Petrik
04-16-2003, 02:25 AM
Hi Leigh,
I wonder if you would be up for a challenge. I am at Uni this year and doing Lightwave as one of my subjects. We have had to do a group project to create a model based on nano evolution. We came up with this rat/lizard cross.
Now the model has been done but we are all at a loss as to how to texture it.
Would you be interested in taking our model and creating a texture tutorial using it? This tutorial could then be shared by everyone that's interesed. You may even use it in your book if you like.
I have read and read about texturing but when it comes to doing it I draw a blank. Also I feel a lot of the tutorials seem to pick "easy" models to use as examples. What I mean by this is that the model that gets selected always seems to unwrap without fuss.
I can never understand how texturing is done without creating repeating patterns due to tiling (all "seamless" textures still produce a pattern when repeated) and how, when a cut up UV map is created there are no seams going from one part to an adjoining part on the map.
Let me know if you're interested in this proposal.
I wonder if you would be up for a challenge. I am at Uni this year and doing Lightwave as one of my subjects. We have had to do a group project to create a model based on nano evolution. We came up with this rat/lizard cross.
Now the model has been done but we are all at a loss as to how to texture it.
Would you be interested in taking our model and creating a texture tutorial using it? This tutorial could then be shared by everyone that's interesed. You may even use it in your book if you like.
I have read and read about texturing but when it comes to doing it I draw a blank. Also I feel a lot of the tutorials seem to pick "easy" models to use as examples. What I mean by this is that the model that gets selected always seems to unwrap without fuss.
I can never understand how texturing is done without creating repeating patterns due to tiling (all "seamless" textures still produce a pattern when repeated) and how, when a cut up UV map is created there are no seams going from one part to an adjoining part on the map.
Let me know if you're interested in this proposal.
