jussing
04-15-2003, 04:11 PM
Hiya people!
Say, how does the smoke/fire plugin Afterburn work, anyway?
I've never used it, but from what I've seen it looks like it's "basically" "just" spherical particles emitting smaller spherical smoke particles, and then they spent a really long time setting up a good smoke shader, with proper translucent edges or something... (and of course some more advanced motion settings)... am I way off???
OH, one other thing: how does it hide the transitions between the particles?? -See, when I create an ordinary cloud of spheres, the transitions between the particles show up in the form of hundreds of nasty edges, giving away that it's just a lot of spheres put together... it looks kinda like intersecting ping-pong balls... but Afterburn clouds look soft and "puffy"... no hard edges between particles...
Any way to get rid of that?
One could play around with opacity, but if you set the opacity so low that you get rid of the edges, then to avoid the smoke being completely transparent, you'd have to raise the particle count to insane heights...
Suggestions, ideas, theories?
:shrug: :wavey:
Cheers!
- Jonas
Say, how does the smoke/fire plugin Afterburn work, anyway?
I've never used it, but from what I've seen it looks like it's "basically" "just" spherical particles emitting smaller spherical smoke particles, and then they spent a really long time setting up a good smoke shader, with proper translucent edges or something... (and of course some more advanced motion settings)... am I way off???
OH, one other thing: how does it hide the transitions between the particles?? -See, when I create an ordinary cloud of spheres, the transitions between the particles show up in the form of hundreds of nasty edges, giving away that it's just a lot of spheres put together... it looks kinda like intersecting ping-pong balls... but Afterburn clouds look soft and "puffy"... no hard edges between particles...
Any way to get rid of that?
One could play around with opacity, but if you set the opacity so low that you get rid of the edges, then to avoid the smoke being completely transparent, you'd have to raise the particle count to insane heights...
Suggestions, ideas, theories?
:shrug: :wavey:
Cheers!
- Jonas
