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elastic
04-14-2003, 09:07 AM
howdy good peoples!
Thought I'd share a jump I'm working on right now - It's my 'uliphantis' riding his mighty steed that's leaping forward. Trying to figure out how the heck this dude would move. The uliphantis hasn't been keyed yet - any crits on the steed's movement would be much appreciated!

http://www.cdis.org/~dweir/ridingComp.jpg

angle 1:

http://www.cdis.org/~dweir/steedjump1.avi

'nother angle:

http://www.cdis.org/~dweir/steedjump2.avi

tubby
04-14-2003, 02:10 PM
hey great character, and nice jump! some suggestions might be to extend out the back legs a little more on the peak of the jump. offset the front and back legs on both the jump and landing so he leads with one front leg on the jump as well as the landing. maybe make one of the back legs make a really small step back as he prepares to jump. when he tucks in right before he jumps, maybe add one or two small and short tucks , as if he's positioning himself for the jump. really nice animation, these ideas are just nitpicking in hopes to give you some ideas to think about. :)

elastic
04-14-2003, 11:11 PM
thanks for the solid crits, tubby. I really like the idea of having him take a few quick steps to re-arrange his weight before takeoff. Gonna tweak this jump s'more then try a run cycle.

lmc
04-15-2003, 04:41 PM
Hmm....overall ok and i was wonder bout the distance....will it to far away?! :airguitar

ACFred
04-17-2003, 01:14 AM
Right now, the way his hind legs bend, I don't see him being able to build up enough forward momentum to make the leap.
Try having his back knees point backwards, even while preparing for the leap. That will put his legs in a position better suited for forward motion.

His legs are also in perfect synch, meaning that the front pair leave the ground and hit the ground at the same time, as do the rear legs.
It will seem a little more dynamic if you have the legs hit a couple of frames from one another. Also, try trailing one of the rear legs behind just a touch.

I like the action he has on landing, but how about giving him a slight skid, so it doesn't look as if his legs are positively charged magnets coming down on negatively charged magnets (sticking).
When he lands, also try having his torso tip forward a little bit.

Another thing about the coiling before the takeoff, try having your character move forward slightly, then back into takeoff posture.

Make sure you add some rider action, too.

Neat character. Just take the animation to the next level. Let's see the next version!

Alec

elastic
04-17-2003, 05:45 AM
Many thanks for all the solid crits y'all dished out. I tried to keep them in mind for this version...

Give it to me straight!

http://www.cdis.org/~dweir/steedride2a.avi

dvd special feature: alternate angle!

http://www.cdis.org/~dweir/steedride2.avi

lmc
04-18-2003, 07:33 AM
Hey ya...is me again...haha :scream:

Its look better from the dif angle....its seen better and the jump is ok, a bit comment on the way he jump....maybe is ok but if me i will add a litle hang time to make it more impact, dun u?! anyway its just my comment lar....

good job , thanks :D

gilley
04-23-2003, 05:04 AM
I dunno if it needs more hangtime or not, but one thing I noticed about the apex of the jump is it's just slightly too "angular". Check out your trajectory, maybe round it off a little more at the top of the jump.

elastic
04-23-2003, 08:02 AM
gilley: Yah, I think the curvature of his jump's gotta flatten out a bit... hmmm Think I'll be using bits of this for the intro to my reel - gotta sharpen it up so it flows like buttah

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