very good and to want to be better. Hence the need for training and partners for that training.

I'll post an example of my work as a gauge so anyone who is even close to considering joining can determine if they'd like to learn with us or even for someone who is pious enough to be very skilled and to come share what they know at the same time as pulling the quality of the work up.

3dway
11-27-2007, 01:39 AM
Here's a character head I did.

It was from pictures of The Birdman of Alcatraz I Google image searched.

I'll dig out my more recent character work images for mod teams, once I get my storage space figured out.

softdistortion
11-27-2007, 08:50 AM
Hi 3dway.
Check your PMs

Serum
11-27-2007, 07:51 PM
Hi 3dway. I have a story you can use if you like. Please check your pms.

3dway
11-28-2007, 12:31 AM
In case it's not obvious, at this point I've started a list of members expressing interest. I'll keep updating it in the first post of this thread. If I miss adding your name, or if it's not obvious to me from your post, just PM me.


Thanks to anyone who has shown interest. I hope we have some lurkers who may come around.

I've purchased webspace for my personal use. I'll be using the space and bandwidth, at the very least, as a place to hot link media to these forums. Whether or not I get around to, or want to dedicate the time to making a website is another issue. Actually as I think of it, I probably prefer to maintain the thread here for the benefit of the community.

Vojislav+Milanovic
11-28-2007, 01:49 AM
I can't see the list. All I can see is:
**edited** adding list of members expressing interest **edit**

Serum
/list


??? Add me in (if you already haven't)

Thanks

and another thing. i have huge 300GB of hosting i'm not really using (at hostmonster.com). I can park unlimited domains and have ftp. if you need any of these I'll be glad to help!

3dway
11-29-2007, 02:06 AM
Ok, here goes. I'm going to test my new webspace... and my very old html skills.

One of my partially finishes architectural images
http://www.echelonarch.com/cgtallk/firehousesmall.jpg

Turns out the tools here are good, and knowing the directory helps. Don't need my broken old html.

In short, webspace = GO.

Serum
11-29-2007, 03:01 AM
Guys, this is the story I sent to 3dway.

The Sacrifice



Erik stood on the deck of Storm, and gazed at the reflection of the moon scattered across the sea. Off the starboard bow, the mountains on the island of Miro thrust up like spears into the belly of the sky. Thousands of stars glittered coldly above, oblivious to the plight of a woman about to be given over to a clan of savages. Looking at the letter for the hundredth time, his eyes focused on the last line. We require a taste of your noble young. But there had been more. Absently, he fingered the frayed edge along the bottom of the parchment. It was a reminder that his eyes were not privy to any more than the king would have him know. He recoiled at the sudden splash of the anchor plunging into the water.

“It’s time,” said Thero.

Erik turned to face the dark, lanky man. He had narrow shoulders and a derisive grin shared by most of the crew. Erik couldn’t remember a commission when he had felt so uneasy. He slept little, and made sure to keep his knife within reach when he did. Tucking the parchment into his breast pocket, Erik followed him to the captain’s quarters unsteadily. He felt like vomiting or throwing himself overboard.

They found Captain Leir seated in his cabin, poring over a map. He was a heavy man with a face creased by a thousand storms at sea and as many secrets. He indicated the lone chair across from him with sausage-like fingers. “Sit down, lad, sit down,” he smiled. Thero stood against the wall as Erik took a seat.

The captain leaned back and sighed. “Your father used to say that making peace is a dirtier business than making war. He was an honorable man, but he understood one thing. The only thing that matters. The greater good of Frisia.”

Erik sensed it was his turn to speak. “I understand my duty, captain.”

Leir’s eyes narrowed as he shifted his weight forward. “She will be gagged and blindfolded, of course. But you will hear her muffled pleas. You will see her struggling against her bonds.”

Who is she, captain? Has her father consented to this? So many questions hung in the air unasked and unanswered. “I will row her to shore.”

The captain leaned back again, seemingly satisfied. “Your father would be proud. Not many of my men would have the courage to set foot on that cursed island. Thero, is it ready?”

Thero grunted in affirmation.

“Good.” Leir pointed to a spot on the map. “Remember to leave her beyond the tide, lad. They’ll find her soon enough. Let’s be done with it.”

Erik followed Thero to the rope ladder hanging off the side. She was already in the boat below. Several sailors snickered, and one of them clapped him on the back. “Don’t be too long now, boy.”

He climbed down the ladder and carefully stepped into the small boat. It was fitted with foul-weather sails and oars. She was wearing a plain black robe, and her hair was clumped in sweaty ringlets. Below her blindfold, dirt streaked her high cheekbones.

Erik sat opposite her, slid the oars into the water and began to pull away from the ship. The pale moon hung low in the sky behind her, outlining her features yet keeping her face recessed in shadow. To her credit, she did not cry out or struggle. She sat quietly, back erect, as he rowed her toward another island overtaken by cannibals his countrymen no longer had the stomach to fight. She would be raped and worse, he knew. It would be far less cruel for him to drown her in the sea than to deliver her to them. Yet he rowed on.

He closed his eyes for awhile to block out the view of the ship as his arms fell into a rhythm. His thoughts drifted to his father’s deathbed.

It had been a cruel spring. Everywhere, life was renewing itself, emerging from a long winter. His father had refused to allow anyone save his mother to look upon him. But she had called for Erik at the end. Norik, the man who had once borne him upon his broad shoulders so easily, who had worked his way from deckhand to captain to one of His Majesty’s most trusted advisors, had turned into an emaciated skeleton. Erik felt a lump rising in his throat. His mother covered her eyes with her hands, praying fervently.

His father’s forehead had been covered in sweat. Erik knelt by his side and wiped it away gently. Norik turned his head to face his son, and though his breath came in short ragged rasps, he smiled, his eyes clear with purpose.

“Son, promise me one thing,” he croaked. “Don’t live your life the way I’ve lived mine. Some burdens can never be borne by titles or accolades.” Then he had closed his eyes for the last time.

His mother burst into tears, and Erik had staggered out of the room sobbing. He hadn’t had a chance to make the promise. Not one week later, Captain Leir, a man who had fought side by side with his father against the Skarls, Cassels, and a dozen others came calling. Erik was a young man of promise, a man destined to continue his father’s legacy of service to Frisia. His mother had protested-

Erik opened his eyes. She was still there, silent and calm. Looking back over his shoulder, he saw the island looming, waiting. On impulse, he pulled the oars out of the water and laid them on the floor of the boat. He cleared his throat.

“Please,” he said, “don’t be alarmed. I’m not going to hurt you. I’m going to untie you. Please nod if you understand.”

For a long moment, the woman did not move. He was about to ask again when she nodded slowly. Erik stood up and took two steps toward her, careful not to rock the boat. He leaned over to work the knots of the blindfold and gag loose behind her head. She stiffened when his arms brushed against her hair. When he was finished, she looked up at him with stunning green eyes for the first time.

“Now your wrists and ankles,” he said hoarsely. She watched calmly as he finished untying her. He sat down uncertainly. He had half expected her to kick him or dive into the sea. He wouldn’t have tried to stop her.

They floated in silence for awhile. Rubbing her wrists, she surveyed the boat, the island, and turned to look at the ship. Then her eyes rested on him. He was mesmerized by those eyes. “I’m Erik,” he said finally.

“I’m Calla,” she smiled. “Thank you.”

It was a strange name for a Frisi, and she had an accent he couldn’t quite place.

“Calla,” he said, “I don’t know how, but I’m going to take you home.”

She gave him a puzzled look and pointed to the island. “That is my home.”

Serum
11-29-2007, 03:13 AM
Rather than trying to capture the entire story in one image, we could just pick one scene...as far as scenes that would hold a visual interest and not provide too much of a challenge, some ideas...

1-Erik holding the letter, leaning out over the ship looking at the water in the beginning of the story...
2-The conversation with the captain...lots of props, but we could make them simple...
3-The couple in the rowboat, with Erik looking over his shoulder at the island, and the girl still blindfolded.
4-The conversation with the father.

Any other ideas? Or we can skip this story and try something else...

P.S. Vojislav, maybe you could help us out here with your storyboarding experience? Your website is very impressive.

Vojislav+Milanovic
11-29-2007, 03:14 AM
I dig this story. I'd like to be involved as well.
What I suggest is to assign certain number of people to do bits and pieces and go on with this. Anyone who'd like to participate can join after he/she states what would like to do in here.

Here is my skillset:
I can divide this into scenes and prepare it for filming.
I can make rough sketches of scenes.
I can model (characters and envirovments).
I can texture, paint.
I can do lighting preliminaries.
I can animate hard surfaces (not characters).
I can composit and video edit.

I think we should go on and do storyboards and character sheets. Good thing would be to do this at the same time. Post some sketches and ideas and than see what like or not.

I have a good feeling about this.

Cheers!

P.S. this is my last day at work, yay! So I'll have some more time over next couple of months. I'll do some quick and dirty storyboards, just to roughly visualise the story. I'm traveling back to Europe next week, so I have very little time in the next few days to sort the things out (and to enjoy the sun).

And yeah, how about setting rough deadlines (nothing specific). Like, let's try do do storyboards before Christmass?

Serum
11-29-2007, 03:23 AM
Wow, that's great! Why don't we start with a sketch of a scene? I think you guys are much more experienced than me, but the problem I see with an animation is that we all use different 3d packages. I feel comfortable modeling simple things. I have a simple website at www.kmoeini.com.

Sycar
11-29-2007, 04:50 AM
well i am a sucker for a good story. count me in!

3dway
11-29-2007, 05:31 PM
RE: animation. I had intended to do a still as the output from the project. I think that the closest that we'll get to animation is rigging to pose characters. I don't know if you can export a posed mesh or not. I would assume so. I've never tried.

Shall we vote for a scene?

I vote couple in boat looking seaward. This means, ship, rowboat and two characters plust the sea, sky, moon (don't know why but I pictured a night scene)

Once we get a scene selected, we can to some 2d mocking up, then leave the 2d artwork to the expert?

Sound right?

I'll update the member list later. Be sure to post your 3d package and what you want to work on, and I'll add it to the list.

Serum
11-29-2007, 09:59 PM
Shall we vote for a scene?

I vote couple in boat looking seaward. This means, ship, rowboat and two characters plust the sea, sky, moon (don't know why but I pictured a night scene)


Sounds good to me. I'll vote for that too.

Software: Maya
I'd like to model a character.

Serum
11-29-2007, 10:02 PM
Oops. Double post.

3dway
11-30-2007, 11:48 AM
Ok, I've put a synopsis in the first post so we know where we are and where we should be headed. Please let me know if you would like any of the details modified. Sycar, I still need your specs, and I would like to make sure that everyone has stated what sort of 3d work they like to do most. I posted that I prefer to do character models... but a big ship is really eating at the back of my mind. I digress.

Right now, based on team suggestion, we should all take a rough crack at a scene storyboard. Akademus has offered to storyboard the scene and he is our best shot at it based on his website; unless anyone else has 2d work that I haven't seen. I would like to suggest that we all do something really rough (or if you can, do something polished, but we're only asking for rough), then Akademus can harvest the best ideas from everyone and assemble them into something that reflects eveyone's ideas. I'm nervous that it's not nice to ask one artist to be just a melting pot for everyone elses ideas (you ideas included), or to ask everyone else to submit ideas that may not be used by the storyboard artist, but it felt like a good way to keep the piece close to everyone. I see that it risks making the peice close to no one. I'm just hoping that it works out in a way that everyone had input and their ideas were respected. If we had a dedicated 2d/concept artist I would probably put the whole task to that person. I think we'll do just fine either way.

I'm hesitant to go "recruiting" a 2d artist. My past experience has been, places like conceptart.org, take asking for free work as an insult. I assume that the 2d threads here are the same. On the basis that I don't want to impose our passtime project on anyone, I'm hoping a 2d artist will stumble on us. If this were business I'd be hiring for the position. I think we can get by on what we can do oursleves unless we get a knock on the door.

Always interested to hear from everyone and make sure what I'm writing here is in line with what everyone else is thinking. Please correct me. I can take it.

Serum
11-30-2007, 11:52 PM
http://www.toeicpower.com/3d/rough01.jpgOk....just put this together...

3dway
12-01-2007, 01:11 AM
Simple yet effective.
How quick was it?
I thought of asking you to pull the camera in a bit, but it ocurred to me that we could do that once it's modelled. This because I think that we're going to want to show detail on the characters at least. The second point of interest for me is the ship. I think that it's the next most likely candidate for focus and detail, but the characters are definately at the heart of the story.

Sycar
12-01-2007, 03:28 AM
I use Cinema 4D and Zbrush I like to model buildings and structures. I can do almost anything except character models.

Serum
12-01-2007, 01:46 PM
Another possibility...can anyone tell me how to post thumbnails instead of the large pictures when linking from another site?
http://www.toeicpower.com/3d/rough02.jpg

3dway
12-02-2007, 05:29 PM
The brute force way will be to store both the thumbnail and the full size image on your webspace and put html in the post here.

I think it looks like

<A HREF=http://www.yourpage.com/yourimage.jpg>
<IMG SRC="www.yourpage.com/yourthumb.jpg">
</A>

the image tag is in the link tag.

Something like that. The problem with someone who doesn't know how to program, giving you programming instructions, is that programming is so unforgiving, you may end up having to learn it yourself somewhere else anyhow.

There are tons of basic html tutorials on line.

OH, and I like the revised view. I think we would be able to get some great detail out of the faces and characters that way with a good lighting setup. We could even get a lantern in the boat with them if we need it.

3dway
12-02-2007, 05:47 PM
Sycar, Are you saying that you are just better at inorganic modelling, but might take a crack at character, or you prefer not to do characters?


All,

I was just trying to think of a way to divy up modelling work, once we get far enough to start doing that, and I realized that it seems kind of dictatorial for someone to just assign tasks. For example, if I divided up work, I'd likely try to save the male character for myself. So if I put my grumpy old man rocking chair on the front porch and talk about the good ole days, I think of university. When we were renting an apartpent, we often drummed up a competition to set the order of room chioce. Winner most often selected the master with the ensuite... then the other two rooms were usually kind of equal, but each with it's own benefits. Similar to our situation here, I started to think of a competition for job choice. Online games came to mind. That, however presented a couple of problems. One, we'd have to find one that nobody had played before to make a level playing feild. Two, we'd have to find one that everyone owned; paradoxical huh?

I'm open to any other suggestions, or we can all just put in our first choice and hope that it just so happens that no two people choose the same thing?

I'm soliciting for opinions here.

3dway
12-02-2007, 05:50 PM
If anyone knows a 2d artist that would like to do a couple of character concepts, we'd love to have them help us.

Sycar
12-02-2007, 06:36 PM
Sycar, Are you saying that you are just better at inorganic modelling, but might take a crack at character, or you prefer not to do characters?



yes i am better with inorganic but i might take a crack at a character but i dont have confedence in my ability to make organic characters yet...

3dway
12-03-2007, 01:17 AM
The issue of modelling assignment has been nagging in my mind. I've started thinking that, in order to maintin the goal of a successful small, fast track project to completion, which is an exercise in scope management, maybe it would be best to assign artists according to their aptitudes. Sometimes the warm fuzzies get the best of me and I'm catering to people over projcet. I suppose the best solution is a middle ground somewhere.


Still looking for everyone's thoughts.

Sycar
12-03-2007, 02:51 AM
hmmm well i am cool with how ever u assign stuff.

Serum
12-03-2007, 05:59 AM
The way I understand it, we're going with the 2nd rough for now, and we're hoping for some help with the character sketches, is that right? I don't know any 2d artists, so I'll try coming up with some sketches for the characters to keep things rolling.

I agree that we have to take the middle ground somewhere between completing the project and pleasing everyone involved. I think it's great that you're asking for input, but I'm comfortable with you making decisions and having the final say in order to get the project done. It also sounds like you and Sycar want to work on different things, which sounds great.

One thing to keep in mind is that we are only going to see the back of the main character if we go with the 2nd rough. I like the lantern idea.

3dway
12-03-2007, 06:56 PM
We can play with other camera views if we do the assets we have in the round, but I agree we need to consider camera location and primary viewing direction of each asset.

swiftarrow
12-04-2007, 05:47 PM
im not to good with stories or modeling to a point of usfulness, but, to be honest, dont stop writing that story, i find it every interesting, please, keep going. :D

3dway
12-05-2007, 11:45 PM
Ok, I'm anxious to get modelling; after all, that's why I decided to try and find people who wanted to do this too.

I am generally satisfied with composition of second image. We can play with it more once we have the assets ready for posing. We'll have to decide compositing layers then too.

I think I'd like everyone's opinion on whether this is a fantasy peice, and historical peice, or even a sci-fi peice. Of course we should be honouring the story appropriately, but as any good short story is, this one is universal enough it will fit any of the genres.

Once we get the genre nailed, we'll have to gather reference images. Dories, ships, clothes and people. We can post them here. Get in touch with me if you need storage space.

3dway
12-05-2007, 11:50 PM
Dories

http://images.google.ca/imgres?imgurl=http://www.frontrower.com/images/dory.JPG&imgrefurl=http://www.frontrower.com/traditionaldory.htm&h=241&w=500&sz=40&hl=en&start=23&tbnid=YmNwYLuEyVFh1M:&tbnh=63&tbnw=130&prev=

http://images.google.ca/imgres?imgurl=http://montana-riverboats.com/Pages/Driftboats/Honky-Dory/Leif-Yeckley-Honky-Dory.jpg&imgrefurl=http://montana-riverboats.com/Pages/Driftboats/Driftboat-Blueprints.php&h=524&w=700&sz=99&hl=en&start=38&tbnid=qyBNY8egymnqiM:&tbnh=105&tbnw=140&prev=

http://images.google.ca/imgres?imgurl=http://etc.usf.edu/clipart/25100/25100/dory_25100_lg.gif&imgrefurl=http://etc.usf.edu/clipart/25100/25100/dory_25100.htm&h=442&w=700&sz=46&hl=en&start=77&tbnid=g_YSIh85GLKXXM:&tbnh=88&tbnw=140&prev=

http://images.google.ca/imgres?imgurl=http://www.town.swampscott.ma.us/Public_Documents/SwampscottMA_WebDocs/00141370-000F8513.0/2503_85144_1%3Fsrc%3D.PNG&imgrefurl=http://www.town.swampscott.ma.us/Public_Documents/SwampscottMA_WebDocs/dory&h=622&w=658&sz=416&hl=en&start=82&tbnid=f9v8n0KspFpksM:&tbnh=130&tbnw=138&prev=

http://images.google.ca/imgres?imgurl=http://www.smallboatforum.com/SBF%2520Image%2520File/FrenchDory.gif&imgrefurl=http://www.myasylum.com/scripts/t.pl%3Ff%3Dsbf%26m%3D1710&h=388&w=640&sz=37&hl=en&start=122&tbnid=W00F1Wk7-rTMFM:&tbnh=83&tbnw=137&prev=

3dway
12-07-2007, 01:36 AM
Whalers were pretty gritty sailors... maybe not appropriate for a sailor with a sense of dut

http://www.historycooperative.org/journals/eh/10.2/images/shoemaker_fig01b.jpg

More uniformed crew only 1909 though
http://images.google.ca/imgres?imgurl=http://www.comoxfishermanswharf.com/images-history/davies-hcms-rainbow-crew.jpg&imgrefurl=http://www.comoxfishermanswharf.com/marine_history/index.htm&h=600&w=379&sz=33&hl=en&start=43&tbnid=lEBVEH4Lw-p9sM:&tbnh=135&tbnw=85&prev=/images%3Fq%3Dpainting%2Bcrew%2Bfrigate%26start%3D42%26gbv%3D2%26ndsp%3D21%26svnum%3D10%26hl%3Den%26sa%3DN


Crew Dr. Cook Polar Expedition
http://images.google.ca/imgres?imgurl=http://www.cookpolar.org/images/26D_shipsCrew.jpg&imgrefurl=http://www.cookpolar.org/photo_collection.htm&h=671&w=900&sz=77&hl=en&start=114&tbnid=Z3sRj0zrvR-GAM:&tbnh=109&tbnw=146&prev=/images%3Fq%3Dship%2527s%2Bcrew%26start%3D105%26gbv%3D2%26ndsp%3D21%26svnum%3D10%26hl%3Den%26sa%3DN

There's a lot of stuff for pirates. Actually most compelling so far
http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Pyle_pirates_treasfight.jpg/300px-Pyle_pirates_treasfight.jpg

http://www.atariarchives.org/deli/pirates.jpg

This one is strong
http://i4.photobucket.com/albums/y141/igallo/Pirates1.gif
If I were to develop my 2d style, I'd like to aspire to this artist's work
http://images.google.ca/imgres?imgurl=http://i4.photobucket.com/albums/y141/igallo/Pirates1.gif&imgrefurl=http://igallo.blogspot.com/2007/09/greg-manchess-pirate.html&h=800&w=338&sz=193&hl=en&start=174&tbnid=2j3NrXqdYegN5M:&tbnh=143&tbnw=60&prev=/images%3Fq%3Dpirates%26start%3D168%26gbv%3D2%26ndsp%3D21%26svnum%3D10%26hl%3Den%26sa%3DN
Same as the pirate gallery artist.
http://images.google.ca/imgres?imgurl=http://i4.photobucket.com/albums/y141/igallo/Pirates1.gif&imgrefurl=http://igallo.blogspot.com/2007/09/greg-manchess-pirate.html&h=800&w=338&sz=193&hl=en&start=174&tbnid=2j3NrXqdYegN5M:&tbnh=143&tbnw=60&prev=/images%3Fq%3Dpirates%26start%3D168%26gbv%3D2%26ndsp%3D21%26svnum%3D10%26hl%3Den%26sa%3DN

Sycar
12-07-2007, 01:54 AM
hmmmm lets combine looks from 2 different time periods. each look should be well known and reconized by anyone

3dway
12-07-2007, 01:59 AM
I would agree. I think that the best approach would be to somewhat formalize the pirate outfit. That way it looks good, but suggest duty, military, structure... etc.

Sycar
12-07-2007, 02:01 AM
hmmm good idea... anyway we can get a simple quick sketch and work from there?

3dway
12-07-2007, 02:05 AM
We could really use a 2d artist.
I'm actually seriosly contemplating just modelling the pirate in the red coat.

Sycar
12-07-2007, 02:54 AM
well i guess u could.... start on it and post shots of it as you work and get C&C and we can bounce ideas off people.

Kirt
12-07-2007, 03:00 AM
The brute force way will be to store both the thumbnail and the full size image on your webspace and put html in the post here.

I think it looks like

<A HREF=http://www.yourpage.com/yourimage.jpg>
<IMG SRC="www.yourpage.com/yourthumb.jpg">
</A>

the image tag is in the link tag.

Something like that. The problem with someone who doesn't know how to program, giving you programming instructions, is that programming is so unforgiving, you may end up having to learn it yourself somewhere else anyhow.

There are tons of basic html tutorials on line.

OH, and I like the revised view. I think we would be able to get some great detail out of the faces and characters that way with a good lighting setup. We could even get a lantern in the boat with them if we need it.This forum uses vB code however so ...

[.url=http://www.yourpage.com/yourimage.jpg][.img]http://www.yourpage.com/yourthumb.jpg[./img][./url]

(Just remove the red dots)

The other option is to attach files using the [Manage Attachments] button listed under "Additional Options" when making a new post. Upload your full size image and a thumbnail is auto created.

3dway
12-08-2007, 01:02 AM
well i guess u could.... start on it and post shots of it as you work and get C&C and we can bounce ideas off people.

I was hoping that we would manage the general outcome of the project here, maybe post some update images, but at the same time all of the members would get crits on their assigned piece from the community. Maxumum learning, maximum community involvement.

Sycar
12-08-2007, 03:19 AM
Great. I am currently moving and trying to get all my stuff together. As soon as i am settled and get my workstations up i will take a crack at something.

3dway
12-08-2007, 08:43 PM
I've been trying to find a good front and side, athletic male guide image for my background, to model against. Anyone have mine. I don't want to have to go installing my old hard drives to find mine.

Sycar
12-09-2007, 04:54 AM
uhhh google image search? but good news i found a talented 2d artist.... well i still have to talk her into helping us. But we shall see

3dway
12-09-2007, 12:10 PM
uhhh google image search? but good news i found a talented 2d artist.... well i still have to talk her into helping us. But we shall see

I didn't have much luck searching on google image search, but I have something specific in mind.

Tell her, "We have good story with a subversively successful female protagonist who upsets the damsel in distress archetype"

Serum
12-09-2007, 01:19 PM
This forum uses vB code however so ...

[.url=http://www.yourpage.com/yourimage.jpg][.img]http://www.yourpage.com/yourthumb.jpg[./img][./url]

(Just remove the red dots)

The other option is to attach files using the [Manage Attachments] button listed under "Additional Options" when making a new post. Upload your full size image and a thumbnail is auto created.

Thanks Kirt! That will come in handy.

Serum
12-09-2007, 01:24 PM
im not to good with stories or modeling to a point of usfulness, but, to be honest, dont stop writing that story, i find it every interesting, please, keep going. :D

Glad you liked it! I originally wrote it as just a short story, though making it longer is an idea... I just got a big helping of humble pie from my writer's workshop, and I've considered at least adding some more to it to maybe clarify some things. If you have any crits or comments I'd be glad to hear them.

Sycar
12-09-2007, 02:26 PM
Tell her, "We have good story with a subversively successful female protagonist who upsets the damsel in distress archetype"
I am so going to use that!

Serum
12-09-2007, 02:40 PM
How about something like this?

http://www.marveldirectory.com/individuals/b/blackpanther.htm

I really like that pirate picture.


I didn't have much luck searching on google image search, but I have something specific in mind.

Tell her, "We have good story with a subversively successful female protagonist who upsets the damsel in distress archetype"

3dway
12-09-2007, 02:49 PM
Thanks, that's a really good modelling reference. Probablya little too heroic, over athletic. I need that kind of reference but a little less muscular.

I was looking at www.3d.sk (http://www.3d.sk/) Lots of stuff there, but nothing just right.

3dway
12-09-2007, 02:52 PM
I really like that pirate picture.

I hot linked the picture in the first post to hopefully inspire some artists who may have just scanned our thread

3dway
12-09-2007, 03:02 PM
http://free-textures.got3d.com/natural/free-character-references/free-character-texture-references-man-3/index.htmlWhat do you think about this guy as the modelling refernce? I think he has the right jaw, and he's wearing a suit, which I think would be reasonale to extrapolate to the one that our character is wearing.

http://free-textures.got3d.com/natural/free-character-references/index.html
All of the free references here. Woman 3 has an exotic look and and up hair-do that may work for a woman from this time period.

3dway
12-09-2007, 03:24 PM
Ships.


This site is going to be invaluable
http://images.google.ca/imgres?imgurl=http://www.bestscalemodels.com/Drawings/GoldenHind/Sheet1small.jpg&imgrefurl=http://www.bestscalemodels.com/goldenhind.html&h=365&w=422&sz=30&hl=en&start=122&um=1&tbnid=veBsblbzSCbOWM:&tbnh=109&tbnw=126&prev=/images%3Fq%3Dmodel%2Bsheet%2Bman%26start%3D105%26ndsp%3D21%26svnum%3D10%26um%3D1%26hl%3Den%26sa%3DN

Serum
12-11-2007, 06:53 AM
I like the character reference pictures. I am going to try modeling the rowboat.

3dway
12-11-2007, 01:12 PM
I think Sycar would like to work on inorganic. Perhaps he gets the ship?

Sycar
12-11-2007, 08:05 PM
oh its fine if he wants to start on the ship there are a lot of parts and detail that need/should be added

Serum
12-12-2007, 01:27 AM
Ah, in that case, I'm going to try modeling the girl. I'll use "woman 3" as a reference.

3dway
12-12-2007, 01:54 AM
3d.sk had some nice ancient costume references. May I suggest using woman 3 for the face and head, then choosing a costume reference? Maybe some artistic period paintings or drawings and any real modelling references that you can find?

3dway
12-12-2007, 01:56 AM
I've started on the male crew member. I have not made much progress. My approach for this will be to make an athletic male blank model which will serve me in the future for making male characters. From it I will scale, push, pull it into shape then do details.

Serum
12-12-2007, 11:11 PM
3d.sk had some nice ancient costume references. May I suggest using woman 3 for the face and head, then choosing a costume reference? Maybe some artistic period paintings or drawings and any real modelling references that you can find?

Ok, sounds good.

3dway
12-16-2007, 08:55 PM
Had a couple of hours today while the boy was sleeping and there was a raging snow storm outside, so I started on my "male character blank" model; which will eventually be saved out in a neutral state and then developed into the male character from the story. I didn't get enough time to keep working from the side. Did most from the front and in a user view.

http://www.echelonarch.com/PirateProgress1.jpg

Please excuse the file name. The character concept artwork is from an art exhibition on real life pirates.

Retrospectively, I have way too much detail in the mesh at this point. I think of how I spent my time and a lot was pulling individual verts or small selection sets with soft selection. I probably could have a better base mesh by sticking a bunch of hexagons together. I may play with that. Basically start over. We'll see.

Sycar
12-17-2007, 12:04 AM
well what shall we render this in? and how long you want it to take lol:eek:

fleur358
03-25-2008, 08:13 AM
Hi guys, I've read this thread through. Is the project alive? Is something going on?
strange, that you've started to develop the characters before the whole storyboard is created. I think you should really prepare storyboard - it will make further work much clear and easier. Example: Maybe we don't see some character in full length in any of the shots - so why to model his legs? Or the props: there are certain parts of them seen in the frame, so why detail the whole building/item, if it won't be seen in final movie?
I am 2d artist, have basic knowledge of Maya, Aftereffects, Word :)
I suggest to make storyboard.

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