View Full Version : Master Chief - WIP
Kenneth J 04-12-2002, 12:55 AM here's a little something i started yesterday, based on a bunch of screenshots from Halo.
the head is finished, and im currently detailing his body.
what do you think of him so far?
http://www.planetquake.com/sog/temp/kenneth/masterc.jpg
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Kenneth J
ICQ: 11798327
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3disciple
04-12-2002, 04:16 AM
SWEET, i'd lower the polycount on the helmet though....not much articulation in that department.
Kenneth J
04-12-2002, 03:55 PM
thanks for your comment, the polycount on the helmet is 670. Im aiming to do the whole caracter around 4000 polys or so. So I think I'll keep the polycount on the head for now.
I'll have an update on the legs and arms soon.
Kenneth J
04-12-2002, 06:00 PM
Okey, here's the rest of him. The polycount so far is ~2800.
360 degree rotation (http://www.planetquake.com/sog/temp/kenneth/mcrot.avi) (327kb, DivX 5).
http://www.planetquake.com/sog/temp/kenneth/masterc1.jpg
more comments please! :)
3disciple
04-12-2002, 09:27 PM
it's the Master indeed!!!
i still think you can lower the polys on the visor. Will this be a segmented model when you animate it?
Kenneth J
04-12-2002, 09:50 PM
No, he won't be segmented. But it doesn't really matter since Im not doing him for any particulary engine...
bentllama
04-14-2002, 02:16 PM
Nice to see we have a fan base in Sweden! I am an animator over at bungie [started after halo shipped] and I am truly impressed with all the fan art that is popping up out there...
keep up the modelling!
Kenneth J
04-14-2002, 04:27 PM
Wow! Thanks for your comment, Mr bent :)
So here's the final version, ended up being 3030 polys.
Btw, bentllama, do you know how many polys the original master is?
http://www.planetquake.com/sog/temp/kenneth/flat.jpg
Kenneth J
04-14-2002, 04:28 PM
oh, and here's a wire:
http://www.planetquake.com/sog/temp/kenneth/wire.jpg
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