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DougG
04-15-2003, 02:51 AM
Hi I am sorta new to scripting and wriiting my own expressions for character movement. I wanted to have my neck.rotateZ control my blend shape movement for closing the eyes. I have it setup to do that but the blend shape variables no go much father out than 0 and 1 so the mesh deforms really wild. I was wondering if there was a way i can control the blend shape to stop at 0 and 1 but still be controled by the neck.rotateZ inbetween 0 and 1.

kmp3d
04-15-2003, 04:13 AM
have you considered just using a SDK????

DougG
04-15-2003, 04:27 AM
I know this is going to sound dumb, but im new to using maya and I dont know how to go about doing it through sdk. Could you explain?

kmp3d
04-15-2003, 07:27 AM
set driven key is very easy. If you check the documentation it should explain everything you need to know.

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