NattyWallo
11-21-2007, 08:33 AM
http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fht_banner.jpg (http://www.forgottenhonor.com/)
Hello CG Society.
My name is Paul "Natty" Wallo. I am part of a mod & level-design community named Forgotten Honor. We are a branch to one of the world's leading Mod developers http://www.fhmod.org (http://wwwfhmod.org) who is creating realism mods to the games Battlefield1942 and Battlefield 2 by Digital Illusions.
Forgotten Honor started as a gaming tournament, but grew in size and material to finally result in a full MOD for this game.
Our goal is to create fully customized historical campaigns that players can follow through given scenarios in WWII. For this we create models, levels, sounds, textures and gameplay scenarios.
Our MOD has recently been released in public and is enjoyed world-wide. I'd like to showcase some material on this site.
The game we used as base for our development is "Battlefield 1942" by Digital Illusions.
This game came in 2002 and might be regarded as somewhat dated now, but we believe we have managed to create a new and exciting environment for this game, and updated its features and overall look to be able to compete with newer games. (Even though this game lack support for example for normalmaps or dynamic light or volumetric effects.)
Here is some renders, ingame screenshots and concept art from our project.
I am not the only developer from this project, and I am here showcasing works from other members of our team, as well as work done by myself.
My personal input into this mod has been lead level-design, gamedesign, project management, environment design and sound design for the levels.
Other tasks, as coding and programming, concept art, modelling and texturing have also been done by other members from our team.
The Mod is released together with a 56 pages online .pdf manual which can be viewed here:
http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fhtmod_field_manual.jpg (http://www.forgottenhonor.com/hoststuff/mapteam/fhtmod/fhtmod_field_manual.pdf)
Here are some thumbnail pictures of work created by us.
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_DROBAK7.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/DROBAK7.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_FHTrender-KI27A.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/FHTrender-KI27A.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_fht_pre13.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fht_pre13.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_ingamemap_hongkong.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/ingamemap_hongkong.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_fht_pre11.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fht_pre11.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_juno.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/juno.jpg)
We will soon be moving the entire production to the Battlefield2 engine. The Mod "Forgotten Hope 2" will be released in a very short time from now, and it is labled one of the most anticipated mods to any game, ever, according to world-leading MOD community http://www.moddb.com
Forgotten Honor is following this progress and will be supplying tournament based campaigns also for this platform, with huge projects in sights, including new level-design, artwork, sound engineering and ofcourse a highly detailed gameplay.
Please visit our site for more information:
http://www.forgottenhonor.com
And please give your feedback to this post, what do you think about this project.
Regards.
/Natty
ForgottenHonor Mod Team.
Hello CG Society.
My name is Paul "Natty" Wallo. I am part of a mod & level-design community named Forgotten Honor. We are a branch to one of the world's leading Mod developers http://www.fhmod.org (http://wwwfhmod.org) who is creating realism mods to the games Battlefield1942 and Battlefield 2 by Digital Illusions.
Forgotten Honor started as a gaming tournament, but grew in size and material to finally result in a full MOD for this game.
Our goal is to create fully customized historical campaigns that players can follow through given scenarios in WWII. For this we create models, levels, sounds, textures and gameplay scenarios.
Our MOD has recently been released in public and is enjoyed world-wide. I'd like to showcase some material on this site.
The game we used as base for our development is "Battlefield 1942" by Digital Illusions.
This game came in 2002 and might be regarded as somewhat dated now, but we believe we have managed to create a new and exciting environment for this game, and updated its features and overall look to be able to compete with newer games. (Even though this game lack support for example for normalmaps or dynamic light or volumetric effects.)
Here is some renders, ingame screenshots and concept art from our project.
I am not the only developer from this project, and I am here showcasing works from other members of our team, as well as work done by myself.
My personal input into this mod has been lead level-design, gamedesign, project management, environment design and sound design for the levels.
Other tasks, as coding and programming, concept art, modelling and texturing have also been done by other members from our team.
The Mod is released together with a 56 pages online .pdf manual which can be viewed here:
http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fhtmod_field_manual.jpg (http://www.forgottenhonor.com/hoststuff/mapteam/fhtmod/fhtmod_field_manual.pdf)
Here are some thumbnail pictures of work created by us.
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_DROBAK7.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/DROBAK7.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_FHTrender-KI27A.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/FHTrender-KI27A.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_fht_pre13.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fht_pre13.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_ingamemap_hongkong.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/ingamemap_hongkong.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_fht_pre11.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/fht_pre11.jpg)
http://s41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/th_juno.jpg (http://i41.photobucket.com/albums/e285/Natty_Wallo/fht_preview/juno.jpg)
We will soon be moving the entire production to the Battlefield2 engine. The Mod "Forgotten Hope 2" will be released in a very short time from now, and it is labled one of the most anticipated mods to any game, ever, according to world-leading MOD community http://www.moddb.com
Forgotten Honor is following this progress and will be supplying tournament based campaigns also for this platform, with huge projects in sights, including new level-design, artwork, sound engineering and ofcourse a highly detailed gameplay.
Please visit our site for more information:
http://www.forgottenhonor.com
And please give your feedback to this post, what do you think about this project.
Regards.
/Natty
ForgottenHonor Mod Team.
