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kerosene
04-12-2002, 05:16 PM
Hello people,
I am growing dead with my thesis project but here is again some material of it.

This animation clip shows swarm of flying attack probes flying towards and by the camera. The camera is animated for "hand-held" or view finder look.
All animation, modeling etc is doen in max. The sky, mountain, each robot, each robots smoke trail are rendered as separate elements.
(the robot is actually too high res for this kind of shots and with motion blur it would kill mys system to render all of them at the same time + all adjustments are nicer this way)
The layers are composited together in After Effects. The "HUD" or what ever was done in photoshop with a couple of layers and then animated in AE.
Each robot has unique animation.


At this moment there is smoke only in on robot.

Please comment on the rendering, animation and general feeling. I am considerin of adding still several more robots.

cheers,
heikki

http://www.projectkerosene.com/gallery/vehicle/probegroup.jpg

http://www.projectkerosene.com/gallery/vehicle/probegroup.avi
(<900K divX avi)

DarkSun
04-12-2002, 05:30 PM
I think it is nicely done. I like the camera motion :)

bambam
04-12-2002, 06:38 PM
I agree the rack focus is cool
looks great

misterboogie
04-13-2002, 02:19 AM
Awesome work as usual Kerosene! All of the work you've posted is top notch!

The only comment I have on the clip deals with the HUD and target display. You have the target light up but it doesn't track? I think animating the target layer would improve this piece quite a bit.

Keep up the good work!

Grayson
04-13-2002, 02:43 AM
Fantastic work! :thumbsup:

My only crit is when the cam zooms out the scene kind of flattens out a bit because of the lack of foreground. Maybe a rock our two; or even have another flying thing zips by really close to the camera.

Gilgamesh
04-13-2002, 03:55 AM
Very cool. I especially like the movement of the ships, and the exhaust. I think that the ground texture could use work, but the animation and camera movement is great.

bambam
04-13-2002, 06:03 AM
I wondering if the exhaust is to big may be if it was smaller and there was some heat distortion or may be it needs to disapate more maybe some dust kick up off the ground

just some ideas really did this

kerosene
04-13-2002, 07:03 PM
Thanks for all comments.

Miyamoto -
Now the viewfinder is designed so that the target ring is meant to be static. Of course I could change it tmore towards a fighter plane view and make it follow the targets. The thing is that the robots are "bad" and the view is from "good". And the poor good ones have crappy military tech. Already now it feels bit like they should shoot already which is not the idea. I don't know if this made any sense.
I will add probably more detail to the display though.

Grayson -
Yes that foreground thing was mentioned in other forums too. I will have to look to it. The great thing about rendering to layers is that it isn't a problem at all to work on one element.

Gilgamesh -
I am sad that everyone can see the texture problems. I was aware of it but thought that it is not that big a deal. Suppose I have to think again.

I might add some heat blur but not actual ripple.

heikki

Some sketches and another clip of the robot can be found at:
http://www.projectkerosene.com/probeprocess.html

Gremlin
10-14-2003, 01:00 AM
It's almost been 2 years...
I went mad crazy searching this forum for this thread, because your work inspired me at the time, and is inspiring me again (and I just had to see the stuff again)

lol, I just want to comment (after 2 more years of experience) that your video (not just the robot one) is superb, excellent rendering (nice lighting) and good special effects (exhaust, explosions, etc...) and I really enjoyed the tank tread that seemed to react to its own speed (the way it flung out when it changed directions, it looked great!)

lol, anywho...
Cheers,
:beer:

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