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Chowda
11-12-2007, 07:23 AM
So I'm rigging a fish... the main body and tail are driven by Bend deformers and works great. However, now I need to be able to animate the fins, which I'd like to do with joints and/or IK. But, when the model deforms, the joints won't follow. I've tried using geometry, point, and parent constraints, but none of those work.

Any input?

shinyprem
11-13-2007, 05:45 AM
Hi..
Create Hair folicle where the bone is placed, selecting the geometry. Now parent the bone to the geometry.

Rgds,

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