View Full Version : Interior WIP
AdamT 04-15-2003, 04:48 AM Hey all. I've been working this interior radiosity render. Still a lot of work to do, but I think it's looking okay. Comments and suggestions appreciated:
http://bellsouthpwp.net/A/d/AdamTrachtenberg/LR_Test7.jpg
The kitchen needs to be modeled (for a closer shot), I think the floor's too light and is looking ugly close up, I plan to add some subtle volumentric light coming from the upper windows, etc. That thing at bottom right has got to go....
I wish to hell Darksim would get the C4D Simbiont together, because I really need that floor shader!! The tex I'm using is rendered out of DT. Guess I need to render a bigger one in the meantime.
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FredSpeaks
04-15-2003, 05:02 AM
Coming along quite nicely.
First thing that is absent is a baseboard. Wrap one around the walls and bar.
There also seems to be a seam between the farmost right window and the large picture window. There also looks to be a couple of small holes in the wall by the celerstory windows, where the wood beams intersect with the wall.
The beam outside would look better if it were 1 color instead of 2, and maybe slightly weathered (since it is outside).
I also don't see any outlets on the wall, or cords running to the lamps. If you get a chance add thoes for just that extra bit of realism.
keep up the good work.
AdamT
04-15-2003, 05:19 AM
Thanks. Yep, there are still a bunch of details to go in. The geometry of the walls/windows is a bit messed up, but it's what I've got to work with. If there are minor artifacts I'm just going to have to touch it up in PS.
dandavis
04-15-2003, 05:45 AM
Yea, not much more to add than what Fred has already said. Details will really set this off. I'm not really convinced with the wood at the top by the windows though. I like the lighting. Nice work.
AdamT
04-15-2003, 05:51 AM
Thanks Dan. Those wood textures are temps, but I almost forgot about 'em. Thanks for reminding me! :lightbulb
Stare at an image long enough and you see *nothing*!
Nice work Adam :thumbsup:
I would only add down the back of the room on your right there is a shelf with cups on it,it doesnt seem to have the same quality of lighting from the render as the rest of the room.
The other thing is it looks like there is a mass of yellow orange fog being seen through the windows,it seems too dense.Just a suggestion but maybe try a city picture.
Is this the inside of your house which you posted a while back?
Stu.
medula
04-15-2003, 01:56 PM
Adam,
Sweet looking start you have here.
What I spotted:
The table legs are hard to read.
The top of the lamp blends to much with the window sill.
Some strange seam in the rug (along the right).
The lamp on the left seems a little hot.
Something strange going on where some of the beams coming from the ceiling to where they meet with the wall. Also, I would guess those beams might not be anchored to the molding but just above or below it instead.
The bump on the floor is is bit heavy handed.
Not so sure due to perspective: the bar stools look a little big. The height seem fine though.
Door knob on the door?
I'm looking forward to seeing the progress! Keep up the great work! :thumbsup:
AdamT
04-15-2003, 04:32 PM
Hi Kiwi and Medula. Thanks for the pointers--will take all under advisement for the next render.
Kiwi: yep, this is the great room/kitchen from the interior of the house I previously rendered.
FusionDG
04-15-2003, 04:35 PM
Hi Adam
It’s nice to see the interior of this project after we got to see the exterior.
The lighting looks really nice. Can you tell us the settings and times? Also, what is the AA setting, I’m guessing not best?
my crits to improve would be:
1. the main level windows to the far right have a seam on the wall in-between them. Is that intended?
2. the far right window on the right side casing has some radiosity artifacts.
3. the chrome on the stools and elsewhere appear splotchy, but maybe it’s just reflecting the rug?
4. IMHO, the kitchen chairs don’t belong. You kinda have a “I’m a little bit country, I’m a little bit rock-n-roll” “Donnie and Marie Osmond” thing going on there. Are these just temp placed items? I would think that the interior furniture would be either a country or an arts and crafts style interior. I was surprised to see the Le Corbusier chairs in there. Plus, the arms seem a bit fat to me: http://www.dwr.com/productdetail.cfm?id=1263. & the stools don’t really fit either IMHO.
Keep us posted, I’m excited to see this come together.
best,
paul
AdamT
04-15-2003, 06:16 PM
Hi Fusion:
Thanks for the crits. Let's see...
The chrome does look a little funky. I think it's a combination of reflecting the rug and insufficient samples. I'm going to try turning down the reflectance a bit.
The wall/frame artifacts are caused by a number of things--some not so easy to fix. Working on that one.
The interior decorating.... I agree that the furnishings don't exactly fit the house, but I happen to have a lot of models from this period/style. :) I need to grow my furniture collection. Can you recommend any collections that aren't too pricey? But since I have chosen a style for this particular room, I think you're right about the kitchen chairs. I'll try something more appropriate looking.
With regard to render settings, my basic radiosity settings are:
Strength: 100%
Accuracy: 85%
Diffuse Depth: 3
Samples: 300
Min.:
AdamT
04-15-2003, 06:16 PM
[EDIT DUPLICATE]
AdamT
04-15-2003, 06:21 PM
Hi Fusion:
Thanks for the crits. Let's see...
The chrome does look a little funky. I think it's a combination of reflecting the rug and insufficient samples. I'm going to try turning down the reflectance a bit.
The wall/frame artifacts are caused by a number of things--some not so easy to fix. Working on that one.
The interior decorating.... I agree that the furnishings don't exactly fit the house, but I happen to have a lot of models from this period/style. :) I need to grow my furniture collection. Can you recommend any collections that aren't too pricey? But since I have chosen a style for this particular room, I think you're right about the kitchen chairs. I'll try something more appropriate looking.
With regard to render settings, my basic radiosity settings are:
Strength: 100%
Accuracy: 85%
Diffuse Depth: 3
Samples: 300
Min.: 30
Max: 120
But I have a bunch of render tags raising and lowering the quality setting depending on the subject. The walls have a quality setting of 93% and the furniture is mostly at around 70%.
There's a distant light outside at around 160% and main spots for the living room and kitchen. I've added cans in the kitchen and so replaced that main spot with individual spots. There are also spots in the chandelier in the dining area, which is hard to make out in this render but will show up better in other shots.
Render time is almost exactly 2 hrs, and it's almost exactly 1 hr. prepass and 1 hr. render. Using the render tags and eliminating the sky as a GI source brought the time down from over 9 hrs.
mimo8
04-15-2003, 06:57 PM
what makes a good architecture rendering perfekt?
I think that one has the chance to get perfect. but how?
we all know this img:
http://www.xdv.org/mmm/download/dachzimmer1.jpg
(not mine)
I think what makes the dachzimmer so great is the story it tells beneath showing a room.
the backround pic with the apple tree and garden. the sunbeam lightening up one area.
this makes you imagine the hole house and the people living in it.
I´m not criticising your image, because its probably better then all the architecture visualisations I did. I just thinking aloud.
so the conclusion for your image to push it not just a little bit further, but making it a high range visual, would be to give it a story.
who is living there and where is it situated?
this results the backround image, the acessoirs filling the room and also mood the light tells ...:)
... and I would change the carpet.
something more special than the classical persian ( hard to find a texture for modern carpets - I could take a look in my library)
and the carpet could also have some crinckles
AdamT
04-15-2003, 07:27 PM
You're 100% right Mimo. It's sort of ironic considering that I was giving Dan the exact same advice not 18 hrs. ago. :surprised So yeah, I do need to add a bunch of personal touches to give this house a personality.
I also agree with your comment about the rug. I'll have to do some research on Google/Images and see what I can find. Something more modern for sure.
Caravaggio
04-15-2003, 07:30 PM
That is pretty sweet.
Sorry if it's been mentioned, I only scanned above, but the main thing I would change is that the light from outside seems to be coming in at a rather downward angle and I'm not sure the sky would be that yellow at the time. Also, the lighting is kind of flat from the lower wall to the upper, I think the reflection of the sunlight on the floor would make more of a gradation.
Aside from that I think the decorations look fine, even the carpet. And I'm not sure about putting wrinkles in it, the kind of people who live in that place probably wouldn't hear of having wrinkles in their carpet.
Brucie Rosch
04-15-2003, 08:06 PM
this is looking really good, Adam
about that chrome... I wonder if you'd be better off turning the reflection way down, and using a custom made environment (maybe an adaption of one of your trial renders?) instead? You could just leave out anything that's overly busy.
side note: can't you just go crazy with all these endless little tweaks? I spent hours and hours and hours on my Brio train composition, esp. the materials, and it's so much simpler than your interior scene!
FusionDG
04-15-2003, 09:27 PM
Originally posted by AdamT
I need to grow my furniture collection. Can you recommend any collections that aren't too pricey?
Sorry Adam, but I have been modeling all of my own custom furniture for the last few [and only projects] that i have had.
If you do get ahold of some, let me know :)
flingster
04-15-2003, 10:04 PM
AdamT: thats a sweet image...bud...if you can get those tips/tweaks everybody has talked about sorted...then you are gonna kick some ass with that one!! well done....
Oooh post an update.....yeah yeah i know it takes an age to render....come on....sort it:applause:
killer397
04-15-2003, 10:15 PM
Very Very sweet AdamT.
Since i am a newbie myself i wouldn't dare to crit your work :>
Very nice
Greets, Martijn.
handige_harrie
04-15-2003, 10:23 PM
Originally posted by AdamT
I need to grow my furniture collection. Can you recommend any collections that aren't too pricey?
When I was looking for reference pictures for modern furniture for my own interior scene I found this site:
http://www.stylepark.com/index.jsp
After about an hour looking at pictures and saving them I found the downloadable (free) CAD-files :p. I won't use them, as I want to model everything myself, but they might be worth checking out.
Btw I like youre scene, but I miss the 'warm sun' feeling I get with the picture mimo took as an example. Some serious volumetric lighting might look nice. Of course that's personal, and -I don't have to tell you ;)- rendertimes will only increase.
Maybe splitting up the final render in parts (using alpha maps) and distibute the rendering (http://www.cgtalk.com/showthread.php?s=&threadid=56182) might be a solution. Please excuse me for subtly promoting my own thread:D
AdamT
04-16-2003, 12:31 AM
Thanks for all the great suggestions guys (and Brucie :))!
Caravaggio: you nailed it with the sun being too high. I lowered it a lot and the in progress render is looking *so* much* better!
Brucie: don't I know it (about endless tweaking). I did turn down the chrome I think that helped too.
handige-harrie: good link there. I used to feel the same way about using only my own models, but since I now have deadlines that's not always an option. Also, I've gotten to the point where I feel that I can model just about anything if I have time, so somehow it doesn't feel so much like cheating.
I like the rug/carpet :) ,if you want it to fit its surroundings more maybe try a Turkish/Eastern vase etc for the table as the the rug looks kind of Turkish,which would suggest the owners are travellers and bought a rug and a vase,then it ill fit nicely I think.
The wall has a little bevel on the edge which tells my eye the roof support would not fit flush against it.
The kitchen chairs would look fine again I think if you convert them from wood to chrome,might look alright chrome :)
How do you have the floor shader bump setup?
Stu.
AdamT
04-16-2003, 05:09 AM
Hi Kiwi,
Yep, the rug is Turkish. Actually the texture is from pics of the rug in my living room, but it's just about 9' x 12'. I like the vase idea.
I've been working on wall problems, so we'll see how that goes.
The floor bump is is a bitmap derived from the texture. Not sure what you're asking?
Anyway, I'll post another render tomorrow (today).
Originally posted by AdamT
Hey all. I've been working this interior radiosity render. Still a lot of work to do, but I think it's looking okay. Comments and suggestions appreciated:
http://bellsouthpwp.net/A/d/AdamTrachtenberg/LR_Test7.jpg
The kitchen needs to be modeled (for a closer shot), I think the floor's too light and is looking ugly close up, I plan to add some subtle volumentric light coming from the upper windows, etc. That thing at bottom right has got to go....
I wish to hell Darksim would get the C4D Simbiont together, because I really need that floor shader!! The tex I'm using is rendered out of DT. Guess I need to render a bigger one in the meantime.
Hey is this the interior of that house exterior you made? Looks very nice. For some reason, the interior looks a lot classier than the exterior did. Where'd you get that rug texture? I'm always looking for good rug textures and this one looks very high res and even. Chrome is looking pretty ragged like maybe the bump is too high or something. Good work so far.
AdamT
04-16-2003, 07:08 AM
Originally posted by MJV
Where'd you get that rug texture? I'm always looking for good rug textures and this one looks very high res and even.
Read one post above yours. :) I'll send it to you if you like.
And thanks too. The chrome is giving me fits.
Originally posted by AdamT
Hi Kiwi,
Yep, the rug is Turkish. Actually the texture is from pics of the rug in my living room, but it's just about 9' x 12'. I like the vase idea.
I've been working on wall problems, so we'll see how that goes.
The floor bump is is a bitmap derived from the texture. Not sure what you're asking?
Anyway, I'll post another render tomorrow (today).
I was just thinking of Tiles > planks as a bumpmap.I find that with wood/floor maps the darker colors are usually quite a bit darker then lighter areas giving you an uneven bumped surface.I also like the idea of building the bump on 50 grey then adding other detail and next I use the lightness slider of a hue and sat shader to lift some of the darker areas back closer to 50 grey again after pasting the fusion into it.
Stu.
If you cant nail the chrome Adam black aluminium will look good and not out of place. :)
Stu.
AdamT
04-16-2003, 09:25 PM
Okay, so I've tried to incorporate a bunch of suggestions, but this is still very much a WIP and I've been focusing primarily on lighting. If it's already been suggested and it's not in there, I probably just haven't gotten to it yet. So what do you think?
http://bellsouthpwp.net/A/d/AdamTrachtenberg/NewPic.jpg
And for quick reference, here's the first draft:
http://bellsouthpwp.net/A/d/AdamTrachtenberg/LR_Test7.jpg
TIA
dandavis
04-16-2003, 09:27 PM
the lighting is significantly better. I like the volumentric light at the upper windows. nice. I think the highlights on the glass are a bit distracting though.
FredSpeaks
04-16-2003, 09:37 PM
The glow off the can lights looks a little odd. Normally the bulb is up in the ceiling and you don't get a bright spot on the ceiling... unless you look directly at the bulb itself.
Looking much better by the way. Still some slight "funkiness" in the wall, but much much better than before.
cant wait to see the final at a higher AA level :applause:
flingster
04-16-2003, 09:39 PM
its loads better.
IMHO: i would change the outside pic....why you ask? well the angle of the light through the top window simply doesn't fit the angle of the sun on the horizon line. if you don't change it then...change the angle of the lighting streaming through the windows (eg in line with sun on horizon line)...also the colour for that time of day would be different...you would not need any lights on in the room as you already have adequate and bright light coming from the windows....you could of course darken it up a bit...and change light colour and angle...just think changing outside pic would give you a better result. one other thing i think the bar stools scale is off...they seems to big.
the reflections are brilliant though and i like the addition of the large framed mirror (i think thats what it is anyway)
FusionDG
04-16-2003, 09:57 PM
Great improvement adam!
I really like the lighting and the mirror on the wall.
i would remove the can lens flares though. Fred is right. you wouldn't see them unless directly underneath. I 'd also get rids of the flare at the lamp by the window.
check your email for some can info.
paul
FusionDG
04-16-2003, 10:00 PM
:rolleyes: oops, ah, what's your email? You can PM me if you want.
or email:
paul@fusiondesigngroup.com
AdamT
04-17-2003, 12:02 AM
Okay, so no one likes my flares! :hmm: And it was such a PITA to get them even halfway decent! Oh well, I guess you guys are right. Flares go, or at leas get cut way down. Thanks for the tough love! :)
I agree about the sky image.At the moment you have excellent overall illumination inside the house,but the level and color of illumination inside would equal an overcast day outside.If the sky was the same color outside you would have a tinge of yellow orange through the room we are viewing I would think :)
The chrome seems to be removing the modelling of shadows around your objects and making them look flat.I find sometimes that if blinn is causing problems then I use phong and vice versa,or if I am using metal specular and it is not working then I will make a copy and experiement with a plastic specular.
If you leave the illumination to say overcast outside then leave the inner lights on,but if you lift the illumination then the lamp turned on as in the first image is confusing as their is no reason to have the lamp turned on.
I really like the new one :thumbsup:
To pick the color for your key light open your pic in PS and try a color fill of say light orange,then just lock the transparency and go to hue and sat and move the hue slider up and down with softlight or maybe overlay set really low,you can even use screen to find a comfortable sort of illumination level,not brilliant but good way to give you a bit of an idea minus a long render.A gradient of foreground to trans is another thing I do sometimes :)
Stu.
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