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View Full Version : Those blasted normals - SmoothedPolys


Undseth
04-14-2003, 07:08 AM
I'm well into a new project. I have come a far way in putting together an fighter jet, by making several poly-smooth-shapes.

However, I'd like to connect them with the "combine" tool. But whatever nice shading I had on the parts I had before the operation, the nice shading turn really bad.

A number of things go bad:

Dark and light "diamond" shapes appear, because some naughty vertex-normals poing in a slightly different direction...

Or one of the parts turn into black...

And some other things...


Anyway I do not feel in control over this, and it annoys me.

I have used the "average normals" tool with some success, but it never fixes all oddities.

So now I have separate poly-smoothed parts that aren't combined.

I'd like to know the bottom "reason" for the poly-normals to act this bad.

What's the secret here?

Looking forward for an explanation about "this".

strick9
04-14-2003, 08:08 PM
The diamond effect you spoke of happens on my computer at work. usually it gets fixed if I open smoothing options and reset the setting. I have no idea what causes it though. :shrug:

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