View Full Version : Depth of field in C4D core version?
JTalbotski 11-18-2007, 10:23 PM I'm trying to add a depth of field blur to the background of an image I am working on, but can't seem to get the effect to show at all.
I have only the core version of C4D (10.111), but I read on the Maxon site about an advanced depth of field in the Advanced Render module. Does this infer that there is some kind of depth of field in the core? Or am I wrong and need to have Advanced Render to get the effect?
Thanks!
Jim
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Per-Anders
11-18-2007, 10:27 PM
The basic DOF in the core version (if it's still there) was very very simple, and only really gives a blur of one or two pixels, it's not really a noticeable effect. Without using AR you can do DOF using ZBlur plugin or by simply rendering out a multipass with the depth buffer then using the lens blur in photoshop and using the depth buffer there (creates a pretty good DOF effect).
JTalbotski
11-18-2007, 10:32 PM
Thanks, Per-Anders. I'll check out both options.
Jim
LucentDreams
11-19-2007, 01:32 AM
for cinema rightnwo your best bet is rendering out depth passes and using DOFpro to make blur in post.
gildattack
11-19-2007, 01:37 AM
you could also render in rpf format and apply the DOF in AE for example, really easy to adjust at will, and almost not time consuming
basilisk
11-19-2007, 08:03 AM
Be aware that the depth blur you get with AR is pretty unsatisfactory - not a good enough reason to buy AR in itself - though there are other benefits.
zBlur is probably the best way of getting a depth channel, for the simple reason that it recognises alpha channels in your textures (it is very regrettable that Maxon still hasn't fixed this in AR)
As far as getting a good DOF blur in AE, sometimes lens blur filter does the job, Frischluft lenscare is highly regarded. Sometimes it is better to render out separate layers in C4D and then composite them together and blur them separately. It depends on the effect you want, and how different objects overlap. Unless you use a more physically accurate renderer like vRay you are always faking it so there will always be situations in which a particular approach breaks down.
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