View Full Version : depth of field
true_to_XSI 04-16-2003, 09:03 AM hey guys i have another question
i need to render a scene
on of my objects is close to the camera and i need it to be in focus and the rest (background) out of focus
i tried using the custom option on the depth of field shader but i cannot find the right settings
please help out if you can
thanks
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here (http://www.xsibase.com/forum/index.php?board=5;action=display;threadid=5160) you go :)
chris
true_to_XSI
04-16-2003, 06:08 PM
thanks dude i really needed that
it also helps me solve the grain effect dof is putting out
thanks again
true_to_XSI
04-17-2003, 08:32 AM
i tried the tutorial but i was so lost i didnt know why it wasn't working
i think my passes were all messed
but here you guys go
i need the character to be in focus and the background to be out of focus i just need the proper settings
here is my scene
Atyss
04-19-2003, 05:11 AM
Dude, to do such thing you don't want to use dof. You will mess a lot with the parameters, and it will take time to render. Plus, if you want to do modifications, you'll be in trouble.
Instead, render two passes. One for the foreground, one for the background. Then blur the background in post.
Cheers
Bernard
Berserker
04-19-2003, 07:34 AM
if you have to the time, its worth playing around with true 3d dof. when its done right, it adds a depth to your image that 2d dof just can't mimic...
dbach
04-20-2003, 07:56 AM
And I will take the middle ground of Atyss and Berserker posts you can render out a depth pass and use a comp program for ultimate control using a minnum of time and prossesing power.
Out,
Don
true_to_XSI
04-20-2003, 10:09 AM
thanks all you guys for all the useful tips i will give them all a try
and so you the out come
thanks again
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