avdoot
11-22-2007, 05:38 AM
Game animation problem: no. of nodes
:)hi all..this problem is related to game animation..mainly wth the no of nodes we can export to the game engine..
the prob is;
i was animating a guy which has 10 copter like blades(wth a fin on top of each one..i.e,20) n a bit slanted(see image for ref)..
so i need to animate in their local axis...however i did this..but i had to use one bone per blade n one each for fins..so total of 20 bones(:scream:very heavy for any game engine) apart from this the object itself has 26 bones(but these ones cant b reduced).
so the overall my object has 46 bones:D..n its a huge no. of nodes for a single object..
however my engine supports scaling of bones..:wise:
so If there is a way to combine all the 'fins' on top of the rig into one scaling bone, this could save some bones(i m using skin).
actually the model is ready to export into the game..this is only a minor prob..but technically challanged..so if u guys can help..it wd b highly appreciated..
thanks
:)hi all..this problem is related to game animation..mainly wth the no of nodes we can export to the game engine..
the prob is;
i was animating a guy which has 10 copter like blades(wth a fin on top of each one..i.e,20) n a bit slanted(see image for ref)..
so i need to animate in their local axis...however i did this..but i had to use one bone per blade n one each for fins..so total of 20 bones(:scream:very heavy for any game engine) apart from this the object itself has 26 bones(but these ones cant b reduced).
so the overall my object has 46 bones:D..n its a huge no. of nodes for a single object..
however my engine supports scaling of bones..:wise:
so If there is a way to combine all the 'fins' on top of the rig into one scaling bone, this could save some bones(i m using skin).
actually the model is ready to export into the game..this is only a minor prob..but technically challanged..so if u guys can help..it wd b highly appreciated..
thanks
