Thewiruz
11-13-2007, 07:17 AM
Well i ahve been seaching around for this kind of explination.
I have made a house for the next gen.... engine "Unreal (UT2K7)" but i made the maps wrong i think.Many of the textures could be tile insted of unwrapped (unwrapped the whole model) and used 3 x 2048px maps which can be heavy.
I can easy make it to 1 map if i use tilemaps and get thesame result BUT then i need to make the tile texture diffrent on diffrent sides of the walls for an example.How do i do that with a tilemap?And which slot do i use in 3ds max?
If i put the tilemap in diffuse where do i place the dirt/crackmap?Also how do such map look like?is there a tutorial somewhere on this topic?
Im a bit stuck now so i have to wait for some kind person to answere
Meny thanks!!!
I have made a house for the next gen.... engine "Unreal (UT2K7)" but i made the maps wrong i think.Many of the textures could be tile insted of unwrapped (unwrapped the whole model) and used 3 x 2048px maps which can be heavy.
I can easy make it to 1 map if i use tilemaps and get thesame result BUT then i need to make the tile texture diffrent on diffrent sides of the walls for an example.How do i do that with a tilemap?And which slot do i use in 3ds max?
If i put the tilemap in diffuse where do i place the dirt/crackmap?Also how do such map look like?is there a tutorial somewhere on this topic?
Im a bit stuck now so i have to wait for some kind person to answere
Meny thanks!!!
