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View Full Version : JetSet - A VFX Short


ElecHeadMatt
11-09-2007, 04:38 AM
http://mattburdette.com/studio1/img/js_still_01_tn.jpg http://mattburdette.com/studio1/img/js_still_02_tn.jpg

Hey guys. None of you may remember a thread forever ago that died fairly quickly that I started about my Studio I project for my senior year at SCAD. I posted a couple WIP shots of my 747 model, and then sort of lost touch with the project since I had other things I had to prioritize during the summer. My project is a (very) short film about a girl spending her day preparing to take a big trip of some sort, only to be greeted by witnessing an airliner burn through the sky when she leaves the house

Well, we're at the end of fall quarter and maybe I should have done this sooner, but here is a WIP comp of my final effect shot for the short. It is by no means perfect or would I call it a final version, I've got an encyclopedia of fixes I'd like to do on it. I would however like the community's take on it so far. You can see the shot here or here:

YouTube: http://www.youtube.com/watch?v=2NdEZbt78y8
QuickTime: http://mattburdette.com/studio1/img/final_shot_breakdown.mov

Like I said, I have a grocery list of things I plan to do. The overall effect needs some fine tuning, the smoke is pretty hideous and the explosion is okay but not accurate, and there definitely needs to be some sort of event once the plane touches down. There's also a bothersome polygon plane that floats along with the wing stub of the plane if you watch, that was something I meant to do. Doh :argh:

That said, I'm completely eager to hear your feedback. This has been a big undertaking and its close to the end so I'd like to see it through to the best it can be. You can see the production blog here:

http://mattburdette.com/studio1

imamog
11-09-2007, 11:29 PM
I would say that it looks pretty decent. Something that you may want to take into account is that jet fuel might be spewing out and causing the flame to shoot much further than where you have it. Take a look at this:

http://oopslist.com/Concord5.jpg

Also, it looks like the smoke should be a little more tranparent than what you have. And finally, when a plane loses it's wing, it loses all stability on that side. You need to get the jet rolling to it's right because of this. I don't think a pilot would have time to compensate at all at that altitude.

I'm looking forward to the crash event. Good luck.

ElecHeadMatt
11-10-2007, 01:26 AM
Excellent points! Everything you said I completely agree on, and I'm already in the process of working on the smoke/explosion towards those points.

anthonymcgrath
11-12-2007, 02:23 PM
heyup mate

nice work overall. I'm not gonna go into matte issues or owt pedantic, those are all things you can tidy up. You could try adding some debris falling around the actor, bouncing off cars (car alarm set off?). This hulking great plane flies right overhead but only seems to interact above the trees. Maybe a few bits of tiny flak hit the camera lense?

also that wing that comes off might look really cool landing in the street amidst the cars! Although you may need to re-shoot the actress and I dont think you'd want to go through that hassle again matching up the shot lol! :D


definitely needs some kind of impact afterward, and a big push of smoke an fine debris to come from behind the white house afterward

great stuff tho :D

what you compositing in? and whats the 3d software?

ant

ElecHeadMatt
11-12-2007, 03:49 PM
Thanks man. All good points, I definitely considered having someone off camera throw some metal panels down into the yard but I didn't have the supplies worked out in time for the shoot, so I was thinking about really subtly comping in some dust blowing by or maybe doing a simple CG panel that falls in the yard across the street. Times getting short though, so we'll see. I definitely like the idea of having car alarms go off though. Thats a great idea.

Modelling and dynamics are done in Maya, with particles and Maya fluids, and then rendered with mental ray and Mayasoft, and its comped all together with shake.

anthonymcgrath
11-13-2007, 07:17 AM
I was thinking about really subtly comping in some dust blowing by or maybe doing a simple CG panel that falls in the yard across the street. Times getting short though, so we'll see. I definitely like the idea of having car alarms go off though. Thats a great idea.

Modelling and dynamics are done in Maya, with particles and Maya fluids, and then rendered with mental ray and Mayasoft, and its comped all together with shake.

-the debris/dust is a good idea, maybe come from some could come from behind the actress (leaves, tiny fragments of debris) as the plane flies over? The other method of coming from behind the house might take a little too long to match in neatly.

-poss bit more cam shake as it flies over? Then set off car alarms - it would make it so the vibration is the cause of said alarms going off. Comping lights flashing shouldn't take too much work :)

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