JaseP
04-16-2003, 12:52 PM
Hiya, i just got Shag: hair, and i'm having some trouble with it.
here's a very early pic....
http://homepages.ihug.com.au/~barbie/Thingy.jpg
Ok, now i've create separate material IDs to zone off certain polys for the mo, the brow and the hair. Then i created another set of IDs and made grayscale Bitmaps to indicate exactly where on those polys i want the hair to be. This works fine, however when i did the mo hair, i moved on to the brows, and noticed that the mo hair decided to disregard the grayscale bitmap, and just covered ALL of the polys i'd zoned off. I played around with it, and noticed that the hair would only work properly (in that both the mo and brows would use the bitmaps i'd created) when i had the polys selected further down the modifier stack. Now, i could just render all the time with all the polys i use to create the hair selected, but that's a bit annoying, and may cause some trouble....any ideas? Do i need to do something crazy with different UV maps, do i need to mask sections off?
A shiny new donkey for anyone with the answer
here's a very early pic....
http://homepages.ihug.com.au/~barbie/Thingy.jpg
Ok, now i've create separate material IDs to zone off certain polys for the mo, the brow and the hair. Then i created another set of IDs and made grayscale Bitmaps to indicate exactly where on those polys i want the hair to be. This works fine, however when i did the mo hair, i moved on to the brows, and noticed that the mo hair decided to disregard the grayscale bitmap, and just covered ALL of the polys i'd zoned off. I played around with it, and noticed that the hair would only work properly (in that both the mo and brows would use the bitmaps i'd created) when i had the polys selected further down the modifier stack. Now, i could just render all the time with all the polys i use to create the hair selected, but that's a bit annoying, and may cause some trouble....any ideas? Do i need to do something crazy with different UV maps, do i need to mask sections off?
A shiny new donkey for anyone with the answer
