Stiderotte
11-25-2007, 05:01 PM
Hi,
I've got a character with spiky hair made of geometry and would like to add softbody dynamics to the hair just to have a bit of bounce to it. The character has a PuppetMaster effect applied to it (body & head), a bone effect for the body and a seperate bone effect for the head. A MorphBlender effect is added to the head for facial expression. I have made the hair as part of the head cluster in the PuppetMaster effect. How do I apply SB Dynamics to the hair surface and still have the other effects work properly? Any help will be appreciated...
Thanks,
Here's a pic of the hair geometry as attachment.
I've got a character with spiky hair made of geometry and would like to add softbody dynamics to the hair just to have a bit of bounce to it. The character has a PuppetMaster effect applied to it (body & head), a bone effect for the body and a seperate bone effect for the head. A MorphBlender effect is added to the head for facial expression. I have made the hair as part of the head cluster in the PuppetMaster effect. How do I apply SB Dynamics to the hair surface and still have the other effects work properly? Any help will be appreciated...
Thanks,
Here's a pic of the hair geometry as attachment.
