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PlebianX
04-14-2003, 11:14 AM
Hey! Long time 3ds max user, first time maya poster!
I have 2 questions, both relating to the script called polyduplicateandconnect (or somethign like that.... Í'm bad at remembering things....)
First of all, what IS the proper name of the script? I guess I could actually search for it....... anywho, my other question is basically how does it work, in theory? I tried using the connections editor to hook the out mesh of one cube to the in mesh of another smoothed cube, but that killed the smoothpoly nodes connection to the in mesh... any answers welcome!

augustus
04-14-2003, 11:32 AM
polyDuplicateAndConnect. Capitalize first letter of words after first word, like all Maya commands.

MDuffy
04-14-2003, 05:13 PM
polyDuplicateAndConnect works like this. It will duplicate the selected object, and then run the outMesh attribute of the original object's shape node into the inMesh of the new object's shape node. If you want to smooth it after that, then apply the smooth operation on the copy, and the polySmoothFace node will be inserted between the shapes of the Orig and New objects. You'll get connections like:

Orig.outMesh->polySmoothFace.inputPolymesh
polySmoothFace.output->Copy.inMesh.

It's pretty much the same as creating a reference object in MAX, and then throwing a MeshSmooth on it. the call to polyDuplicateAndConnect just automates the process for you; you could set the same thing up manually yourself if you like.

Hope this helps,
Michael Duffy
mduffy@ionet.net

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