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iC4
04-15-2003, 05:45 PM
as you can see on my image the edge under the fur seems not to be antialiased as the other edges. With only 2-3 light sources the fur makes no problem, only with the GI script I get this render error.

http://members.xweb.cc/friedl/cg/33.jpg


Are there any settings to prevent this? Or do I have to composite the fur?

Any ideas?

By the way, I also had this problem some time ago with paint effects.

:shrug:

GrafOrlok
04-16-2003, 08:45 AM
Read the manuals! This is what it says in the fur troubleshooting section (and the lame solution):

After rendering, there is a gap between the edge of the surface and the fur growing out of it

Try either of the following:

Increase the tessellation of the NURBS surface in Maya (see Using Maya: NURBS Modeling) or reduce its tessellation in Fur (see NURBS Tessellation).
Fur is composited with the geometry internally using Z-depth information. Because Z buffers are not anti-aliased, in certain cases, fringing can result when there is geometry in front of the fur. To remedy this, render larger and then resize the image:rolleyes: , or render in separate passes and do an alpha composite. Make sure you set the Shading to 1 under Anti-aliasing Quality in Render Globals before rendering.

:thumbsup:

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