Undseth
04-14-2003, 07:08 AM
I'm well into a new project. I have come a far way in putting together an fighter jet, by making several poly-smooth-shapes.
However, I'd like to connect them with the "combine" tool. But whatever nice shading I had on the parts I had before the operation, the nice shading turn really bad.
A number of things go bad:
Dark and light "diamond" shapes appear, because some naughty vertex-normals poing in a slightly different direction...
Or one of the parts turn into black...
And some other things...
Anyway I do not feel in control over this, and it annoys me.
I have used the "average normals" tool with some success, but it never fixes all oddities.
So now I have separate poly-smoothed parts that aren't combined.
I'd like to know the bottom "reason" for the poly-normals to act this bad.
What's the secret here?
Looking forward for an explanation about "this".
However, I'd like to connect them with the "combine" tool. But whatever nice shading I had on the parts I had before the operation, the nice shading turn really bad.
A number of things go bad:
Dark and light "diamond" shapes appear, because some naughty vertex-normals poing in a slightly different direction...
Or one of the parts turn into black...
And some other things...
Anyway I do not feel in control over this, and it annoys me.
I have used the "average normals" tool with some success, but it never fixes all oddities.
So now I have separate poly-smoothed parts that aren't combined.
I'd like to know the bottom "reason" for the poly-normals to act this bad.
What's the secret here?
Looking forward for an explanation about "this".
