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View Full Version : Making Reversed Poly Normals Bright


Ariel
04-14-2003, 09:57 PM
I noticed that XSI shows inverted polygons as dark areas, which is kinda useful, but sometimes it bothers me (for example, when modeling a human ear, which you have to look from the inside out sometimes.)

Is there an option to make the all of the polygons in the model bright?

EdHarriss
04-15-2003, 02:07 AM
There are many solutions to your problem.

1. Set your view to constant with "wireframe on top" option turned on.
2. Use the camera "head light" (Camera Icon>Properties>Camera Display>Head Light)
3. Turn the scene ambience way up.

Ariel
04-15-2003, 03:18 AM
Hmm. the problem with those solutions is that they don't show form in the model. Constant and ambience make the model look flat. I do use HeadLight always, bit that doesn't fix the drak faces of inverted polygons. What I need is a way to see inverted and non-inverted polys equally bright in shaded mode, basically.

Thanks anyway, for replying.

belly80naz
04-15-2003, 10:24 AM
Or, you can change the culling option in the display option:

- Press the Dysplay Option menu pop up in your view and choose Display Option...

- turn on the "Show wireframe on Unselected Objects" check (if you want)

- Click on Performance tab

- and turn on the Backface Culling check

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