stallion151
04-16-2003, 03:33 AM
hey guys and gals,
i am having a problem trying to solve something.
I recently made a creature (an ogre) and gave him a nipple chain. Nipple to nipple. The problem i have is that i want it to be dynamic.
But it would take to long to compute on my small machine.
I had an idea....is there a way assign the chainlinks to a spline
(i made one chainlink the attached to motion path/then snapshoted) and apply a softbody force or whatever to that, and make the chainlinks constraints to each other so that they wont change shape or distort. If you know what i mean.
If anyone knows a better idea that would be greatly appreciated.
Thanks alot,
stallion151
i am having a problem trying to solve something.
I recently made a creature (an ogre) and gave him a nipple chain. Nipple to nipple. The problem i have is that i want it to be dynamic.
But it would take to long to compute on my small machine.
I had an idea....is there a way assign the chainlinks to a spline
(i made one chainlink the attached to motion path/then snapshoted) and apply a softbody force or whatever to that, and make the chainlinks constraints to each other so that they wont change shape or distort. If you know what i mean.
If anyone knows a better idea that would be greatly appreciated.
Thanks alot,
stallion151
