View Full Version : House modeling
isblokken 11-22-2007, 07:18 PM Hi folks! I've been given the task of producing a 3D illustration for a Housing company for a proposed house/mansion - a mocked up outside shot. I've got the .dwg house diagrams from the CAD bloke but I'm just importing them as jpg reference files (although even at 50k they are struggling to display). This is the first time I've had to make such an accurate realistic render. If anyone has any tips or links for creating house models with C4D, especially from .dwg images, or setting up realistic outside lighting that would be awesome!! and what's better 3D trees or 2D added in post work?
Cinema4D 9.6
Mac OS 10.3.9
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You need to get the dwg into c4d....first......see if you can get the files as a dxf...or upgrade c4d 10.5 reads dwg's....
if you can photograph the site, do it, but the weather is a facter.... put as many real elements in as you can...and match the lighting carefully...
use gi....
Good luck
Lee
isblokken
11-23-2007, 12:30 PM
Thanks for the advice Lee, I'll see about converting these dwg into dxf files then. The client wants it all perfect for Monday morning! pray for me...
mattyt
11-23-2007, 02:46 PM
I use Vectorworks to do all our architectural modelling then take the 3d files into c4d. I had a lot of problems using dwg/dxf files in the 9.6 version and found this to be the easiest method.
With your lighting you should try to keep it as simple as possible if your using GI and quite often it can help your final image if you render out a AO layer and add it at 50% to your final render. You can also get some really nice reults by back lighting your scene as the shadows formed in GI can add a lot more realism to your render.
3D trees are all good and well for animations but personally I would only ever use them in the model for reflections and shadows, then photoshop real trees in afterwards.
Hope this helps.
lifelikecarcass
11-23-2007, 10:05 PM
Monday morning???
Shazzaamm.
You should get an IV drip with really strong coffee in it.
Seriously though, you got a task ahead of you in that time frame.
I did a mansion restoration project in 1999 using Max. The architect firm that contracted me was very picky about everything. Even worse, they didn't have any CAD files since the mansion was pre-existing.
They wanted an actual flythrough, and all the CAD blokes at their firm were busy on other stuff so I couldn't use any of their resources.
Even if I could, they only had a couple seats of Lightwave at their firm.
So I had to do it all in a months time, on 2 machines. 1 of which was an old PII 450MHz with an Oxygen VX1 card.
I managed, using much trickery to give them something acceptable but not totally what they had envisioned.
For your project you're gonna have to use alot of tricks.
I'd suggest some ambient lights to simulate GI without the overhead where you can get away with it.
For the trees, you might want to render them seperately and composite them.
Or use 2D planes with alpha maps.
Also, if possible, get some pre-made geometry from turbosquid, and check out the architectural section of c4dtextures.com and try to get away with as many pre-built materials as you can.
Try to use low detail surfaces and normal maps if possible.
With a project like this, you really don't have room to be real proper about everything.
You're gonna need to pull out all the trickery you can muster.
I'm not religious so I can't pray for you, but I wish you all the best on this. I know the feeling to some degree.
Monday!!!
I would set the view up and model just what you see... do not model anything you can not see, look through the camera and put in information where the image needs it most. I would agree with Matt, get a few omni lights in as in fills, and use AO on a few of the matierials.
Agree the view with the client though first.
A sleepless weekend though.....
goodluck
Lee
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