PDA

View Full Version : Layered Texture Translation


Fency
11-19-2007, 11:30 PM
Hello everyone,



This is a two part question any information would be helpful.

I’m having a problem with texturing. I am dealing with multiple UV sets. I am using Maya to set up my scene with a layered shader set to layered texture. I have a light map, or some call it an occlusion map, multiplied to my texture map each of which have there own set of UV’s. The problem comes when I leave Maya and go into Max via Collada export and import. When I get into Max it doesn’t see the scene the same way. I have to reset up the scene using a composite shader. I'm really looking for a way to get my scene from Maya to Max and not have to set up my shader again. It’s ok if I only have one object but when I have hundreds of things to reapply shaders to its not efficient at all.



Part Two



I’m also looking for anyone with extensive knowledge In Open Scene Graph. I really want to use multiple UV sets on the terrain I am working on so I can have a grass layer repeated and alpha it out specifically were I need to let the gravel show through then I want to alpha out the gravel to let the dirt show through. I can get this set up perfectly in Maya. I can also reset it up in Max using the composite shader however in this way the textures are being added subtracted or multiplied together and I don’t really want that but it is the closet I have come in Max to what I’m looking for. Regardless of how I set things up in Maya or Max when I leave there and place it into Open Scene Graph the terrain only shows up pure white.



Please point me in the right direction of who to ask or were to research this. Thank you!

CGTalk Moderation
11-19-2007, 11:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.