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View Full Version : Biped walk problem (3dsmax)


pekr
11-16-2007, 12:27 PM
I have a biped, which uses a motion capture file for the movement. The problem is that my terrain vary alot. How do I follow the terrain, without having to alter all the keyframes from the mo-cap file?

Thanks
Peter

eks
11-19-2007, 11:00 AM
Use layers. Keyframe everything you need on another layer. It should work. (It works (flawlessly) on Motion Builder, I never did mocap work on Biped.)


eks

Bpositive
12-07-2007, 09:08 AM
Im having the same problem, but im using the Motion Mixer and here you cant use layers!
Does anyone know how to solve this?

Bpositive
12-07-2007, 09:40 AM
Alright, I actually found a solution. However it is far from optimal!
By making a Mix Down in the motion mixer and then "copy to biped", I can now use layers. Of course this disables the the advantages of the motion mixer!

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12-07-2007, 09:41 AM
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