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Sadistiko
04-12-2002, 02:57 PM
:rolleyes:
I'm new in game the developement, we just formed our new group. And now I still have few questions of modeling low poly objects. We will use of course DirectX 8, but I don't know if I need to transfer my objects (I use Lightwave 7) in trinagles, I have plugin for transfering objects directly to .x files and they look ok in D3DX Viewer.
Does anybody can help me whit this:

Can I use polygons with more than 3 or 4 points
Can I use bump maps
Can I use reflections
Can I use ilumination
Smoothing the surface
and rest of great effect in Lightwave

Please help the new guy.

PS. what is meaning of WIP? :-/

BAROBA
04-12-2002, 04:10 PM
http://www.lwg3d.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=000003
A tutorial on lowpolymodeling in Lightwave

It all depends on how your renderengine works
But it is a good strategy to convert all you models to triangles.
Does it support bumpmaps?
How does it add reflections?
How does it add illumination?
Do it support smoothing?

And WIP stand for Work In Progress :)
I hope it helped :)

Sadistiko
04-12-2002, 04:31 PM
So, everithing is posible :-)

Thanx for link

I will send some models later, it will be space strateg/manager game.

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