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Kirt
11-15-2007, 04:32 AM
I started doing some concepts for fun based upon Valve's Team Fortress 2 game characters. There seems to be some debate on the Valve forums about the validity or plausibility of female models for the game. So, I just started messing with the idea to show that it was possible.

Just fun ... but I haven't drawn or posted anything here in such a long time I figured this would be a good task to pursue. I'll try to get all 9 classes drawn and colored here. Or maybe not.

The one key aspect of these designs is that they adhere to the male counterpart's basic body silhouette so that they are identifiable as the classes that they represent. Also, the arguement (on the Valve forum) is that hitboxes would be smaller giving an unfair advantage to the players who select the female models. I say, "nay!" and hopefully these designs are convincing of that position.

Anyhoo ... here's what I propose the TF2 Nurse would look like. Enjoy! :D

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/tf2_nurse.jpg

Temporal
11-15-2007, 04:50 AM
That looks really awesome, it definitely keeps in style with TF2, but she looks cool on her own as well!
Maybe you could have her coat cinched at the waist, and then let it fall normally, kinda like the male medic? I think that might look a little bit cooler, and tie them together some.

I was playing around with the idea of getting a female scout class ingame in the near future, so if you don't already have some people lined up, I'd love to give your concept a modeling pass, I think it'd be right up my style alley :D

Kirt
11-15-2007, 06:58 AM
Temporal - Well, you (and anyone else for that matter) are more than welcome to model from my designs if you'd like. I love seeing my drawings develop in 3D.

I feel a little embarrassed as I didn't leave space on the page for her legs in this drawing. But I can always do another full figure to help illustrate her dress, jacket and shoes. Yes, it is a dress and not a lab coat like the male Medic has in the game. I'm trying to avoid copying what is already on the character classes in the game so that the female models have their own unique look (while fitting the existing silhouettes, as mentioned).

I thought about changing the look of the primary, secondary and melee weapons as well, but I'm not sure if adding more is neccessarily better in this case. I also have a rough of the Scout and Heavy but I'm going to clean those up some more before I post them here.

Temporal
11-15-2007, 09:09 PM
Awesome, I look forward to the finished version of this, and what you've got on the Scout and Heavy. I'm sure it'll impress!

Sycar
11-16-2007, 06:56 AM
ah nice i like it! Keep it up these models would be great to implement to the game. Not much of a character modeler or I would help out my self....

Equinoxx
11-16-2007, 11:43 AM
awesome Kirt, totally in line with the art direction of the game.
Faithfully awaiting the other concepts as well (the Heavy should prove to be fun in female form LOL)

Kirt
11-17-2007, 03:33 AM
http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/tf2_hwgal.jpg

Here's my concept for the Heavy Gal. Oh sh* ... I shouldn't put those two words together. We'll call her HWGal. :D

I was trying for a Queen Latifa look, but it ended up just looking like the Heavy with a female head. Originally she had sweat pants and tennis shoes (more of a hip-hop look) but it just didn't fit the style of the game. Too modern.

Sadly, the era to which this game is designed wasn't a great time for women in strong roles. So it becomes a greater challenge designing costumes that aren't pandering to the subservient housewife stereotype. I want to avoid that and also not duplicate what the male characters already look like. On this character, I think I failed. Therefore, I may have to revisit this one later and change it up some more.

I think the female Heavy is going to look the weirdest of all the classes. She reminds me of Shrek.

Sycar
11-17-2007, 05:04 AM
ok well its nice that the HWGAL fits the theme and all that but in my mind i was not planning on being like "oh $^&4 my eyes!" when i see the HWGAL :eek: haha. But seriously i had envisioned a amazonian like woman with ruff cut hair, combat boots and the sorta Rambo style of the male heavy. Personally I dont think any of the female characters should be unattractive but that is just my 2 cents take it or leave. Just a quick run down of how i would have the different classes look to bounce these ideas around and see what sticks.
Medic: I like it/or even the with a nun style hood thing on the head
Heavy: I just said/ or even valkyrie style
Sniper: gotta stick with the assuie style with brown pants and jacket to boot
Soldier: follow some of the army recruitment posters of this time period
Scout: uhhh gum chewing, frypan slinging, freckle faced red head with braids lol
Demo: must have a eye patch, nuff said
Pyro: hmmm i will have to think about this and edit my post
Engineer: blond in a suit with glasses, and of course a tight skirt... pinstipe
Spy: full on 1920s evening gown big fluffy and makes you wonder if she can even walk in it

danielh68
11-17-2007, 05:45 AM
These are great, love the bulkiness and form to your characters:thumbsup:

caseofchill
11-17-2007, 10:53 PM
Love the characters. You concepts seem to fall right in line with the overall look of the game. Looking forward to more concepts. Good luck.

Swizzle
11-18-2007, 03:52 AM
:buttrock:

Rockin', Kirt. If you're still having a bit of trouble with the Heavy Weapons Gal, why not try going for more of a viking opera woman sort of look? You know, a big woman with braided hair and just overall sort of voluptuous? Give 'er thighs, a bust, give that woman some hips, dude! Make her a real strong woman! We like strong women! Make it look like she could bake you cookies or tear you limb from limb! Yargh!

Just please, don't make her into the HWGuy with a woman's head. That's creepy. ;)

Kirt
11-21-2007, 02:11 AM
Did some thumbnails of HWGal.

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/tf2_hwgal_THMBs.jpg

It's a bit of a departure from the silhouette of the male counterpart, but I think it's still do-able. The idea here is that the Heavy is a large bulky character. I don't think shifting the bulk from hands and feet into legs and hips would play too much of a factor in game mechanics (such as hitbox or class recognition).

I may be wrong, but if the alternative is Heavy Weapons Guy with a female head attached (see above) then I think this class is worth risking the changes for aesthetic reasoning alone. Bottom right is the direction I'm going for with this character. I'll have a new drawing up soon.

lihab
11-26-2007, 08:50 PM
clearly the engineer should look like the chick from those old WW2 posters:

http://www.historyteacher.net/USProjects/DBQs2001/WeCanDoItPoster.JPG

Kirt
11-28-2007, 03:55 AM
lihab - Clearly.

I seem to be drawing very poor images that aren't on par with the first Nurse image that I had drawn. I've been doodling Spy, Heavy and Scout images in my sketchbook the past few days and can't seem to get the forms as easily as I did that first one. Damn frustrating.

However, I did come up with one idea that I liked for the Spy. I think the female Spy should be ninja-like. Definately Japanese ... maybe a badass school girl (Go Go from Tarantino's "Kill Bill" comes to mind) with her face painted (like Pris from "Bladerunner").

Of all the horrible scribbles that I did, this one is redeemable.

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/tf2_spy_head.jpg

Disregard the fact that it's out of style particular to the Team Fortress 2 game. Oh well ... back to the drawing board. :banghead:

ragecg
11-28-2007, 05:14 AM
I like the girl with the band of black over her eyes.
It reminds me of Daryl Hannahs character makeup in Blade Runner.

Kirt
12-02-2007, 04:34 AM
http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/tf2nurse_ingame.jpg

A mock-up of my Nurse concept in-game. Done with Photoshop in about 3 hours.
This is mostly a screenshot that I found on the net (http://www.flickr.com/photos/16845804@N03/1794571068/) which I then painted over to remove the Medic and replace with my Nurse. I think I may do another of these to get a frontal view.

Oops, I just realized I wasn't done with the med-pack on her back. :blush: Oh well, you get the idea.

Sycar
12-02-2007, 02:08 PM
nice took me a sec to notice that it was photoshoped. looks good!

switchblade327
12-03-2007, 01:25 AM
Excellent work Kirt! I doodled some concepts for the exact same idea but they're a lot uglier.

I dig the HWGal and LOVE the nurse but the spy needs to either look like this:
http://images.amazon.com/images/P/B0000663TT.01.LZZZZZZZ.jpg

or Elizabeth Hurley in a catsuit. Sorry, I don't make the rules :) for the engineer I was going to loosely base it off of JC from the "Danger Girl" comics.

If someone models, textures and rigs the nurse, I'm volunteering right now to do the animation. This could be a really cool mod.

Geta-Ve
12-03-2007, 01:42 AM
Nice designs man! The style is very much like TF2's current design. I would totally play those characters.

I think the HWGal design (first one) works very well, however the head should change. Right now it is too butch because of the hair design, I think changing that would add a lot. Give your a pony tail or a wild main so to speak. More prominent lips and a more sultry stare (nurse) It's great too because the big upper chest would fit perfectly, a-wink ;)

As per spy, I had imagined her almost like the current one but more innocent looking, with a pony tail and almost happy go lucky (but not so extreme)

brkn
12-03-2007, 11:38 AM
Very cool thread!

May I offer a suggestion as reference for the soldier? I think Rosa Klebb from "From Russia With Love" would be suitably bad-arse:

http://en.wikipedia.org/wiki/Rosa_Klebb

http://mke3.net/rt/klebb.jpg


clearly the engineer should look like the chick from those old WW2 posters:

http://www.historyteacher.net/USProjects/DBQs2001/WeCanDoItPoster.JPG

Clearly x2. I like that that one is a strong female character, someone that actually looks like she means business rather than a hooker in fancy dress gear. I totally love your designs, but personally I'd be careful of making them all too sexy looking - I'm a bit tired of all of the fighting women in games wearing bikini armour and garter holsters etc.

Though if there's any good candidate for sexy, I think it's the spy! What better counterpart to the smooth, suave frenchman than a sly sexy temptress (who will backstab you at the first opportunity!).

switchblade327
12-03-2007, 12:19 PM
Clearly x2. I like that that one is a strong female character, someone that actually looks like she means business rather than a hooker in fancy dress gear. I totally love your designs, but personally I'd be careful of making them all too sexy looking - I'm a bit tired of all of the fighting women in games wearing bikini armour and garter holsters etc.

Though if there's any good candidate for sexy, I think it's the spy! What better counterpart to the smooth, suave frenchman than a sly sexy temptress (who will backstab you at the first opportunity!).

I have to disagree. Just as most of us probably don't want our video game avatar to be a 300 pound couch potato comic book store clerk, the vastly male TF2 population isn't going to want to play a team of biker gang, butch women. Remember, the male characters we play in games are almost always handsome, rugged and well/over-muscled; people who would generally be considered attractive or at least appealing if they were real. Why shouldn't women be too? Personally, I think the fun of an exercise like this is building fun concepts that people would actually want to play.

I agree they shouldn't be skanky in unrealistic bikinis or firing a rocket launcher in high heels with their boobs half hanging out but they absolutely need to be sexy. A little googling and you can easily find some very beautiful, real soldier women in full uniforms. There's no shortage of countries with fully gender-integrated armed forces to use for reference.

Nethermind
12-03-2007, 04:08 PM
I agree they shouldn't be skanky in unrealistic bikinis or firing a rocket launcher in high heels with their boobs half hanging out but they absolutely need to be sexy. A little googling and you can easily find some very beautiful, real soldier women in full uniforms. There's no shortage of countries with fully gender-integrated armed forces to use for reference.

I tend to agree with brkn. I personally think it would be fun to run around with some very richly detailed butch characters along side the beautiful ones. You'll have a chance with the slimmer character profiles to make some sexy, slinky models, namely the scout, spy, medic. Over beautifying the beefier/butcher characters might run the risk of ruining the overall great design of the team as a whole and its great opportunities for characterization. I'm not saying 100% butch, but you just can't ignore it.

*that 1950's poster is pretty cool btw.

Oh and that military woman is Vera Ross. Plays one of the villians in Superman 3 if im not mistaken. They have some pretty cool white engineer/scientist jumper suits in the cave scene with the supercomputer. I'll try to dig some up.

Kirt
12-04-2007, 12:03 AM
Well, I certainly hope that I don't create a hideous monster in a skirt for one of these designs. I'd like to have the characters have as much charm as their male counterparts otherwise I think players may be put off from playing them (no one wants to be the ugly fat kid in virtual reality). Which is why I think the first HWGal design that I did fails miserably.

I also want to avoid making them all over the top sexy with big boobs and up-skirt minis. However, you can't go completely without some sexy. There are three classes that I think should be sexy ... Nurse, Spy and Scout.

The Nurse - just because I have this cartoon voice in my head that is a by product of watching too much WB Animaniacs. "Helllloooooo Nurse!"

The Spy - definately is a control/dominatrix/power class. Something sneaky underhanded and nasty about this class that would be better served with a side o' sexy.

The Scout - I don't know. I'm just thinking of a fit athlete or beach volleyball player for some reason when I think of the Scout. Definately something California influenced to offset the East Coast attitude of the male Scout.

For the remaining classes (except the bulky Heavy) I think a solid, strong and capable woman would do fine. It's just a matter of defining ethnic characteristics, body types and costumes that fit their roles while making them different from their male couterparts.

PhilOsirus
12-04-2007, 12:31 AM
Female pyro could be more in the dominatrix style, with the gas mask and all (and the idea of suffering/pain/brutality that goes with using a flame-thrower), while the female spy could be more James Bond: Golden Eye-like (the Russian girl):)

Great work so far, can't wait to see the rest!

switchblade327
12-04-2007, 01:10 AM
I agree with Nethermind that maintaining the silhouettes is crucial but to me, that's just another challenge of the design task. But making them butch will make it even harder to alternate classes based on appeal then it normally would. While I contend that you DO want sexy, you certainly don't want nine generically curvy silhouettes.

I also agree capturing an ethnic flavor is key. IIRC (my sketchbook is packed up already as I move this week) my designs had (based almost entirely on Hollywood stereotypes, admittedly so please forgive any subconscious Eurocentricism) an American engineer, a Russian sniper, African soldier, German heavy, French demo, English spy, Swedish medic, Asian scout and a pyro... well, maintaining the "Kenny" quality of the current Pyro means ethnicity doesn't matter much.

Nethermind
12-04-2007, 03:47 AM
I actually quite like the facial design of your HWGal. very 'Helgaesque'. I also think the bottom right standing silouette design on the poses page of the HWGal really pops out as a 'Heavy Character' while fitting in with the overall look of the game. love the boots.

Oh and... pyro with some black leather dom..lol..hell yeah!

two photo references for possible hairstyles?

http://img213.imageshack.us/img213/762/dothedolt8.jpg

wolferey
12-04-2007, 04:26 AM
really nice mockups Kirt!
My suggestion for the face/apperance of the female counterpart of the Demolition Man:

http://images.starpulse.com/Photos/Previews/Pirates-Caribbean-3-28.jpg

Put on an eyepatch and dress her up in the demoman clothes, it might just work! :p
Looking forward to see more images! :thumbsup:

ThomasMahler
12-05-2007, 05:32 AM
Really cool sketches, Kirt! I'd look at Leyendeckers and Rockwells art, in order to get some inspiration. In any case, the nurse is uber-cool and I also really like the female Heavy Design!

WyattHarris
12-05-2007, 08:35 PM
If your looking for a female spy why not go with Spy Girl. With shorter pigtales of course.

http://images.darkhorse.com/covers/12/12564.jpg

You mention a female scout and it immediately makes me think of Tank Girl. Though now that I look at some of the pictures of her on the internet she could probably play any of the roles.

Edit:
Bingo! Theres your scout.
http://img.photobucket.com/albums/1003/pierreandre/tanky-copie.jpg

Kirt
12-05-2007, 09:47 PM
That Tank Girl image would fit.

Damn it ... now I have to avoid copying that too much. :D

lihab
12-06-2007, 01:28 AM
oooh! can the scout have a bandaid across her nose?? hehee

Auctane
12-06-2007, 03:54 PM
I mentioned that I wanted to start up a mod of all female characters... It would be awesome to use your sketches Kirt. I started a discussion about it in the collab section to get the ball rolling and to not overload this WIP thread (or the news one) with mod stuff. Anyway - here is that thread - (http://forums.cgsociety.org/showthread.php?p=4818632#post4818632)

WyattHarris
12-06-2007, 07:15 PM
That Tank Girl image would fit.

Damn it ... now I have to avoid copying that too much. :D

Oops, just consider it an exercise in restraint. :thumbsup:

humbow
12-09-2007, 01:09 AM
The Heavy gal reminded me of a cafeteria lady that serves nasty school lunch when i was in grade school. Overall, I like it alot. If you give it some color and change her skin tone to brown she might look like Queen Latifah. Use her real photo as a reference. What if you use Missy Elliot...hmmm?

ChickenTown
12-09-2007, 09:50 PM
Nice going, guys! I made this paint-over if anyone wants to use it for inspiration.

http://img.waffleimages.com/20c10b64ec1e82266069007297aa306bf2d73c8f/tf3.jpg

lihab
12-10-2007, 01:02 AM
i keep thinking that the scout should have kind of a rock-a-billy girl look, its very 50s. kinda like this, but with saddle shoes and white ankle socks maybe instead of heels:

http://www.atrophied.net/junk/rbgirls.jpg

http://www.atrophied.net/junk/rbgirls2.jpg

if you dont know, these are saddle shoes:
http://www.pspromogirl.com/images/saddle_shoes.jpg

and i'm totally diggin on selma hayak's look from bandida's for the female sniper... i dunno:

http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/twentieth_century_fox/bandidas/salma_hayek/bandidas1.jpg

switchblade327
12-10-2007, 02:20 AM
i keep thinking that the scout should have kind of a rock-a-billy girl look, its very 50s. kinda like this, but with saddle shoes and white ankle socks maybe instead of heels:



Cool idea. The "Bandidas" look might be a bit out of place with the 60s vibe of the whole thing but thumbs up for capris and hair ribbons. And I think the classic, cute "girly" style fits the scout the best out of all the classes.

I was thinking the engineer would be especially fitting of the rockabilly look, with a bandana of course. And a pageboy cut is inevitable on at least one of the characters to avoid the high bone counts and awkward skinning of proper long hair.

dyslixec
12-11-2007, 05:47 AM
Excellent Job so far Kirt! I've always wanted a multi-gendered video game selection, parcticularly with multi-player games. It's always nice for players to be their own gender in a game, helps with the immersion with some :). It would be really cool if TF2 had the option to choose between a female or male model, rather than having it as a custom replacement.

Off of that note, I love the design for the Medic & HW.. now for some suggestions!

Spy -- I would go with the noone lives forever look, it fits to the style of TF2 very well :).

Engineer -- I would go with a rosie the riviter approach, altho 40's, it still fits with the style when it comes to female industrial workers.

Sniper -- Still up in the air on this one, not sure where you can go with this

Scout -- Maybe go with a 1950's / 60's female sports figure, and the clothing style if you can find refrences to any.

Pyro -- Mix up of the rosie character with a few added features (ie gasmask, etc)

Soldier -- Maybe go with a military women with the short cut hair, leave the helmet off and give her one of the basic military dress covers (hats) like http://www.diggerhistory.info/images/uniforms2/nz-forage1.jpg

FranRodriguez
12-11-2007, 06:22 AM
I don't know... Personally, I'm thinking Mata Hari would be a better starting point for the Spy. It's relatively original, it's not anachronistic, and best of all, it's also easy: give her some face masks, a poisoned dagger, and a broomhandle and you're pretty much set. :)

splintercannon
12-12-2007, 07:15 AM
This thread inspired me to design my own character. Anyone want to see it?

Temporal
12-12-2007, 11:51 AM
This thread inspired me to design my own character. Anyone want to see it?

That's kinda of what creating a new thread is for :p

splintercannon
12-13-2007, 06:44 AM
It's a team fortress character. I thought it would be appropriate for this thread.

lihab
12-13-2007, 11:27 AM
It's a team fortress character. I thought it would be appropriate for this thread.

i think it would be ok to post it here... but its not my thread, so...

jamesylvester
12-13-2007, 12:50 PM
id like to see it, if your worried about it being someone elses thread then just post a link so that it opens a new window

splintercannon
12-13-2007, 01:48 PM
okay here it is. Let me know what you think. I'm still not completely happy with it, so any advice on improving it would be greatly appreciated.

Kirt
01-12-2008, 06:54 PM
The Pyro. Here's my idea ...

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/pyro.jpg

Keeping the original animations and voices from the game, change only the appearance of the Pyro. Start with a welder's mask and bandana tied around the head to hide all facial features. Give her a fire suit simular to a firefighters' outfit (jacket, pants and boots). Hang her decorative grenades off the belt (rather than the shoulder sash). And top it off with big welder's mittens.

Squibbit
01-12-2008, 07:49 PM
i like the very first sketch and the mock-up.

this latest don't look one bit girly


.

Kirt
01-13-2008, 01:11 AM
i like the very first sketch and the mock-up.

this latest don't look one bit girly


.
That's sort of the joke. People are speculating that the current Pyro is a girl because of the purse/handbag in the locker. So, this one is equally vague. "It's Pat!"

matsman
01-13-2008, 11:48 AM
Hej... good to see a new addition.
Can we expect the rest soon? since the whole lets create a mod thing started..

I am really awaiting the new female heavy since you weren't too happy with it... and of course the rest. But I have been waiting for some time now. (Don't want to push you.. well...yeah I do :p )

Looks like you accomplished what you did.. very vague about gender. But it's good, and still somewhat different.

Cheers!

Squibbit
01-13-2008, 02:54 PM
That's sort of the joke. People are speculating that the current Pyro is a girl because of the purse/handbag in the locker. So, this one is equally vague. "It's Pat!"

ah sorry my bad, should really read this stuff more thoroughly before blurting
out comments :P

.

Kirt
06-12-2008, 09:47 PM
AHA! Look some color!

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/tf2_nurse_color.jpg

Someone from 1UP.com is going to be interviewing me sometime this week regarding these concepts that I've done. I decided to color this so he has something finished to show. :D

switchblade327
06-12-2008, 10:02 PM
AHA! Look some color!




Someone from 1UP.com is going to be interviewing me sometime this week regarding these concepts that I've done. I decided to color this so he has something finished to show. :D

Nice man, nice! Maybe 1UP will put some pressure on someone to model her :)

Be sure to post a link to the interview when it goes up.

Kirt
06-17-2008, 11:50 PM
http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/heavy_gal01.jpg

Had some free time at work today, so I worked on my Heavy Weapons Girl.
Sloppy sketch ... I'll clean this up some when time permits.

switchblade327
06-18-2008, 01:55 AM
This pic makes your original heavy gal concept look a lot better, I think.

That is some serious ba-donk-a-donk she's packin' :P

Swizzle
06-18-2008, 02:15 AM
Oh, hell yes. This is much better than the previous HWGal. The only suggestion I have is to give her some boots instead of high heels; the boots would look utilitarian and they'd fit the theme, but the heels would look kind of dorky alongside the bandoleer and pocket vest. Maybe give her slightly thicker heels on some boots and get the best of both worlds?

So, how did that 1up interview go? Are they doing a larger article or something?

Kirt
06-18-2008, 03:30 AM
switchblade327 - So you're saying the scary butch HWGal is better than this version?

Swizzle - I hadn't really gotten into much detail below the waist, so I probably would have changed those heels when I got there. Boots will probably work better.

The interview went well I suppose. I'm expecting the story to go up sometime this week. He said it'd go to the proof readers on Tues or Weds then he'd send me a link when it's online. I'll post it here as soon as I hear anything.

switchblade327
06-18-2008, 04:49 AM
switchblade327 - So you're saying the scary butch HWGal is better than this version?


Hahahaha! No man, I meant I can see some of the old ideas in the new drawing but new drawing is a much better execution of them.

Kirt
06-19-2008, 02:33 PM
The 1up.com article posted this morning. :D
http://www.1up.com/do/newsStory?cId=3168240

WyattHarris
06-19-2008, 10:17 PM
Looking good Kirt, and Ba-donk-a-donk indeed. Skinny legs just like a Heavy should have. And this is just me but she should call her gun Cletus, for those that get the reference.

I may have to contribute to this. I can't stop the wheels from turning.

Geta-Ve
06-20-2008, 09:48 AM
Actually I personally think your first HWgal hit it right on the mark. Since HWguy is not that good looking to begin with. Though I would probably give HWgal a crew cut or something really short (in line with HWguy being bald)

olivierc
06-20-2008, 06:11 PM
I don't hang out in the 2d section that much so I miss cool stuffs like this. I have seen many female versions of tf2, where the characters are pretty much the same excepet they have boobs and long hair. Here you're trying something a little different, I like it. Someone has to make them is 3d. I have to finish my pyro and my ironman first, but then I would like to give it a try

switchblade327
06-20-2008, 08:01 PM
My offer still stands to animate any finished models. It's been too long since I've gotten to animate a female game character (grumblestupidgamesindustrygrumble...)

Kirt
06-28-2008, 09:55 PM
Onlinegamer.se (http://www.onlinegamer.se/2008/06/28/the-nurse-och-heavy-weapons-gal-kvinnliga-karaktarer-till-tf2/) just ran an article as well. It's in Swedish ... but I've been told that it says nothing but nice things. :blush:

WyattHarris
07-07-2008, 06:23 PM
Onlinegamer.se (http://www.onlinegamer.se/2008/06/28/the-nurse-och-heavy-weapons-gal-kvinnliga-karaktarer-till-tf2/) just ran an article as well. It's in Swedish ... but I've been told that it says nothing but nice things. :blush:

Yeah... Good luck with that. :D

Kirt
07-11-2008, 03:08 AM
No new drawings from me yet, but I was writing some ideas down the other night while waiting on a ctf map to compile. Aside from the characters already started, I hadn't really sat down and put too much thought into what types of characters the other classes would be. Here's what I came up with ... let me hear your thoughts.

Nurse - The Nurse you've already seen. She's fits a Goth-girl stereotype character profile. She's from England, has a dry wit and viciously sarcastic attitude. May be heard saying, "You were expecting Ms. Poppins?"

Heavy - The Heavy is a sassy and street smart gal from Detroit. She's Queen Latifa with a big gun and dreadlocks. After she mows you down she'll cock her neck and give you the, "Oh no you di-nt!"

Pyro - The Pyro remains just as ambiguous as the male counterpart. She'll have more of a swing in the hip as she runs (maybe), but by all outward appearances she still remains unknown. "Hurr Hur Huurrrrrr!"

Soldier - The Soldier is a guerilla fighter from the South Pacific. This islander is bronzed and wears her tribal tatoos proudly. Some costume accessories may include shells, fishnet or palm weavings (subtle and minimal).

Spy - The Spy is from Japan. She's something of a mystery but visually a blend of school girl and ninja. Her hair is tied up in buns (restrained with chopsticks?) and school uniform is pristine. Her arms and legs; however, show her troubled side as they are riddled with band-aids, wrappings and scars. She doesn't say much but when she does it's a mess of Japanglish. (i.e. "all your base are belong to us!")

Scout - The Scout is from the West Coast. She's pure Hollywood and rotten to the core. A blonde/surfer/spoiled/rich/snobby/rock star who cares for nothing other than money and herself.

Engineer - The Engineer will remind you of Poland laborers. She's tough and rugged (probably worked in a factory or coal mine). The old Hammer and Sickle stereotype of Communist Propaganda posters.

Demolitions - The Demo is a fun character from south of the border. She's handy with found objects and a tequila bottle. Think of a female Latino version of MacGyver with a fondness for blowing up things.

Sniper - This was a difficult one but is probably going to turn out to be my favorite to concept. This little lady is a decendant of the Hanks or McCoys (I'm not sure which ... I don't think it matters). She's a redneck hillbilly from Arkansas. Red hair, pigtails, overalls, bare feet and a big boom gun. What's not to love? Don't let her catch you slack-jawed though. She'll put you down like a hound dog with three legs.


... and there you have it. My line up of nine. Back to the drawing board. :D

Temporal
07-11-2008, 05:29 AM
Haha! Those sound hilarious and awesome!
Everyone of those sounds like they have a load of character and would fit. Looking forward to see the visuals for them :D

WyattHarris
07-11-2008, 03:08 PM
Sniper - This was a difficult one but is probably going to turn out to be my favorite to concept. This little lady is a decendant of the Hanks or McCoys (I'm not sure which ... I don't think it matters). She's a redneck hillbilly from Arkansas. Red hair, pigtails, overalls, bare feet and a big boom gun. What's not to love? Don't let her catch you slack-jawed though. She'll put you down like a hound dog with three legs.

Slight correction, that's the Hatfields and the McCoys.

Kirt
07-11-2008, 03:34 PM
Slight correction, that's the Hatfields and the McCoys.
And here I was worried because I couldn't remember if Poland was ever a Communist country. "Hanks" is what we used to call Henry Weinhard's Private Reserve (http://en.wikipedia.org/wiki/Henry_Weinhard) (back in the day). You can see why that'd be stuck in my head. :p

WyattHarris
07-11-2008, 03:49 PM
Lol, of course. :beer:

switchblade327
07-11-2008, 03:50 PM
"Hanks" is what we used to call Henry Weinhard's Private Reserve (http://en.wikipedia.org/wiki/Henry_Weinhard) (back in the day). You can see why that'd be stuck in my head. :p

Understandable mistake. Henry Weinhard's was stuck in my head pretty regularly throughout my early 20s :)

WyattHarris
07-11-2008, 07:31 PM
Okay here is the first draft of the female scout I was mentioning. I'm in the process of doing a quick coloring but I'm at work and don't have my Wacom so it will be just to block out colors. I will do a full retouch when I get a moment.

Anyway, I had already created this concept before you posted your list Kirt so it doesn't quite match up. So, without further ado...

Female Scout:
Slightly crazed after so many years leading the charge and dodging gunfire she has changed into a trash talkin' suicidal maniac. Expect her to always lead the charge and you best be ready to fight as her ability to bluff is all but non-existent. If you ask her, she is always the most important person on the field. Otherwise, everyone else could keep up couldn't they? Stick and move, dodge and weave. Her scatter-gun will be on you in a heartbeat, hope you've got good health insurance.

http://www.wyattharris.com/cgtalk/tf2/femscout.1.jpg

WyattHarris
07-11-2008, 07:32 PM
I gave her the main elements of the scout. Lean frame, long legs, short arms, headset, backpack; all of course tweaked to show the differences in the characters. For some reason when I first thought about the females and considered the male scout, my mind always went to Tank Girl. Here is the original picture I linked.

http://img.photobucket.com/albums/1003/pierreandre/tanky-copie.jpg

He makes me think of a young, urban, wanna-be, white boy. Insanely cocky while being the puniest guy on the field. So for her I wanted someone even more urbanized and just as cocky. Tank Girl seemed to fit the bill. I may give her a hat, haven't decided yet. My first try looked kinda stupid.

WyattHarris
07-11-2008, 09:34 PM
In case you didn't already know, mice suck for art. :D Been a long time since I've done any coloring with one. Quick color block. Until I put the color on a woman I never realized how much pink the red team wears. Didn't sink in for some reason. So, like Valve said, keep the colors tight toward the middle to make it easy to identify what team a player is on. Blond for now, that may change. Cheers.

http://www.wyattharris.com/cgtalk/tf2/femscout.2.jpg

switchblade327
07-14-2008, 05:02 PM
I got tired of waiting for someone to model something for me to animate so I started working on something of my own this weekend. This will be the highest resolution game character I've ever done but I think I can handle it. I spent some time looking over the TF2 player models and was surprised how dense the heaviest LODs are (demoman is 17,000 tris at LOD0).

She's a demo-woman and she's French :) I'll post some WIPs when I'm a little further along.

Kirt
07-16-2008, 09:59 PM
http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/heavyWIP00.jpg

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/heavyWIP01.jpg

Heavy WIP:
Dropped the high boots in favor of some combat style ones.
Which also led to a pair of cargo shorts.
I still think the high heel works, so I'm keeping that. :D

WyattHarris - That could work. But I feel the design is inconsistant between the top and bottom halves. Waist up, she looks like a version of the male scout. Waist down, she looks like Tank Girl. I don't think the costume choices are working there just yet.

switchblade327 - Can't wait to see what you come up with.

CheapTrix
07-17-2008, 01:42 AM
Kirt!

You have done more concept art! It looks good! I'm interested in your Engineer Idea! I'm currently speaking with Neko from the Valve forums and am currently trying to put together a working model from concept art.

Do you have interest in drawing up the art for your Engineer, next?

Thanks in advance and awesome work so far. :P

WyattHarris
07-17-2008, 06:20 PM
WyattHarris - That could work. But I feel the design is inconsistant between the top and bottom halves. Waist up, she looks like a version of the male scout. Waist down, she looks like Tank Girl. I don't think the costume choices are working there just yet.

Hmm, that was kinda the idea. I didn't want it to be a straight rip of Tank Girl and the Scout has a very basic costume. Thanks Kirt, I'll tweak it a bit.

Kirt
07-17-2008, 07:21 PM
CheapTrix - Swizzle (on this forum) is patiently waiting for orthos of the Nurse to begin modelling. So, I feel obligated to get that done before beginning work on another class (Engineer or other). I'm not sure which of the 6 remaining I'll start next. But I think I should probably finish up these three (Nurse, Heavy & Pyro) before moving on.

"Finish up" should include: Front view concept Back view concept One (maybe two) action pose Standard ortho model sheetsI'd need that list for each class before I would feel comfortable that the 3D artist had enough to work with. Which equals a whole lot of work on my spare time while also catering to my other current projects.

I wish I could take about 2 months off from work so that I could dedicate more free time to these. Unfortunately, for those who are waiting patiently ... I'm doing the best I can. That's all I can offer. :cool:

Swizzle
07-17-2008, 07:43 PM
Kirt, the HWGal is looking great. She has a lot of appeal.

I'm content to wait for you to finish things up in your own time—I'd hate to rush you to get something done if you have work that needs doing. Besides, the stuff you put out might not be as good if you're rushed. That'd suck.

And hey, I have three other models that I'm working on right now, including one for the Comicon Contest over at GameArtisans, so I don't think I have time either.

Kirt
07-17-2008, 11:01 PM
http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/heavyWIP02.jpg

"Here's a saucy little lady in a lycra knit tortoise print top under a durable denim flak vest ..."

What do you think? Peek-a-boo shoulder color or bare arms? I think I like her with bare arms. But from a game-play point of view, it'd probably be beneficial to see more of the team colors from the side view.

switchblade327
07-17-2008, 11:15 PM
"Here's a saucy little lady in a lycra knit tortoise print top under a durable denim flak vest ..."

What do you think? Peek-a-boo shoulder color or bare arms? I think I like her with bare arms. But from a game-play point of view, it'd probably be beneficial to see more of the team colors from the side view.

Looks nice but I agree, more color is better. Come to think of it, I think HWG is the easiest of the classes to mistake for the other team, probably because of all that skin.

Swizzle
07-17-2008, 11:16 PM
I like the bare shoulder as well. What about giving her an arm band or elbow wrapping or something that's team colored?

Kirt
07-17-2008, 11:53 PM
switchblade327 - The Heavy has a large spot of color on his belly and he does have the sleeves for side view. I don't want to copy his uniform too much. I was hoping the bare arms would work.

Swizzle - That's why I added the wristbands, but I don't think enough of the color is above the waist. Arm bands seem out of place most of the time they are used, but elbow pads may work here. I'll try another mock-up.

She's probably going to carry a lot of her colors around the hip. Along with the wrist bands, I planned on giving the ammo belt some color. From the earlier backside view you can also see the Heavy logo on her jacket (which will also be team color). Do you think this is enough? And is the additional arm color neccesary?

switchblade327
07-18-2008, 01:08 AM
switchblade327 - The Heavy has a large spot of color on his belly and he does have the sleeves for side view. I don't want to copy his uniform too much. I was hoping the bare arms would work.

Swizzle - That's why I added the wristbands, but I don't think enough of the color is above the waist. Arm bands seem out of place most of the time they are used, but elbow pads may work here. I'll try another mock-up.

She's probably going to carry a lot of her colors around the hip. Along with the wrist bands, I planned on giving the ammo belt some color. From the earlier backside view you can also see the Heavy logo on her jacket (which will also be team color). Do you think this is enough? And is the additional arm color neccesary?

Well, it seems like it's be easy enough to concept her without the peek-through and if it turns out to not work well, it'd be an easy thing to add on the model. I do agree it looks better. Maybe if her hair band was bigger or was a bow or a bandana so there'd be more blue on her head?

CheapTrix
07-18-2008, 04:24 AM
CheapTrix - Swizzle (on this forum) is patiently waiting for orthos of the Nurse to begin modelling. So, I feel obligated to get that done before beginning work on another class (Engineer or other). I'm not sure which of the 6 remaining I'll start next. But I think I should probably finish up these three (Nurse, Heavy & Pyro) before moving on.

"Finish up" should include:


Front view concept
Back view concept
One (maybe two) action pose
Standard ortho model sheets
I'd need that list for each class before I would feel comfortable that the 3D artist had enough to work with. Which equals a whole lot of work on my spare time while also catering to my other current projects.

I wish I could take about 2 months off from work so that I could dedicate more free time to these. Unfortunately, for those who are waiting patiently ... I'm doing the best I can. That's all I can offer. :cool:


well poop, I don't blame you. Your artwork is in high demand as your skills are amazing. I haven't seen your Pyro concept at all. Am I blind? Or is it in the works? :)

VanillaChicken
07-18-2008, 04:27 AM
I like the peekaboo, not just for gameplay reasons, it's more visually appealing. It looks fantastic, though.

...Oh Kirt, you're so good at what you do.

Kirt
07-18-2008, 05:56 AM
I like the peekaboo, not just for gameplay reasons, it's more visually appealing. It looks fantastic, though.

...Oh Kirt, you're so good at what you do.
Yeah, such a wasted talent ... working for a bank.
(But I'm pretty decent with bank stuff too. Hehehehe :p )

CheapTrix - Very rough concept of Pyro back on page 4 of this thread. (http://forums.cgsociety.org/showpost.php?p=4882738&postcount=46)

WyattHarris
07-18-2008, 06:01 PM
HWGuy has so little color as it is I don't see a problem with HWGal having just as little. Looks like HWGal has more than guy already. It looks good to me either way you go.

Kirt
07-18-2008, 07:02 PM
http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/heavyWIP03.jpg

Almost done ...
(with the front view at least).

Kirt
07-18-2008, 10:31 PM
<ding!> Fries done!

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/heavy-FRONT.jpg

Swizzle
07-18-2008, 10:37 PM
Pretty damn sweet. :buttrock:

kromano
07-18-2008, 10:49 PM
I should have been involved with this thread so much sooner. I feel so LUCKY that Kirt sent me a concept for a teleporter prop that I'll probably never finish ):

Your work is awesome, Kirt. I think I might attempt a scout, I've got a sketch of a head I could use, the rest would be fairly easy to pull off.

HW Gal looks sooo much better than the first concept sketch, she's hefty but still sexy. Have you thought about swapping the colours, as in blue jacket and black shirt? You could also throw a big 'ol stitched on BLU/RED logo on the back of the vest.

Wyatt:
Your scout costume looks a LOT like Claire Redfield from Resident Evil 2... coincidence?
http://www.creativeuncut.com/gallery-02/art/re2-claire-redfield1.jpg

Kirt
07-18-2008, 11:11 PM
Swizzle - Thank you.

kromano - She has the Heavy logo on the back of her vest. (http://forums.cgsociety.org/showpost.php?p=5215607&postcount=53) Which will be more evident when I color her backside (I'm working on it). I tried a few different color changes for the vest and shirt. It just looked better with darker color over light. This will help make the vest logo show up better as well.

WyattHarris
07-19-2008, 05:26 AM
Wyatt:
Your scout costume looks a LOT like Claire Redfield from Resident Evil 2... coincidence?


Wow, major coincedence. But they will be different enough in the end for it not to matter.

switchblade327
07-23-2008, 05:34 AM
Here's the rough (and I mean rough!) model of what I started doing with the female Demo Girl (links to my CGTalk WIP thread):



It's got a long way to go but before I go too far, I could use some crits as to how to better stylistically fit her into the TF2 world. Please keep any such crits in the WIP thread and not here so I don't hijack Kirt's thread.

Onmitsu
07-23-2008, 10:43 PM
Wow, before noticing his thread, I had not even considered that there are no women in the game. Had a few brief mental misfires where my brain tried to convince me there were before it stuck. Get a serious kick out of that female heavy, I'll have to keep this thread in mind when I finally bring myself to do a piece of TF2 fanart.

WyattHarris
07-24-2008, 03:53 PM
Looks great Kirt, forgot to mention that earlier for some reason. :D

VanillaChicken
07-29-2008, 07:22 PM
<Ding!> Fries are...ew, they're frozen in the middle.

http://www.vanillachicken.com/images/hwg2.jpg

I don't think I've done your concept justice just yet, Kirt, but it is a WIP. It's a little less curvey than I'd prefer, and I think I overdid it with the low-polyness. Although it's a whole lot easier to up-res than to down-res, and if anything, I can use this as the mid LOD, or possibly even low.

Thread (http://forums.cgsociety.org/showthread.php?p=5293595#post5293595)

Brainsample
08-19-2008, 08:36 PM
Everything here looks amazing. Keep those drawings comming Kirt, these girls are really fitting the roles of their couterparts.

Question: If the pyro turns out to be a chick, will you make a male version?

switchblade327
08-20-2008, 05:58 AM
I'm still working on my Demo Girl (linked in my signature) but as I've admitted on countless occasions, I'm not a very good concept artist. So if anyone has any suggestions on how to improve the design without canning it entirely, it'd be really helpful. I want to eventually animate and plug this model into the game but not until it's looking really nice first.

Windmill
08-24-2008, 04:09 AM
I quite liked this spy concept, If you haven't seen it already
http://alciha.deviantart.com/art/TF2-Spy-Lady-93371143

Kirt
08-25-2008, 08:41 PM
Brainsample - I doubt Valve will reveal the Pyro to be either male or female, but I guess there is always that possibility. I intend to keep the design ambiguous either way. So, if Valve reveals the Pyro to be the only female in the game (other than the psychotic announcer lady), then I suppose I could always "reveal" my design to be male.

switchblade327 - I saw your character and was going to comment, but I just keep getting sidetracked into other things. Briefly, I think there needs to be something that makes the character different or unique rather than just taking the character traits and personality of the male counterpart and "putting on a dress".

This is the most common flaw with many character concepts that I've seen in the whole "male to female conversion for the TF2 classes" thing. The other flaw is body mass differences. I just don't see how the female characters are going to be accepted by the game community if they are smaller or have vastly different body shapes from the male counterparts.

I suppose if you're doing a game mod where every class has been completely redesigned and there are no instances of the male characters involved in the game, then it'd be fine and just a matter of adjustment for players to adapt their perceptions of the character classes to the new shapes.

That's not really the design philosophy that I was following with my concepts so maybe calling them "flaws" is not the right term when looking at other's designs in comparison to my own. I just imagine that sometime in the future when PC systems are capable, it would be cool to see both the male and female versions of each class playing side by side. In that case, they should have similar body mass and shape but be unique enough not to be mistaken for the other when viewed at some distance.

Not really relevant to your designs but I thought I'd mention this as well (for other readers of the thread). I really dislike this last design type ... the "barbie clones" dressed as the male classes. These are where the artist will take the costumes from the males, sexy them up and place them on a generic female form. Each character in this case looks the same in sillouette and has nothing notable about their design except how low the blouse is cut, how much panty is shown, how many bows in the hair or how tall the FMPs are (F* me pumps). Ugh ... :rolleyes:

Windmill - Alciha's designs are nice, but (IMO) fall into the same category of "putting on a dress" that I just stated above.

kromano
08-25-2008, 10:23 PM
Not really relevant to your designs but I thought I'd mention this as well (for other readers of the thread). I really dislike this last design type ... the "barbie clones" dressed as the male classes. These are where the artist will take the costumes from the males, sexy them up and place them on a generic female form. Each character in this case looks the same in sillouette and has nothing notable about their design except how low the blouse is cut, how much panty is shown, how many bows in the hair or how tall the FMPs are (F* me pumps). Ugh ... :rolleyes:

I would have to agree with this but not just in creating female characters out of male TF2 counterparts but rather in general design. Oh wait, I think I've heard this conversation before... Anyway, I really do like how you've not only captured the essence of TF2 with your designs but you've managed to do so without having a 100lb Barbie doll running around in a bikini with TF2 printed on her ass. I can see why so many character designs fall into that "ideal," because when faced with the alternative it can be seemingly impossible to design anything else.

switchblade327
08-26-2008, 05:52 AM
switchblade327 - I saw your character and was going to comment, but I just keep getting sidetracked into other things. Briefly, I think there needs to be something that makes the character different or unique rather than just taking the character traits and personality of the male counterpart and "putting on a dress".

This is the most common flaw with many character concepts that I've seen in the whole "male to female conversion for the TF2 classes" thing. The other flaw is body mass differences. I just don't see how the female characters are going to be accepted by the game community if they are smaller or have vastly different body shapes from the male counterparts.

I suppose if you're doing a game mod where every class has been completely redesigned and there are no instances of the male characters involved in the game, then it'd be fine and just a matter of adjustment for players to adapt their perceptions of the character classes to the new shapes.

That's not really the design philosophy that I was following with my concepts so maybe calling them "flaws" is not the right term when looking at other's designs in comparison to my own. I just imagine that sometime in the future when PC systems are capable, it would be cool to see both the male and female versions of each class playing side by side. In that case, they should have similar body mass and shape but be unique enough not to be mistaken for the other when viewed at some distance.


Thanks Kirt. I had actually sketched up some ideas for other classes but I got restless and wanted to actually start making something. That's specifically why I chose the Demo class; at the time I hadn't seen any descent female concept for it so I thought I'd go forward with the one that had received the least attention.

It's obviously based on the Demoman as a foundation since I didn't have any better idea (other then that she had to be French) but I think at this point (I'm further then the pictures on the my thread show) it's distinct enough even in sihouette not to be mistaken for a head swap and scaling the hips on Y. I also managed to decompile the original TF2 models this weekend so I've been tweaking my Demogirl side by side with the actual Demoman model, reshaping and shaving polys. The size difference is there but it's small enough it shouldn't be a big issue. I may even be able to use the original hit boxes with a little rerrangement.

But that's all talk. I'll post new side-by-side pics in a few a days. Thanks again for the input.

switchblade327
08-27-2008, 09:58 PM
I've got a new version up on my thread if you guys want to check it out, complete with a side-by-side with the decompiled Demoman.

Kirt
09-03-2008, 03:15 PM
I was watching TV yesterday after work. Just channel surfing and stopped on a retarded gameshow-thing called "Wanna Bet?". Really poor television hosted by two guys with three letter names and a panel of celebrity judges. Well, last night the celeb judges included a woman who unknown to me is the model for my HWGal (surprisingly also has a abreviated one name), Mo'nique.

http://creativebits.org/files/images/MoNique.jpg

Didn't know it at the time I did the drawing, but the google image search that I did for "plus sized African American woman" returned this woman's face (http://media.npr.org/programs/newsnotes/features/2005/aug/fat_chance/main.jpg) which I used as ref for the image. Really wierd that she was suddenly on TV and being the character that I thought of for this concept.

Anyway ... I ramble. Just thought I'd share. :D

kromano
09-03-2008, 05:13 PM
I was watching TV yesterday after work. Just channel surfing and stopped on a retarded gameshow-thing called "Wanna Bet?". Really poor television hosted by two guys with three letter names and a panel of celebrity judges. Well, last night the celeb judges included a woman who unknown to me is the model for my HWGal (surprisingly also has a abreviated one name), Mo'nique.

http://creativebits.org/files/images/MoNique.jpg

Didn't know it at the time I did the drawing, but the google image search that I did for "plus sized African American woman" returned this woman's face (http://media.npr.org/programs/newsnotes/features/2005/aug/fat_chance/main.jpg) which I used as ref for the image. Really wierd that she was suddenly on TV and being the character that I thought of for this concept.

Anyway ... I ramble. Just thought I'd share. :D
I have moments like that where I'll *just* learn about something or somebody and suddenly I realize my life had been saturated by it before then... Sometimes they'll turn up in the strangest places, too.

WyattHarris
09-09-2008, 03:15 PM
Lol, that's funny. I thought it was Queen Latifa but yeah, she's definitely more Monique than Queen.

mxdirector
09-15-2008, 10:30 PM
did this in the past few days. i had no idea how to do the hair, her bum i dont think is big enough (i like big butts, and i can not lie).
tell me what you think

http://img.photobucket.com/albums/v440/pumpkinlover/1-4.jpg
http://img.photobucket.com/albums/v440/pumpkinlover/2-4.jpg
http://img.photobucket.com/albums/v440/pumpkinlover/3-4.jpg

on a side note, it took bloody ages to do the uv map on maya, whats the best program for uv maps, because maya is rubbish at it.
also if you got any advice or would like the obj and texture file do ask.

InfiniteEight
09-24-2008, 10:20 PM
Hey, she looks awesome! The only thing that seems quite off are her toothpick-feet and tiny-hands. There's no way those small feet could support a woman of her...uh...stature. And how will she hold onto her dear gun with those hands?

As you can see in the pic below, the Heavy definitely has more upper and mid body mass, but his feet are still quite supportive.

http://features.cgsociety.org/stories/2007_11/team_fortress/heavy_anatomy.jpg

Brainsample
09-27-2008, 08:04 AM
Hey, those dreads came out nice.

Kirt
09-30-2008, 12:13 AM
http://kirt.cgcommunity.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=361&g2_serialNumber=2
A "rough" image of the Sniper done in about 15-20 minutes.

WyattHarris
10-04-2008, 06:29 AM
Lol, looks like a Hatfield or Macoy. Backwoods chick with a huntin' rifle, great idea!

Kirt
11-25-2008, 10:20 PM
Another photo manip paintover from an ingame screenshot. Here's the Sniper (original and female versions).

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/sniper.jpg

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/snipergirl.jpg

Sycar
12-01-2008, 12:39 AM
hahaha cool that looks pretty good.

WyattHarris
12-05-2008, 05:58 PM
Not bad Kirt. That's a great match, just adapt the body to look feminine and you've got it.

kirpid
12-05-2008, 10:50 PM
aw man you beat me to the punch. I saw this thread and said I've been working on some ideas that would shoe in seamlessly. but those characters are already covered and are far more consistent with tf2 I might ad.

http://i431.photobucket.com/albums/qq37/kirpid/legs.jpg
http://i431.photobucket.com/albums/qq37/kirpid/hellonurse3.jpg

drop me a PM. if you need help. I am totally down.

floatingrunner
12-25-2008, 07:12 AM
wooo... can i help too?
i like to develope some female characters for TF2 as well !! :D

ocarian
01-05-2009, 07:44 AM
Excelent Thread kirt.
I like various concept

keep up

If you want to see, My Scout Girl concept :D
http://img85.imageshack.us/img85/2853/tf2girlww3.jpg

Swizzle
01-05-2009, 07:52 AM
If you want to see, My Scout Girl concept :D
http://img85.imageshack.us/img85/2853/tf2girlww3.jpgI love the suspenders.

switchblade327
01-05-2009, 05:43 PM
If you want to see, My Scout Girl concept :D
http://img85.imageshack.us/img85/2853/tf2girlww3.jpg

Nice one! Looks really good.

Temporal
01-06-2009, 05:38 AM
Excelent Thread kirt.
I like various concept

keep up

If you want to see, My Scout Girl concept :D
http://img85.imageshack.us/img85/2853/tf2girlww3.jpg

Me likey :D

royrms
03-24-2009, 07:54 PM
hey dude i just here to informe you that u was qouted in our forum (http://www.pwnshopgaming.com/e107_plugins/forum/forum_viewtopic.php?5363.last)& some of your work was shown so take a look plz thx.

Kirt
03-31-2009, 03:57 PM
Eh ... OK. Yes, that's my stuff. Thank you for sharing. :shrug:

TheNeverman
03-31-2009, 08:23 PM
Kirt's HUGE in Asia...

Kirt
04-01-2009, 06:33 AM
Yes, apparently it's popular to be easily distracted to other projects and never actually finish one thing before moving onto 10 others ... in Asia (unintended dangling participle). It's a good thing I don't do this for a living, else be labeled as an uncommitted dolt.

Oh hamburgers! (he says in his best impression of Butters) I'm almost done with that "how to draw" tutorial for kids obsessed with Anime/Manga thing. What have I done?!? :argh:

Kirt
04-02-2009, 05:23 AM
The horrors! & Damn it all to Hell! (http://www.instructables.com/id/Draw-manga-characters/)

I shall be held responsible for the next generation of DeviantArt-ists. I'm so sorry. :cry:

kromano
04-02-2009, 05:56 AM
The horrors! & Damn it all to Hell! (http://www.instructables.com/id/Draw-manga-characters/)

I shall be held responsible for the next generation of DeviantArt-ists. I'm so sorry. :cry:All that time spent writing and drawing that set of directions, Kirt. Where's the axe wielding, flat chested elf we were promised?

Kirt
04-02-2009, 03:58 PM
See my previous post ... :blush:

Kirt
04-03-2009, 05:00 AM
Kyle - I haven't given up on it yet. Still WIP ...

http://i13.photobucket.com/albums/a294/kirtstanke/daily%20sketch/elf-WIP.jpg

Another recent distraction (this requested from my boss ... so ... you were trumped) that kept me from the hot elf babe. :D

http://i13.photobucket.com/albums/a294/kirtstanke/daily%20sketch/wierdamerica-email.jpg

(This thread is now officially off the beaten path!)

kromano
04-03-2009, 05:34 AM
Kyle - I haven't given up on it yet. Still WIP ...

Another recent distraction (this requested from my boss ... so ... you were trumped) that kept me from the hot elf babe. :D

(This thread is now officially off the beaten path!)Those are just the, uhh, demowoman and, uhh... soldier concepts. Yeah. That makes sense.

I nearly forgot about the elf, I need to get mine done, now that my school projects are wrapping up.

Kirt
04-04-2009, 12:42 AM
Update! Better get to work on yours Kyle! :D

http://i13.photobucket.com/albums/a294/kirtstanke/daily%20sketch/elf-WIP2.jpg

kromano
04-04-2009, 04:43 AM
Update! Better get to work on yours Kyle! :D
Oh don't you worry none, lil' missy. I started before work this afternoon. Needs me a noggin' for her though. Prolly gotta tweak the pose a little too but it's there. The basic elements are all there (except elf ears...)

WyattHarris
04-04-2009, 06:10 AM
The horrors! & Damn it all to Hell! (http://www.instructables.com/id/Draw-manga-characters/)

I shall be held responsible for the next generation of DeviantArt-ists. I'm so sorry. :cry:
Oh Kirt, you make me sad. :D

I'm going to have to leave the flat chested elves with battleaxes to you guys for now.

TheNeverman
04-05-2009, 04:04 AM
Dude!
totally manga style, but pretty well done:
http://www.fpsbanana.com/skins/61230
http://www.fpsbanana.com/skins/62031

http://img3.fpsbanana.com/ss/srends/thm_61230a.jpg

kromano
04-05-2009, 04:58 AM
Oh Kirt, you make me sad. :D

I'm going to have to leave the flat chested elves with battleaxes to you guys for now.To further derail Kirt's thread, I just want to say that I fully expect you to contribute eventually, Wyatt.

burningman
04-05-2009, 10:13 PM
The horrors! & Damn it all to Hell! (http://www.instructables.com/id/Draw-manga-characters/)

I shall be held responsible for the next generation of DeviantArt-ists. I'm so sorry. :cry:

Thanks Kirt for making Deviantart even more of a Manga love fest than it already is...I saw something tragic there that just reaffirmed how much i really hate that place now.
A manga artist I will keep nameless uploaded a new piece and in 24 hrs it had over 23K in views. the same day a guy I follow who does absolutly stunning concept art did a piece and it had at last count 200 views.....

anyway back on topic

crazzzy
04-13-2009, 04:48 PM
hey if this is still alive i would like to help compile some of the models

(currently working on player models of a minimum 500 polys
http://www.fpsbanana.com/members/wips/455358)

WyattHarris
04-13-2009, 08:09 PM
Dude!
totally manga style, but pretty well done:
http://www.fpsbanana.com/skins/61230
http://www.fpsbanana.com/skins/62031

Not bad, the SARS mask is a bit of a cop-out for not doing facial animation but eh I could live with it. What I really like is how this character, who does heavy construction for a battle ready team, wears fishnet stockings.

switchblade327
04-16-2009, 09:08 AM
My Demo Girl is still on hold, thanks to using a custom skeleton/animations. Replacing the mesh is a LOT easier then replacing the skeleton/in-game animation set, since MdlDecompiler ruins _animation.mdl files :/.

hey if this is still alive i would like to help compile some of the models

(currently working on player models of a minimum 500 polys
http://www.fpsbanana.com/members/wips/455358)

Dude, that was you?! I saw these on Kotaku a while back, these are excellent! So has Valve pinged you to work on a DS/iPhone version of TF2?

crazzzy
04-16-2009, 09:56 PM
Dude, that was you?! I saw these on Kotaku a while back, these are excellent! So has Valve pinged you to work on a DS/iPhone version of TF2?

naw i cant model for crap i just asked tom tallians permission to use his models in tfc then once i got about halfway through with that (was working on the custom gibs) i realised i could try and do them in tf2 (but that idea was postponed because i dont own tf2 so i asked around and got the files i needed so this is probably the only skin pack made where the creator doesnt own the game they're for) but as for tf2 on DS or iPhone i would probably try and modify a current game for the psp then work on a DS/iPhone version (but dont know much coding but meh... il learn)

switchblade327
04-17-2009, 09:55 AM
naw i cant model for crap i just asked tom tallians permission to use his models in tfc then once i got about halfway through with that (was working on the custom gibs) i realised i could try and do them in tf2 (but that idea was postponed because i dont own tf2 so i asked around and got the files i needed so this is probably the only skin pack made where the creator doesnt own the game they're for) but as for tf2 on DS or iPhone i would probably try and modify a current game for the psp then work on a DS/iPhone version (but dont know much coding but meh... il learn)

'Got the files you needed'? You need the full, retail game to use the SDK and it's a whole, whopping 20 bucks. Don't be cheap, especially on something you're supposed to be a fan of.

crazzzy
04-18-2009, 01:35 AM
'Got the files you needed'? You need the full, retail game to use the SDK and it's a whole, whopping 20 bucks. Don't be cheap, especially on something you're supposed to be a fan of.

yes i got the files i needed... no all you need is the gameinfo.txt and the .exe then when you run the model viewer and open one of the place holders in the .gcf it downloads the model... and until i get this model pack finished it would be a waste to get tf2 because when i played the free weekend ,even when everything was set to low, i was getting 20 fps

Lunatique
05-05-2009, 10:34 PM
No friggin' way! I had this same idea when TF2 first came out, but never had the time to actually sit down and do the female concepts. I guess all great minds think alike, eh? ;)

I have to wonder why Valve didn't think of this in the first place.

Kirt
05-18-2009, 11:23 PM
Lunatique - Friggin' way! :D The idea is actually shared with many players of TF2. You can find the topic popping up all over the place if you frequent any forum where TF2 is discussed. So I haven't (nor do I make any claims to have) started a revolution with the whole female class design idea. I just like to think mine are a little more 'feasible' to fit into the theme of TF2 than some of the other ... oh how shall I say ... anime-big-boobied designs that are out there along with mine.

Oh and ...

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/scout.jpg

I should spend more time on this, because it's just a throw together in order to get the general idea of what I'd like my scout to look like. Ref images were from Google search "womens tennis". I'm not going to link back to where I found them (cause I'm just feeling lazy). Needless to say, they are not my photos. :p

Kirt
05-19-2009, 11:43 PM
After some refinement ...

http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/scout03.jpg

matsman
05-20-2009, 07:40 AM
very nice... like the racket as bludgeoning device. Good idea to go for tennis. And yesterday I thought... now for the slingbag :) Only thing I miss now is the headset.

:) ever going to finish all characters, you think?

switchblade327
05-23-2009, 12:31 AM
Great stuff as always Kirt. My only crit is that man or woman, I have a hard time associating tennis with violence (yes, I've seen MacEnroe. Still...). Baseball isn't the roughest sport either but the bat is fairly iconic of beatdowns.

If the she-scout is going to continue the sports association, I would think jogger, triathlete or cricket player (hurling maybe, if it wasn't so obscure in the states) might be a better fit.

Kirt
05-23-2009, 12:41 AM
Too bad hockey isn't more easily associated with women, huh? I get your point though and I agree that tennis hasn't had much of a reputation for epic beat downs in it's history as a sport (if you want to call it that ... sorry tennis fans). I could have done a cricket player but since someone has already created that model I was deliberately trying to avoid making another version so the inevitable comparisons would not be made.

Having said that, the tennis player also looks a bit too modern for my liking. I may have to try this one again.

kromano
05-23-2009, 04:38 AM
Having said that, the tennis player also looks a bit too modern for my liking. I may have to try this one again. Had a discussion with Swizzle earlier today about the time period of TF2. The Calendars read 1963, apparently, but the Engineer's buildables are marked as Copyright 1965. So either they're reusing the old calendars because the current models aren't as sexy, or Valve doesn't even know what year TF2 takes place in. But it's at least the 60s.

switchblade327
05-23-2009, 08:17 AM
Too bad hockey isn't more easily associated with women, huh? I get your point though and I agree that tennis hasn't had much of a reputation for epic beat downs in it's history as a sport (if you want to call it that ... sorry tennis fans). I could have done a cricket player but since someone has already created that model I was deliberately trying to avoid making another version so the inevitable comparisons would not be made.

Ah, good point. I hadn't thought of that one as a cricket player (not that I'd know what one looks like anyway), just as someone with the bat/paddle thing and the same clothes as the scout.

Oh, and if her bottoms are a skirt and not shorts, that'll be hell to animate, especially at the speed the scout runs.

splintercannon
06-21-2009, 04:49 AM
So I had a surge in inspiration while I was at work.

Here's my Engineer. I'll post a colored version soon.

http://i263.photobucket.com/albums/ii152/splintercannon/TF2_betterhalves_engineer.jpg

LongThumb
08-06-2009, 06:10 PM
Good job Vavle/TF2 have released the SDK's for Charater models and Taunt/Animations. Should make this alot easier.

switchblade327
08-07-2009, 12:52 PM
Good job Vavle/TF2 have released the SDK's for Charater models and Taunt/Animations. Should make this alot easier.

Not yet but soon. And yes, that should make things a lot easier.

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