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madcan
11-09-2007, 08:10 PM
Hello everyone,

Well I am new to the character modeling and am about to finish my first character so this may sound a little funny to some of you but when I put my nurbs modeled eyeball into the socket in my poly face, there are some problems.

I can see inside of the head when angle is right through the space between eyeball and face polys. If I try to make polys close around the eyeball, then when I rotate the eye around, it comes out of my face. Should I use a collusion setting or something? I tried to find tutorials for this but mostly they tell about making the eye or making the face. Not getting them together :D

phix314
11-09-2007, 09:19 PM
No it's just a matter of adjusting the vertices to fit around the eyeball.

madcan
11-09-2007, 09:22 PM
Thanks phix,

Just after I opened this thread, I found that it's possible to make it work by extruding the sides of the socket inside. One more unknown out of the way :)

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11-09-2007, 09:22 PM
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