wiemer
04-15-2003, 07:48 AM
Hi all,
I have a question, could somebody pls help me out. I've read the new gnomon tutorial about mass. But there is an example of a vase which blows away by particles. For this to happen the particle color is derived from a file texture created by baking the vase's shading group lighting.
http://www.thegnomonworkshop.com/tutorials/gravity_vs_uniform/gravity_vs_uniform.html
I know how to bake my textures, but what steps do i have to follow to attach the overal color to the particles? it's a bit unclear to me because i.e. the rgbpp has only a ramp or expression attached. What sort of particles were used to simulate this effect and are there any other steps to which i have to pay much attention to get it done good?
Thank you very much!!!!
gr. Dennis
I have a question, could somebody pls help me out. I've read the new gnomon tutorial about mass. But there is an example of a vase which blows away by particles. For this to happen the particle color is derived from a file texture created by baking the vase's shading group lighting.
http://www.thegnomonworkshop.com/tutorials/gravity_vs_uniform/gravity_vs_uniform.html
I know how to bake my textures, but what steps do i have to follow to attach the overal color to the particles? it's a bit unclear to me because i.e. the rgbpp has only a ramp or expression attached. What sort of particles were used to simulate this effect and are there any other steps to which i have to pay much attention to get it done good?
Thank you very much!!!!
gr. Dennis
