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scottN
11-13-2007, 08:51 PM
hey guys, i'm writing a research paper for my animation class as extra credit and the topic is "the application of normal mapping to next gen games (specifically halo 3 and gears of war)" and i don't know that much about normal mapping. every website i looked at is either crazy programming theory or a tutorial, both of which i don't need. i can't find anything i can cite that would prove useful, if you guys can point me in the right direction that would be awesome. thanks.

CADster
11-16-2007, 09:41 PM
http://en.wikipedia.org/wiki/Normal_mapping

http://en.wikipedia.org/wiki/Parallax_mapping (http://en.wikipedia.org/wiki/Normal_mapping)

http://www.tweak3d.net/articles/bumpmapping/

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