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krolichka
11-14-2007, 03:03 PM
hi,

i wonder, how would you go about bind the joints to a foot made of different geometry. Lets say the shoes have shoelaces made of several nurbs. Smoth bind?

Krolichka

arrow000
11-18-2007, 03:41 PM
Thy this script from highend3d.com called rivet. It creates a locator that always stays centred between 2 edges. http://www.highend3d.com/maya/downloads/mel_scripts/animation/Rivet--button--976.html

I havn't tried this technique out yet, but I was thinking of putting one rivets for each hole in the shoe and parenting a bone to each one. That way you can get some deformations in the lace and it will always follow the foot.

arrow000
11-18-2007, 07:21 PM
You might want to check out this thread: http://forums.cgsociety.org/showthread.php?f=54&t=562738

It's still new, so there's not a lot of info yet, but it's essentially the same problem.

PEN's solution was: "Use an attachment constraint and link it to that. You could also skin wrap it to the surrounding verts."

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11-18-2007, 07:21 PM
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