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View Full Version : Game animation problem: no. of nodes


avdoot
11-22-2007, 04:50 AM
:)hi all..this problem is related to game animation..mainly wth the no of nodes we can export to the game engine..

the prob is;
i was animating a guy which has 10 copter like blades(wth a fin on top of each one..i.e,20) n a bit slanted(see image for ref)..

so i need to animate in their local axis...however i did this..but i had to use one bone per blade n one each for fins..so total of 20 bones(:scream:very heavy for any game engine) apart from this the object itself has 26 bones(but these ones cant b reduced).

so the overall my object has 46 bones:D..n its a huge no. of nodes for a single object..

however my engine supports scaling of bones..:wise:

so If there is a way to combine all the 'fins' on top of the rig into one scaling bone, this could save some bones(i m using skin).

actually the model is ready to export into the game..this is only a minor prob..but technically challanged..so if u guys can help..it wd b highly appreciated..

thanks

avdoot

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