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Kenneth J
04-12-2002, 12:55 AM
here's a little something i started yesterday, based on a bunch of screenshots from Halo.

the head is finished, and im currently detailing his body.
what do you think of him so far?

http://www.planetquake.com/sog/temp/kenneth/masterc.jpg

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Kenneth J
ICQ: 11798327

3disciple
04-12-2002, 04:16 AM
SWEET, i'd lower the polycount on the helmet though....not much articulation in that department.

Kenneth J
04-12-2002, 03:55 PM
thanks for your comment, the polycount on the helmet is 670. Im aiming to do the whole caracter around 4000 polys or so. So I think I'll keep the polycount on the head for now.

I'll have an update on the legs and arms soon.

Kenneth J
04-12-2002, 06:00 PM
Okey, here's the rest of him. The polycount so far is ~2800.

360 degree rotation (http://www.planetquake.com/sog/temp/kenneth/mcrot.avi) (327kb, DivX 5).

http://www.planetquake.com/sog/temp/kenneth/masterc1.jpg

more comments please! :)

3disciple
04-12-2002, 09:27 PM
it's the Master indeed!!!

i still think you can lower the polys on the visor. Will this be a segmented model when you animate it?

Kenneth J
04-12-2002, 09:50 PM
No, he won't be segmented. But it doesn't really matter since Im not doing him for any particulary engine...

bentllama
04-14-2002, 02:16 PM
Nice to see we have a fan base in Sweden! I am an animator over at bungie [started after halo shipped] and I am truly impressed with all the fan art that is popping up out there...

keep up the modelling!

Kenneth J
04-14-2002, 04:27 PM
Wow! Thanks for your comment, Mr bent :)

So here's the final version, ended up being 3030 polys.
Btw, bentllama, do you know how many polys the original master is?

http://www.planetquake.com/sog/temp/kenneth/flat.jpg

Kenneth J
04-14-2002, 04:28 PM
oh, and here's a wire:

http://www.planetquake.com/sog/temp/kenneth/wire.jpg

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