NGVertigo
11-14-2007, 06:54 PM
Okay, I've been running around in circles for the past day trying to get this to work, so I thought I'd bounce it with the good people here to see if this can be solved (probably right under my nose too and I'm just missing it ;) )
Here's what I've done and am trying to do:
1) model a character in xsi, basic model
2) UV stamp, set up texture projection
3) export character in OBJ file from XSI to mudbox
4) import file to mudbox, sculpt out some more details
5) export base level of refined model as OBJ file from mudbox to XSI
6) make normal and displacement maps in mudbox
7) import character into xsi
8) trying to set up normal map and displacement map to put hi poly details on my low poly mesh
and that's where I'm stuck. I've seemed to have gotten the displacement to work, but I'll show that. Here's the progress in images, along with the render tree.
Just the toon textured:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=justthetexturemap.jpg
With displacement:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=displacementmap.jpg
Using the normal map from mudbox, going through the XSINormalMap node:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=xsinormalmapnodehookup.jpg
Same map, but now going through the bump node in the lambert:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=normalmaptolambert.jpg
and going through both the XSINormalMap node and the lambert for goofing around:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=normalmaptolambertandxsinormalmapno.jpg
I'm more or less starting out and would really like some feedback. Also if there's a better way to host images and/or refine the workflow I've stated above, I'd really appreciate it.
Here's what I've done and am trying to do:
1) model a character in xsi, basic model
2) UV stamp, set up texture projection
3) export character in OBJ file from XSI to mudbox
4) import file to mudbox, sculpt out some more details
5) export base level of refined model as OBJ file from mudbox to XSI
6) make normal and displacement maps in mudbox
7) import character into xsi
8) trying to set up normal map and displacement map to put hi poly details on my low poly mesh
and that's where I'm stuck. I've seemed to have gotten the displacement to work, but I'll show that. Here's the progress in images, along with the render tree.
Just the toon textured:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=justthetexturemap.jpg
With displacement:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=displacementmap.jpg
Using the normal map from mudbox, going through the XSINormalMap node:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=xsinormalmapnodehookup.jpg
Same map, but now going through the bump node in the lambert:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=normalmaptolambert.jpg
and going through both the XSINormalMap node and the lambert for goofing around:
http://s225.photobucket.com/albums/dd265/NGVertigo/?action=view¤t=normalmaptolambertandxsinormalmapno.jpg
I'm more or less starting out and would really like some feedback. Also if there's a better way to host images and/or refine the workflow I've stated above, I'd really appreciate it.
