Piotrek255
11-19-2007, 05:28 PM
I created a head in 3dmax, Unvrapped it, i exported in as OBJ, loaded it to Zbrush, subdivided 3 times, added details, lowered the subdivision level to 1,i created a new texture, clicked on Zmapper, but the window "object is composed of multiple UV regions" popped up, i followed the instructions, opened a 3dmax7 tangent space best quality preset, clicked on tangent space, and then create normal map.
the result?
choppy, not regular, ugly, not "subdivision lv 3" result that i would expect, it looked like mashed squashed and mixed piece of polygon nightmare.... please help, what am i doing wrong... ?
I just want to create nice normal maps, becouse for some reason, i cant create face textures in photoshop, but in Zbrush, my detailed heads are great, and i would like to somehow export these detailes as texture maps for my final renders, please help me, couse i'm going crazy.....
the result?
choppy, not regular, ugly, not "subdivision lv 3" result that i would expect, it looked like mashed squashed and mixed piece of polygon nightmare.... please help, what am i doing wrong... ?
I just want to create nice normal maps, becouse for some reason, i cant create face textures in photoshop, but in Zbrush, my detailed heads are great, and i would like to somehow export these detailes as texture maps for my final renders, please help me, couse i'm going crazy.....
