View Full Version : Mesh deformation while doing blendshapes

11-09-2007, 10:59 PM
I have a problem while doing my blendshapes. i have got 2 problems:
1) When i set the deformation order to default, my mesh will shift to the original position when i activate my blendshapes. this means i can't animate my character while doing blendshapes
-> to solve this i try arrange the skin cluster above the blendshapes in the input

2) However, when problem no 1 is solved, problem number 2 appered. My geometry is screwed up everytime i try to activate my blendshapes. (But the geo doesn't come back to the original anymore)

this is my character before the blendshapes
http://img113.imageshack.us/img113/2378/beforeqk9.jpg (http://imageshack.us)

this is my character after the blendshapes
http://img406.imageshack.us/img406/9378/afteran3.jpg (http://imageshack.us)

eek! it deforms!

I did move my vertices when i am painting the weight. But i didn't when i do my belndshapes. I have finished painting the weigth, now doing the blendshapes.

Oh yeah.. can i still paint the weight after i am done with blendshapes?

How do i solve this problem. Please.

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11-09-2007, 10:59 PM
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