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HunterMay
11-16-2007, 11:06 PM
Hello I am Hunter aka Dark Jedi. I am on the Mech Warrior Living Legends total conversion Crysis mod. Our mod has the rights from Microsoft to use the Mech Warrior name. We are all so supported by Crytek the makers of Far Cry and Crysis. I would like a critique on my model and how I could improve it. This is the hi poly version. I am useing Maya 8.5 and 3Ds Max 9 to do the renders. I did not model the tank in the back another team member did. All so have a look at our site. Thanks

http://www.mechlivinglegends.net/

http://i188.photobucket.com/albums/z220/Hunter_May09/AirTranspaort01.jpg

http://i188.photobucket.com/albums/z220/Hunter_May09/AirTranspaort02.jpg

PredatorGSR
11-17-2007, 12:29 AM
It looks cool. One thing that seems missing is how the pieces are actually attached. Most modern aircraft are covered in rivets. Check out this guys blackhawk, http://www.jsalvador.net/. Also, the main body seems too squarish, I think the edges should be rounded. It feels like its one of those paper cutout models.

Great mod btw, it was one of my top picks when I was deciding on a mod group to join. Just out of curiosity, how did you get microsoft to let you use the mechwarrior name?

HunterMay
11-17-2007, 01:29 AM
It looks cool. One thing that seems missing is how the pieces are actually attached. Most modern aircraft are covered in rivets. Check out this guys blackhawk, http://www.jsalvador.net/. Also, the main body seems too squarish, I think the edges should be rounded. It feels like its one of those paper cutout models.

Great mod btw, it was one of my top picks when I was deciding on a mod group to join. Just out of curiosity, how did you get microsoft to let you use the mechwarrior name?

Thanks. The detail you are talking about will be in the texture map and Normal map etc as well. There is no need to do all the rivets if you can just make a nice texture that looks the same. The main body is made from a concept of the air craft. Our mod team got the rights from Microsoft to use the Mech Warrior name because when they closed the FASA studios they did not want the name to die and we talked to them and got the name and all. If you would like to see if you can work with our mod team you can just post some stuff one the link below. Hope to see you there.


http://www.mechlivinglegends.net/component/option,com_smf/Itemid,36/board,10.0/



This is the concept. I have changed some of the look and feel of the air transport because the heads of the team told me to do so.

http://i188.photobucket.com/albums/z220/Hunter_May09/1-29.jpg

robomaniac
11-17-2007, 08:19 AM
very good models...
i like also to look at the lowpoly version of those models or even see tham ingame..
good mechwarrior models i have seen in MechAssault 2...

HunterMay
11-17-2007, 03:29 PM
very good models...
i like also to look at the lowpoly version of those models or even see tham ingame..
good mechwarrior models i have seen in MechAssault 2...


Thanks. I will be glad to show you the low poly version in game. We are making the hi poly version of the mechs and stuff now then we will be making the low poly version. I will post a shot of this in game when it is finished.

kromano
11-20-2007, 06:37 PM
I have to agree with PredatorGSR, the very first thing that came to mind when I saw the Osprey was "That looks like one of those paper models!" which is a pretty cool thing to achieve I think, but not if that wasn't your intention from the start.

A few details or some abuse along the body to give it a bit of a background story would bring it to life. Give it a slightly more trapezoid shape might work as well, so that the top pinches in slightly more than the bottom /__\ <-only not so sharp, and give the nose a slight pinch in so it's at least a little more aerodynamic looking. It doesn't have to be extreme, but something to break up the "Bus with wings" squareness it has at the moment.

Still, it's a fantastic looking piece. Perhaps most of the details that I've mentioned that it feels like it's missing will be there when it's textured. A lot of what I said is probably all going to be there in the texture work.

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11-20-2007, 06:37 PM
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