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lo
11-19-2007, 12:40 PM
Hi

I'm having a problem with a pflow system which uses 4 shapes as instance (splits some, gives them a shape instance operator, splits more... etc.).

Each time I render it uses different shapes, which results in jumping between the different shapes along the animation.

I tried changing the integration step, trying 'mesh per particle' option in the render operator.

Has anyone ever experienced this?
Thanks

OlegB
11-19-2007, 12:46 PM
You may need to move Shape Instance operator to the global event. Other than that - the description of the problem lacks the details - can you show the screenshot of the Particle View?


Thanks,
Oleg B.

lo
11-19-2007, 03:01 PM
Thank you for your reply Oleg

I've sidestepped the problem by using backburner, apparently it doesn't happen there.

I cannot move the shape instance operator to the global event, because the flow splits into 4 different shape operators.

I'm sorry I can't screenshot the flow at this moment.

Thank you anyways for your help.

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11-19-2007, 03:01 PM
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