lo
11-19-2007, 12:40 PM
Hi
I'm having a problem with a pflow system which uses 4 shapes as instance (splits some, gives them a shape instance operator, splits more... etc.).
Each time I render it uses different shapes, which results in jumping between the different shapes along the animation.
I tried changing the integration step, trying 'mesh per particle' option in the render operator.
Has anyone ever experienced this?
Thanks
I'm having a problem with a pflow system which uses 4 shapes as instance (splits some, gives them a shape instance operator, splits more... etc.).
Each time I render it uses different shapes, which results in jumping between the different shapes along the animation.
I tried changing the integration step, trying 'mesh per particle' option in the render operator.
Has anyone ever experienced this?
Thanks
