larryvm
04-16-2003, 06:27 PM
this is my first plugin i wrote, i began with the maya api 2 weeks ago and this is the result.
plugin (http://www.hbfsolutions.com/larry/fvmusculo_b1.2.zip)
sample 1 of how work (http://www.hbfsolutions.com/larry/skeleton_front.avi)
sample 2 of how work (http://www.hbfsolutions.com/larry/skeleton_side.avi)
sample 3 of how work (http://www.hbfsolutions.com/larry/skeleton_back.avi)
and how it work with my model
sample 1 (http://www.hbfsolutions.com/larry/kiman_setup.avi)
sample 2 (http://www.hbfsolutions.com/larry/kiman_setup_side.avi)
sorry because de docs are in spanish so i will write the way to work here
put the plugin in the plugins folder, the script in one of the path were maya can find
made a nurbs shape for the muscle with spans 8x3, the better is made a nurbs cylinder 8x3
freeze transformation
and type musculo <insertOBJ> <endOBJ> <muscle>
were
<insertOBJ> is the joint,shape or locator you want to control de begin of the muscle (the near of the u=0 and v=0)
<endOBJ> is the joint,shape or locator you want to control deend of the muscle
<muscle> the name of the nurbs
it`s not perfect, but works well, i hope that you test, say if you saw a bug, and a feedback for it.
Fernando "Larry" Vizoso
larryvm@hotmail.com
http://www.hbfsolutions.com/larry
plugin (http://www.hbfsolutions.com/larry/fvmusculo_b1.2.zip)
sample 1 of how work (http://www.hbfsolutions.com/larry/skeleton_front.avi)
sample 2 of how work (http://www.hbfsolutions.com/larry/skeleton_side.avi)
sample 3 of how work (http://www.hbfsolutions.com/larry/skeleton_back.avi)
and how it work with my model
sample 1 (http://www.hbfsolutions.com/larry/kiman_setup.avi)
sample 2 (http://www.hbfsolutions.com/larry/kiman_setup_side.avi)
sorry because de docs are in spanish so i will write the way to work here
put the plugin in the plugins folder, the script in one of the path were maya can find
made a nurbs shape for the muscle with spans 8x3, the better is made a nurbs cylinder 8x3
freeze transformation
and type musculo <insertOBJ> <endOBJ> <muscle>
were
<insertOBJ> is the joint,shape or locator you want to control de begin of the muscle (the near of the u=0 and v=0)
<endOBJ> is the joint,shape or locator you want to control deend of the muscle
<muscle> the name of the nurbs
it`s not perfect, but works well, i hope that you test, say if you saw a bug, and a feedback for it.
Fernando "Larry" Vizoso
larryvm@hotmail.com
http://www.hbfsolutions.com/larry
