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Als
11-19-2007, 01:58 PM
I need to retime the particles, from 200 frame to 50 frames.
There is quite a number of them... ;)
But I really need to make a new cache out of them so that I can read them back to realflow.
I thought that this should work, but it doesn't.
Any ideas?

Thanks


Als

alexnardini
11-24-2007, 01:35 AM
Als,
what you can do, is create a new `time` node and connect your alredy cached particles
to it and animate its time value.

Als
11-24-2007, 01:49 PM
Yes, I've already done that, but the problem is I need to recached them with different name, in order to load them into realflow.
This used to work before I think, just by making a new cache with different name,
but now mel commands or anything else doesn't work.
I guess I will have to create new particles out of these, and bake those, but I'm not sure how to get same velocity all the way, without messing with particleId's and so on...

Thanks for help


Als

apoc519
11-24-2007, 04:27 PM
I've never tried it but maybe you could key your current cache and then force out a second cache with a different name with dynexport command. Dont do dynExport on a range of frames though(like you've probably already tried), do it per frame without specifing a range

go to your first frame

for # of frames
dynexport particleShape cacheName
go to next frame
end loop


I think if you did it like that it might work(seems to work for me on 8.5)

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