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View Full Version : sprite twist based on velocity (math)


captron
11-22-2007, 01:12 AM
Hey I'm wondering if some one can point me to a to a solution for this. I need an algorithm for calculating the twist degree for a sprite based on its velocity. I need to take into consideration my camera's position and rotation. Asuming I have my camera's world position & rotation and my particle's velocity, what steps would I need.

Plese point me to a tutorial if I have missed one.

much thanks!

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11-22-2007, 01:12 AM
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