View Full Version : Character: Textures completly reworked
melicion 04-16-2003, 06:44 PM http://www.telusplanet.net/public/keess/models/alexalmostdone.jpg
http://www.telusplanet.net/public/keess/models/alexfull.jpg
Well I've still been working hard at this model... I've finished most of the facial textures and some of the body models. I know that some of the geometry needs work still. I'm mostly looking for suggestions on what to do with the rest of my textures. Let me know what you think. (runs into bomb shelter)
Also just a quick note... I'm not going for complete realism... I'm going for a more stylized look.
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Trolldeg
04-16-2003, 06:53 PM
pupils are way too small...
melicion
04-16-2003, 07:01 PM
The pupils are small for a reason... It's part of the story he belongs to.
leigh
04-16-2003, 07:33 PM
Your textures:
The skin texture needs a LOT more definition and detail. The colour is far too flat, and way too plain.
The diffusion on the arms is far too high, that's why you are getting those extremely oversaturated spots on the arms.
The pants could also do with a lot more detail. You should also add a bump map for more detail there.
His shirt looks metallic :surprised
The two bag things on either side of his belt - what are they supposed to be made of? At the moment, they also look very solid, and sold bags on either side of ones belt would be extremely impractical and uncomfortable.
The shoes look like they are made out of plastic. I'm not sure that plastic shoes would be very comfortable :p
And lastly, have you ever heard of specularity maps? You really need to make some.
All in all, even though you said you aren't going for realism, you really still need to incorporate more detail into your textures.
To be brutally honest, your textures are quite boring, and in some places, actually rather ugly (the face). I'm sorry to say that, but it's true :sad:
You need to take more care with your textures and put more effort into them. Remember, texturing is a lot more than just making colour maps. You should also make bump maps, spec maps, gloss maps, and such to really bring out the qualities and characteristics of each different type of surface.
Another thing is that you should never start texturing until the model is completely finished, and this model still needs a lot of work, in my opinion (see comments below).
Lighting:
ON another note, you should really work on your lighting a lot more :)
Right now, the lighting is making this model look worse than it is. You should also NEVER put a character on a black background - rather use another colour, or put him in some kind of environment.
Modelling:
Your model still needs a lot of work, in my opinion. Is there any reason why he seems to be pretty low-poly?
The arms are far too blocky, and parts of the face (especially the nose, mouth and eye areas) really need some reshaping. His face also seems very feminine for a male.
The hair looks really weird as well :surprised It almost looks like it's made with clip maps. You should work on that a bit too. It doesn't look too bad in the second pic, but in the closeup it doesn't look nice at all.
Your model is also far too symmetrical, which makes it boring, and also in some areas where the symmetry is very obvious (especially the legs) it just looks like you couldn't be bothered to actually put any detail in your model.
And I'm not sure if it's just the angle, but the legs look like they are too short.
I didn't vote on your poll because I don't think any of the options apply to this thread. If there was an option called "This still needs a hell of a lot of work" I'd have picked that one.
Sorry to be so harsh, but this model really needs a lot more effort put into it in order to make it into something good.
All it takes is more effort and more attention to detail :thumbsup:
well....first of all....the proportions look rather wrong....his nose is also strange....i think u should work on the model before start texturing it...
melicion
04-16-2003, 07:52 PM
Thanks for the criticisms, it's really much apreciated.
First off I have to say that I agree that the texturing sucks, I'm not done however and I'm just looking for comments. I really apreciate the comeents I got from Leigh. It's not easy to do this however considering this is my first model attempt and it's for a school project that I only have had a few weeks to work on. That's the reason why I have rushed into texturing.
The other problem with the low poly is because the computers at the school here suck and if I add more geometry I get a crash or it won't render at all.
I do agree with the textures being bland tho. This is my fifth attempt at texturing. I've tried different texture, bump and spec maps and what you see here is my best attempt thus far.
Also the lower body as I mentioned before isn't finished. I just set default textures to them so that you can get an idea of what they will look like and maybe get some input on what I should do with them.
I also understand that the textures need to be better even if it is stylized. The only reason why I said that is because I keep getting comments like, "the eyebrows are too pointy" or "those don't look like real eyes."
Don't get me wrong however, I'm not complaining. Just trying to let people know that I'm under a strict deadline and I just need comments and suggestions on what spacificly to improve on in the textures.
leigh
04-16-2003, 08:08 PM
It's a shame that you are being limited by the quality (or lack thereof) of your computers - I remember when I first started with 3D, I was also using a computer that was very slow and not powerful, so I know how frustrating that can be :sad:
Well, in that case, perhaps what you should do is texture it in such a way as to make up for the lack of detail in the modelling. Do you play games much? If you look at the texturing on game models, the textures always add in details that the model cannot have due to the restraints of low poly counts that are required for gaming. Because of that, when you look at game textures, they always have details like wrinkles, pockets, even belts and stuff drawn into the textures. Perhaps that is what you should do with your model.
You just need to add lots of details, using nice rich colours and make sure that the textures are just really interesting :)
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