living_the_dream
11-10-2007, 10:39 PM
Hi all,
I'm working on a project right now where I'm trying to take particles that I have made that flow around a sphere and bake them into a sphere's 2d color texture map for a game. Any help on how to do this would be awesome. The idea being here is that I want to make a seamless animated texture (with alpha to give holes in parts) to make a ball of fire.
Any thoughts or ideas?
I'm working on a project right now where I'm trying to take particles that I have made that flow around a sphere and bake them into a sphere's 2d color texture map for a game. Any help on how to do this would be awesome. The idea being here is that I want to make a seamless animated texture (with alpha to give holes in parts) to make a ball of fire.
Any thoughts or ideas?
