View Full Version : Character: Low-Poly Lizard Man WIP
Mahlikus 04-16-2003, 06:34 PM Alright! I am very proud to introduce you all to my very first full figure/low poly creature...well, at least I think this counts as low poly. He weighs in at 9,000 polys...does that count? I haven't put him through a detailed modeling session yet. I wanted to post this critter here to get some feedback/crits on it. I also wanted to ask if you guys could suggest some threads/tuts on detail modeling with a low poly figures. I want to get some really nice muscle structure on him but don't want to have to increase the poly count. I think he subs to 36,000p...ouch!
Thanks everyone.
http://members.aol.com/cmrlscreen/images/creature%20wip-1%20cgtalk.jpg
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Lee3dee
04-16-2003, 06:51 PM
I like the creature design, but i thought low poly is normall under 2000 polys say for Quake or Unreal. 9000 would be in the high poly area. me thinks. What do u plan to do with this model?
Mahlikus
04-16-2003, 07:18 PM
Static for now...maybe animation but not until the distant future (still have to learn the basics of character animation).
Now, I thought low poly was 5000 to 7000...hmmm...
Mahlikus
04-17-2003, 08:04 AM
Here is an update...
Modeling session three.
Still need some more work on the muscle structure. Also need to add fleshy parts and joints too. I will tackle that tomorrow and hopefully the texturing too.
http://www.pixolator.com/ubb/uploaded_files/user_image-1050589814ntq.jpg
rrobert
04-18-2003, 10:14 AM
Creature is oke, But I really like his textures! :applause:
How did you manage too fit it so good? :bounce: :buttrock:
rrobert
04-18-2003, 10:16 AM
Or can you do something else for me? Can you post me his texture, please :cool: ??
I like it very much. Then i would make it green and brown like..:p
Gremlin
04-18-2003, 10:19 AM
Straightmark,
STOP SPAMMING
the past 2 threads Ive visited, youve posted twice in a row within 2 minutes. no wonder you have 100 posts already and you signed up this month. (lol, even tho your avatar kicks ass)
sheeesh, anyways.... I like the character, skin color however, I think needs work (lol) and the deltoids look a bit defined or... maybe too far forward. *flexes arms* ...yah, definitely, just check out some reference shots maybe at...
www.fineart.sk
anywho, good work! keep it up
cheers,
:beer:
zzacmann
04-18-2003, 10:20 AM
Awsome textures. For some reason, I imagine this character having really glassy black eyes. Just a thought.
rrobert
04-18-2003, 12:08 PM
Gremlin, I'm a new member for 2 weeks and I like to give other artists critics and complements.. May I? :shrug:
I'm just interested and exited..!! :buttrock:
But thanx for the complement about my Avatar. :cool:
(and may I remind you that you have also made 256 replies since feb.2003 :surprised )
Mahlikus
04-18-2003, 10:18 PM
Okay, thanks everyone for the observations. I will impliment them asap. As for straight spamming, that must be the silliest thing I have heard...you go on and keep up the enthusiasm Straightmark! I also have some good news and some bad news about the texture but first some bad news in general. Because My knowledge of efficient low poly modeling is lacking, I had to subdivide him to about 30,000 polys... :sad: Good news foe the texture is I am using something called auv tiling which allows for different amounts of texture which are assigned relative to the different sizes of the polygons. As for the bad news...the scaling is actually part of a material property and not yet part of the texture...sorry to keep your hopes up. But here is an update of the modeling with a shot of the new texture too.
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1050702180jzs.jpg
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1050702200dur.jpg
Mahlikus
04-19-2003, 01:36 AM
Another thing, I have made a nice 800X600 flayaround animation of this guy...the only problem is that I havent the ability to upload it anywhere. Does anyone have any ideas on how I can get this Movie to the veiwing public?
Thanks.
DrakeX
04-19-2003, 03:08 AM
cool model, tho his head doesn't look too much like a lizard. too rounded i guess. i love the texture too :) there are stretched spots tho.
agh, your last image is corrupt or something. it came up as a bunch of random blocks of color for me :o
Mahlikus
04-19-2003, 07:59 AM
That is the AUV tiling texture..lol. Thats the way it is supposed to look like. ;) :thumbsup: so...there arent any stretched spots.
Mahlikus
04-20-2003, 12:45 AM
Here he is exported and rendered in C4D
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1050797480gvg.jpg
Mahlikus
04-22-2003, 01:41 AM
here is one more test ... A C4D HDRI Simulation...
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1050973456yvf.jpg
Mahlikus
04-29-2003, 02:46 AM
Final test before armor creation. C4D render. the rest is all ZBrush of course ;) .
This one is a shot of the texture job on him..boy you gotta love AUV tiling with TextureMaster.
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1051581612uxa.jpg
This one is a closeup for the nonbelievers..lol..j/k.
The texture is 4096x4096 AUV Tiling of course.
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1051581684khq.jpg
Finally, the closeup a true render size...
http://209.132.69.82/uploaded_from_zbc/200304/user_image-1051581826ovq.jpg
Thanks everyone...stay tuned for the armor soon.
C&C..good or bad..always welcome!
MattDubs
04-29-2003, 03:34 AM
i'd stick with the first texture job, i'm liking that alot
DuttyFoot
04-29-2003, 04:28 AM
wow i love the model, and the texture is really cool...nice job
DuttyFoot
04-29-2003, 04:32 AM
i agree i like the first textures better. dont get me wrong this one looks nice but the other one gives the character a nicer look plus if its a lizard guy the other texture gives that feel a whole lot more
Mahlikus
04-29-2003, 05:12 PM
Thanks Guys. Yeah this one is missing the scales for only one reason, trying to make a damn good one is C4D. The first few texture renders where all ZBrush and welll yall know materials are mostly native. I am going to add just a few more details to the texture to dirty him up but after that, the scales are up to the shaders. I am also holding out for the next version of ZBrush so I may use the displacement map generation capabilities of it. I am not stopping though..its armor time. Once again, the model has become hi poly due to my lack of low poly modeling/edge looping skills. He weighs in at about 45,000.
Thanks for the comments everyone.
Mahlikus
05-04-2003, 03:59 AM
Here is a revision on the texture.
C4D Render
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052001968sdr.jpg
ZBrush Render
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052018135nli.jpg
ZBrush Render-Close up
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052018175zey.jpg
Syrogen
05-04-2003, 04:01 AM
oooh! you just gota add a nice bump map! its looking great so far, keep it up!
Mahlikus
05-04-2003, 04:23 AM
Thanks! :wavey: :bounce: :applause: :beer:
I am pretty proud of how he is coming along. I have a bump map in mind to..coming soon!
Working on the armor too.
I have only one problem though...I am getting a funny texture distortion I dont understand (IN C4D). It only happens when I zoom in close. One other thing to note is that I have all texture anti-aliasing turned off. Turning it on makes it worse.
Here is a look... :banghead:
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052002005wfk.jpg
Gremlin
05-04-2003, 05:10 AM
*WAILS*
OH WHERE IS THE BUMP MAPPING?
Sweet sugar frosted jesus, put some bump mapping on that lizard man!!!
btw, it looks good so far!
Cheers,
:beer:
Mahlikus
05-04-2003, 06:08 AM
Here is a halfass try at making a scale bump with C4D...I hate it but its as far as I have been able to get... :hmm:
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052026193yfk.jpg
secretasianman
05-04-2003, 07:41 AM
too plasticy.
DrakeX
05-04-2003, 03:51 PM
i really liked the original zbrush renders. and i'm not sure about that eye :surprised i've never seen a lizard with a horizontal concave pupil..
Mahlikus
05-05-2003, 08:23 AM
I found the problem and fixed it.
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052120154tyn.jpg
As for the eyes...I believe there was a photo of a type of gecko that had em..thought it was cool enough to use.
Mahlikus
05-06-2003, 12:33 AM
BTW. Here is a monster poly shot...check out at your own risk..lol. (http://www.fortunecity.com/marina/cyprus/869/lizard_man_polyframe.htm)
Mahlikus, your renders are cool.:buttrock: Be interesting to see what weaponry he's going to get.:thumbsup:
Mahlikus
05-08-2003, 06:44 AM
Thanks Grub!:wavey:
One more test. Simple sla Bump and some bones.
Texture help up pretty well so far.
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1052373401jkq.jpg
A really large shot can be seen here. (http://www.fortunecity.com/marina/cyprus/869/lizard_man___large_bump_shot.htm)
BTW- Eyes turned funny because I forgot a tick texture tag...its fixed now but I am hitting the hay.
rrobert
05-14-2003, 07:43 AM
Hi there, Mahlikus...
Question: How in the world (:p ) did you create his texture..
Photoshop??
Creature is coming real nice!!! :thumbsup:
p0lym0rph
05-14-2003, 08:05 AM
really great i love it :drool:
Mahlikus
05-14-2003, 04:47 PM
Thanks for the comments!
Straightmark: The texture was made with the beautiful and totally amazing ZBrush 1.55b TextureMaster. The mapping method is AUV Tiling. A as in Adaptive UV, meaning that different poly sizes have different size chunks of the texture. As much as a ratio of 30:1. The texture size is 4094x4094. Great thing about ZB is that if I were to pose him in ZB with the AUV texture ratio set to 1:1....ZB would recalculate the texture per pose. In other words...no texture distortion. Great hu?! :beer:
Once again, thanks for the comments!
pica$$0
05-14-2003, 05:48 PM
Mahlikus - As someone new to modeling what was the process and the software you used to create that awesome lizard?
When i first saw this one i was like..well it looks ok, but it doesnt have that certain something, at least to me it didnt. But now, man, it is looking really cool! that texture is just plain awesomeness! Zbrush..man, im gonna be checkin that one out and this time ill force myself to learn it!! how did u learn it btw? did u just use the tuts on the site?
awesome stuff!
Mahlikus
05-14-2003, 11:08 PM
Thank you guys for your comments and enthusiasm. :bounce: :wavey:
pica$$0 - The program is ZBrush 1.55B and the process is standard really. First model a Zif structure. You can see it on the first page of this thread. Once your happy, you can do two things. Start modeling the morph targets. This way the critter can be posed in ZB (slight limb and body movement). Since I had plans to learn C4D rigging with him, the second is that I skinned him(make into polymesh) then model the details. Once your happy with the modeling, load TextureMaster and get to work.
Xeno - Well, if you will all are patient, I will tell a quick story. Toward the end of July 2002, I was asked by a local rock band to make their album cover. They wanted 3D and at the time I knew NOTHING! Absolutely nothing of 3D. My starting ap of choice was bryce..lol. After getting nowhere fast. I stumbled on ZB. My first ever ZB image won a contest for the full version so I was able to devote time to studying everything. I almost live at ZBC and have talk many an IRC chat. So yeah, I studied up. I have only been working with the the full version since January.
Zbrush's learning curve is a little hard. But the forum rocks, the tuts rock, and zscripts are amazing. If you dont know about zscripts, it is basically a recorded and or annotated session of anything the user wants...modeling, texturing...anything. You actually get to see how one works with the program. No tutorial can touch it.
I have a friend that I convinced to buy ZBrush. For one reason only. TextureMaster. As you can see it does an amazing job. Sometimes better then Bodypaint. You can also see that everything exports well. The forum users have tested it with everything, Bryce, maya, lw, vue, Max, XSI...
I love it.
:buttrock: :beer: :love:
rrobert
05-15-2003, 08:11 AM
Well, thanx for the explanation Mahlikus... :thumbsup:
Is Zbrush a stand-alone program?
Mahlikus
05-15-2003, 05:45 PM
It sure it.
I believe its running for 399.99
A year ago it was 299.99 and...updates are free for registered owners. :xtreme: But, the price has gone up and I believe Zb only has a few free updates left before they start charging.
But hell, its damn worth it! :beer:
ZBrush helped to open the door for me. I now have C4d for my real modeling and animating and if it wasnt for ZB, the knowledge would be hard to come by. I still need to get the hang of point modeling. I cant, for the life of me, figure out how everybody makes such tight fitting clothes and armor. I have been trying (for weeks now) to continue this character but am now stuck. Its my lack of modeling knowledge and experience. I could do it in ZB and import my basic shapes into c4d I guess...ARGH! :banghead:
:wip: :wip: :wip:
indeed tnx for thx for the xplanation,i definitely am gonna download as many tuts and zscripts as i can!
Mahlikus
05-16-2003, 02:22 AM
Here are two test.
One is just a plain Chanlum test. Trying to see if I have figured this funny thing out.
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1053049315dpa.jpg
The next is the fusion combination.
http://209.132.69.82/uploaded_from_zbc/200305/user_image-1053049331cct.jpg
I would really appreciate some crits on this. See if I finally figured it out.
Thanks.
rrobert
05-16-2003, 07:21 AM
hi,
if you look at his head he has a lot of rinkles, but on the rest of his body he's almost no rinkles. Was that done on pupose? Or are you planning you continue with additional modeling??
But looks nice Mahlikus! :thumbsup:
rrobert
05-16-2003, 07:22 AM
BY THE WAY!
Maybe you should give him eyelids! He seems to be missing those?? right? :shrug: :)
Mahlikus
05-16-2003, 04:28 PM
Thanks man! :beer:
No, everything is on purpose. Even it not having eyelids, like snakes and some geckos :thumbsup: As for the wrinkles, his head was model more becuase it give it more attention. The armor will cover alot for you reall wont notice the difference in the body. it also give him a sense that he is aged yet he is still fit.
DrakeX
05-17-2003, 02:09 AM
ah yes the skin looks better now. though the eye looks even weirder -- unless that's a light being reflected in the middle of the eye, i have NEVER seen any reptile with 2 pupils! :)
Mahlikus
05-17-2003, 09:09 AM
Nope, thats the light's reflection :beer:
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