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cpiboontum
04-16-2003, 03:13 PM
I really have not played around much with Multi/Sub-Object material and mapper. I have so far been able to composite muti-layer textures using Standard Material, Composite, and masking. I was wondering how other users have used this Multi/Sub-Object material mapper. What are some of the procedures for laying down mutiple layer materials? Have any examples to share? Cool looking forward to hearing from you guys.

-VISuAL3DFX

Dave Black
04-16-2003, 03:19 PM
The multi-subobject material is for a couple of things.

First, if you apply multiple materials to an object, via poly, the object you have created will be assigned a Multi-Subobject material.

Also, many plugins such as Shag:hair, Greeble, etc., utilize Muti-subobject materials as a matter of texture assignment and control.

-3DZ

:D

cpiboontum
04-16-2003, 04:12 PM
Cool:

Just for clarification and I if I understood you correctly, this specific mapper, Multi / Sub-Object is a really a multilayer materials compositer but rather a channel where you can assigned many materials to this one material mapper [Multi / Sub-Object] and apply it to a poly surface with correct material ID number corresponding to poly surface? :hmmm:

-VISuAL3DFX

Dave Black
04-16-2003, 04:29 PM
Yes, that's it exactly.

If you want the functionality of a mulit-blend type material, where you can use layered masks across multiple material types, I'd recommend a plugin caller "mulit-blend", available from blur studios, or, at www.maxplugins.de

In the case of shag:hair, each multi-subobject material can contain maps that affect different aspects of the hair, like density, length, and thickness. So, you can have a B&W map that you've painted to make the hair grow from more than just selected polys. So in SH, the first channel of the Multi-subobject material controls the base material, ie, the model's material, and then subsequent maps can control everything about the hair.

So, just to illustrate my point, it's more of a utilitarian material, than a compositing one.

Hope I answered your question.

-3DZ

:D

cpiboontum
04-16-2003, 04:35 PM
3DZealout:

You have definately answered my question. I was about to attempt to do my layer texturing with this mapper and glad to stop me before I pull out all of my hair. I will stick with my standard method. Thanks again. :beer:

-VISuAL3DFX

Dave Black
04-16-2003, 04:45 PM
Glad I could clear that up. You already seemed to have a good grasp of it before you asked, which really helped explain it better...it's one of the harder things for me to explain.

Anyway, blend materials, top/bottom materials, or even a hugely nested map can get most of what you are probably looking to do.

Best of luck, buddy!

-3DZ

:D

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