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Neil
04-15-2003, 06:31 PM
Here is a character that i did in about 2 weeks on my free time. I don't have industry experience so I wanted to create a low poly character that you would actually imagine in a game, and did the tetxures at 128x256 for face and 256x256 for body.

So what do you think, is it believable for a game?

http://web.ics.purdue.edu/~meskaunr/lp_kid_composite1.jpg

http://web.ics.purdue.edu/~meskaunr/lp_kid_composite2.jpg

mattregnier
04-15-2003, 06:33 PM
This is looking really good...a few suggestions:

-make the neck a bit smaller, looks a little stretched now
-the hands look a little too large for someone this small, but that may be the look you are going for.

The textures look good, you've made excellent use of your polys.
:thumbsup:

insanelight
04-15-2003, 07:30 PM
I like it!

SpiderMonkey
04-15-2003, 07:44 PM
hey neil, good job! good economy of poly's. remember the days when a game char was 660 poly's? thank god we're past that eh?

a few critques...
1. avoid 5-sided poly's-no good for games (btw all those quads will have to be split if it goes in a current engine, so you're looking at more like 2000 poly's, not 1192)
2. as mattreginier said, smaller hands, smaller neck
3. my personal suggestions: the eyes are too high on the head, he needs a collar bone! (his neck just kinda blends into his chest now) and those feet seem awefully big.
4. great textures!!! especially for how small they are

keep up the good work!

Neil
04-15-2003, 07:56 PM
I forgot about splitting them, you're right. Doh. Haha. Thanks for the compliments!
Help me out, where did i leave those 5 sided polys, i tried my best without making uncessary faces to cut it to 4?

Yeah, the collar is a good suggestion. The rest is sorta stylized, taken after mario and zelda and stuff like that. Everything i do is always proportional and i got kinda tired of that, so yeah the eyes are high, the jaw is narrow, there aren't any ears. The hands are techincally the same size as the head, and to balance those big hands, i gave him larger feet.

Also, i plan on using different textures on him, sorta showing him aging through combat. Give him light armor, then heavy armor. So i left the feet general so that shoes can be swapped on. I had this vision of this being like a quake-ish character, where you just change the textures, and you could have a different character. So i didn't wanna make it perfected to just him.
:cool:

mattregnier
04-15-2003, 11:12 PM
The only 5 sided polys I notice are in the ankles and around the neck. Fix those and you're golden :D

bombyx
04-15-2003, 11:35 PM
nice geometry, it got only what it needs!!!!!textures are cool too considering the size of it .Only thing that bother me are the shoulders, I think U could raise them a little, cause on the second pic, on the left, it looks kinda odd, like there's no shoulder .
Keep going:bounce:

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