Marien
11-24-2007, 12:59 PM
Hi everyone
so basically I have a textured object (in Maya) with huge UVs : I scaled them up so that the texture easily repeats itself (they're walls). But I'd like to add some details, cracks, moss, whatever, on top of this. That is, of course, at precise places, like at the bottom or at the top of the wall.
I can't add them on the texture file since it is repeated several times on the surface. I tried to put a basic second object englobing the walls, but it needs to be too far from them or else there are overlapping issues. It ends up floating in front of it. Plus, it needs some transparency.
I tried with a layered shader as well, but I encounter the transparency issue again.
Is there a way to superimpose a second object on top of another one to create such an effect ? Or in the other case, can you add transparency to textures, and show two different textures and UV sets for the same faces at the same time ?...
so basically I have a textured object (in Maya) with huge UVs : I scaled them up so that the texture easily repeats itself (they're walls). But I'd like to add some details, cracks, moss, whatever, on top of this. That is, of course, at precise places, like at the bottom or at the top of the wall.
I can't add them on the texture file since it is repeated several times on the surface. I tried to put a basic second object englobing the walls, but it needs to be too far from them or else there are overlapping issues. It ends up floating in front of it. Plus, it needs some transparency.
I tried with a layered shader as well, but I encounter the transparency issue again.
Is there a way to superimpose a second object on top of another one to create such an effect ? Or in the other case, can you add transparency to textures, and show two different textures and UV sets for the same faces at the same time ?...
