FerdiJV
11-13-2007, 03:20 PM
I would like to know something(s) concerning 3D Studio Max 9's PF source. I have been using it for quite some time and can do the bare basics of it the question is the following.
How do you make it more "random" like a normal particle system where the particles have a variation between speed and angle: I don't know how to put it in words. My work consists of plant animations and using liquid is one of the things that I use most of the time. To me it looks "dead" if the particle stays at the same "line". Sorry it's the first time trying to explain this to anyone. Another thing do anyone use scripting for particle animations Here is a example of what i want i just hope it works
http://s66.photobucket.com/albums/h279/Ferdinand_Venter/?action=view¤t=1.flv
How do you make it more "random" like a normal particle system where the particles have a variation between speed and angle: I don't know how to put it in words. My work consists of plant animations and using liquid is one of the things that I use most of the time. To me it looks "dead" if the particle stays at the same "line". Sorry it's the first time trying to explain this to anyone. Another thing do anyone use scripting for particle animations Here is a example of what i want i just hope it works
http://s66.photobucket.com/albums/h279/Ferdinand_Venter/?action=view¤t=1.flv
