frix
11-12-2007, 09:34 AM
Hi,
I'm very new to the rigging process. I'm trying to do a simple rig for a mechanical creature.
It got six legs. For its legs I wanted to use ikRPsolver. Before I used the orient joint tool to get the same local rotation axes for each joint. Z should be pointing up.
After applying the ikHandle the pole vector of the rotation plane isn't pointing in the Z direction. When I then want to point it in the Z direction all my local joints are rotated. See the picture.
http://www.dm.hs-ulm.de/user/danneker/joint_prob.jpg
Thanks for your help!
I'm very new to the rigging process. I'm trying to do a simple rig for a mechanical creature.
It got six legs. For its legs I wanted to use ikRPsolver. Before I used the orient joint tool to get the same local rotation axes for each joint. Z should be pointing up.
After applying the ikHandle the pole vector of the rotation plane isn't pointing in the Z direction. When I then want to point it in the Z direction all my local joints are rotated. See the picture.
http://www.dm.hs-ulm.de/user/danneker/joint_prob.jpg
Thanks for your help!
