View Full Version : character POV
im having trouble simulating a humen point of view from the camera, does anybody have tips on camera settings to make it look real?
any other tips on effects that can help?
i attached the camera to the humen head so the motion looks belivable but im not so sure about the lens setting.
my setting now are.
lens:20mm
fov: 70deg. (vertical)
thanks
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toast
04-12-2002, 11:47 AM
not sure if it differs per format, but from what I remember, the human eye is somewhere between a 45-52 mm lens. If you're shooting anything less, than the image starts to distort (like fisheye.) Take a look around, you'll notice that as things get closer to your eye, the perspective doesn't distort their shape. So your renders should have the same quality.
as for placement, try to line the camera up a little behind the actual eye. Also, notice that when you tilt your head left/right or up/down, the horizon doesn't follow suit. Keep that in mind when you do camera turns. Also, the head should bob slightly as your center of gravity slightly adjusts as you move.
hope that helps.
thanks for the info.
as for the bobbing' as i attached the head to a character in a cyclewalk it took care of that.
but as for the eye being a 45 mm lens' its kind of hard to understand'
if i streach my hands to the side i can almost see them when looking fwd. that leads me to belive we have something like 160 deg. of vision, but not in the same focus\sharpness.
i hope im making sense to somebody.
Iain McFadzen
04-12-2002, 08:18 PM
A camera capturing a view and displaying it on a flat screen has absolutely nothing whatsoever to do with an eye capturing a vew and transmitting it to the human brain which then interprets it. The human feild of view is has only a tiny area of sharp focus where there is no distortion. Your peripheral vision (anywhere you are not directly looking at) is heavily blurred and heavily distorted (the more peripheral the more blurred/ distorted it gets). Add to that the fact that we have two eyes and you'll realise that trying to recreate what a human sees "accurately" is completely and totally futile (and would look ridiculous on a screen even if you managed it).
So don't try and make it look accurate, just try and make it look good.
Gilgamesh
04-12-2002, 11:56 PM
While we're on the subject, I wonder if anyone here has any preferences on fisheye plugins. I have seen a couple of them, but I haven't tried any yet and I thought it would be easier if someone just told me which one was the best ;)
hehe
Actually, here's a real question. Ideally I want to render a POV from a TV screen, so it would be great if I could get the lense distortion to look like a TV. I think that it might be better to do this in post, although I don't know how I would go about doing it.
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