View Full Version : Object: Ammo
recon108 04-14-2003, 05:00 AM Here's my latest finished work... ammo for the weapon I'm building. :) (It should be done soon)
I'm still learning texturing. I've been playing with this most of the weekend and I'm finally happy with the way it looks.
http://users.accesscomm.ca/recon-o-vision/post/ammo01.jpg
http://users.accesscomm.ca/recon-o-vision/post/ammo02.jpg
Let me know what you think. Any comments or suggestions are welcome.
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jampoz
04-14-2003, 05:49 AM
Those bullets are real good, i like the way you made the reflection work on 'em
If you're going to make a weapon, then they are fine like that, don't waste too much CPU processing power on such a 'little' detail
They are perfect that way, i bet they will look awesome in a scene with a gun shooting 'em
Now... let's wait for the gun to come :o)
Caman0
04-14-2003, 07:17 AM
bullets dont look like that
the way you made em, they have like no aerodynamics
so do a lil research :)
adyus
04-14-2003, 07:53 AM
hmmm..someone should report you...you used the same code for all the bullets...that must be illegal somewhere ;) . Nice work, nice details, you have to put these bullets close-up in the gun pic, or else you've wasted your time...
Vash T Stampede
04-14-2003, 07:56 AM
Bang!;)
rrobert
04-14-2003, 12:00 PM
Vash T Stampede: "bang!"
You missed!!:applause:
BiTMAP
04-14-2003, 04:16 PM
the caseings look a little dull.
to the person saying the bullets are wrong... actualy they are not. Those are the bullets and the caseings, the dull tips are what are shot out of the gun... hence they are more then areodynamic.
moonfish
04-14-2003, 05:14 PM
They look good - nice work :wavey:
recon108
04-14-2003, 11:51 PM
Thank you for all the good comments! :thumbsup:
Caman0: The bullets do indeed look like that. If you look at the first picture on the right hand side you will see two bullets and two shell casings. The gun powder is put inside of the shell casing and the bullet is crimped on top. I used a pair of digital calipers to make sure that they are the right dimentions in every respect. :)
BiTMAP: I wanted a slightly dull 'used/worn' look to them, hence what looks like rings or scoring on the shell casing.
The only thing that I'm really not happy with, so I guess I'll change it, is the numbers stamped on the bottom of the shell casing. They're too small for one, and I'm not sure if the numbering is correct. I'll have to take a look again.
Well, I'm off to finish the gun that's going to be shooting these bad boys... ;)
recon108
04-16-2003, 07:19 AM
I think I finally figured out the basics of inverse kinematics. lol :)
Been playing around with attaching my ammo and link to a skeleton structure with IK limits set. If you ask me, I think it's lookin' pretty good. :thumbsup:
http://users.accesscomm.ca/recon-o-vision/post/LinkedAmmo01.jpg
http://users.accesscomm.ca/recon-o-vision/post/LinkedAmmo02.jpg
http://users.accesscomm.ca/recon-o-vision/post/LinkedAmmo03.jpg
Let me know what you think.
Caman0
04-16-2003, 07:28 AM
Originally posted by recon108
Thank you for all the good comments! :thumbsup:
Caman0: The bullets do indeed look like that. If you look at the first picture on the right hand side you will see two bullets and two shell casings.
what i meant was the back shape of the bullet, being that flat and all. and i also missed a lil ring cut out to hold the bullet in the case
like this:
http://www.wendoverairbase.com/hwa_bullet.JPG
:)
jampoz
04-16-2003, 09:03 AM
You know, Caman, there are lots of different kinds of bullets, actually
Hey Recon108, i think those bullets should reflect eachother, uh? If you're using Max+Brazil then give them a glossy reflection using the Advanced Brazil material.
If you're not using Max then... .... humm, what? Why aren't you using Max? It's the best :o)
Jokes apart, give 'em a blurry reflection
But, once again, that could be a waste of detail and cpu processing power, so it really depends of the way you want those bullets to show in your render/animation
You know, Caman, there are lots of different kinds of bullets, actuallyWell, these seem to be 7.62x51mm NATO, so I think Caman's right.
btw, don't these things come with colour-coded tips?
The bullets look very good, if perhaps a bit orange.
safakoner
04-16-2003, 09:52 AM
looking good. 7.62x51 Nato. For m40, g3 and other
safakoner
04-16-2003, 09:54 AM
where is the gau8 30mm ? :)
jampoz
04-17-2003, 12:32 AM
Damn! This ain't a CG forum, this is a Commando-wannabe forum, y'all know about bullets and guns, i'm impressed :o)
EDIT: Oh yeah, there's 7.62x51 written on the back of each bullet, but i really dunno how a 7.62x51 bullet look like
Been playing Jagged Alliance for so long but still dunno how they look like :o)
recon108
04-17-2003, 01:34 AM
Thanks for the comments guys! :thumbsup:
Caman0: I understand what you're talking about now and I did a little research myself, which I should have done in the first place, and it turns out you're right. I don't know if all 7.62 bullets are the same shape. I'll have to dig a little deeper. Thanks for the heads up. :)
What I'm going to be using the rounds for you won't see the bullet (unless of course I do another 'glam shot' lol). So I'm undecided if I'm going to fix it.
jampoz: I'm using Max 5. I used a reflection map on the rounds to save render time. But I still think they look really good for what they're going to be used for. :)
Nath: There are colour codes used for different types of ammunition.
The M80 or M59 is a regular round and has no colour marking.
The M62 Tracer round has an orange tip and is generally loaded every 5th round.
The M61 Armour-Piercing round has a black tip.
And these are just a few for the 7.62. :surprised
equinox: Hmmm, mabey not the GAU/8, but possibly something similar in the near future. ;)
I'm still working on the thing that chucks these bullets. lol Hopefully I'll be done that soon.
Witchy
04-17-2003, 05:09 AM
7.62mm rounds are not all the same shape or size- the NATO round differs from the one developed by the Soviet bloc, the military round differs from the, technically, size equivalent civilian hunting round.
These are not 'bullets' incidentally, they are rounds- the bullets are the projectile at the top of the round, the entire thing is called a round as it includes the bullet, the wadding and the projectile casing etc. Military live rounds tend to be known as ball ammunition, which is why you will see '7.62mm NATO ball' and the appropriate part number on ammunition boxes. Your part numbers are slightly mixed up btw - newer rounds have new part numbers. Old internet sites will have older part numbers- try a site like global security for more up to date info.
7.62mm military (NATO) rounds come in a number of different types, but, although you are talking about the US rounds, the designations across continents are not the same. In addition the most commonly used round (in NATO countries) is the 5.56mm (NATO) ball, as that is what is used in the PW of the infantryman in most of those countries. One of the reasons the switch was made was to inflict greater injuries on the enemy and not have the over pentration problems of the 7.62mm round.
The 7.62mm round is still used in some MGs and Heavy Weapons, as well as selected sniper rifles and some HK variants but it is no longer as common as it once was in general infantry use. The tips can vary from black, crimped for blanks to orange etc. While tracer can be used every fifth round, this is normally the case for MGs only. Whether your ammunition is 'right' depends what weapon you are making it for and what country that weapon is being used in- I was thinking you were modelling an MG (as you are using US part numbers that would fit a NATO weapon such as the M60 or variant E, L7A2 GPMG or an FN variant etc) as you made link; link styles and materials also differ between weapons and indeed countries. Your link looks like it is intended for a SAW249, however that fires the 5.56mm ball. For rifles such as the HK53 or the Vaime etc the rounds would be placed in magazines. In terms of colour your casings are a bit dark.
NM6.1b
04-17-2003, 06:36 AM
Hey recce nice work as usual ...
I might be able to clear up something about your bullet
problem ...
Indeed Caman0 is right that "some" bullets look like that ,
but not all .. the bullet he posted is a "Boat tail" and there are
plenty of Blunt bullets on the market .. and as you modelled that
round off of a Chinese 7.62x39mm Short round you made no
mistake as far as Dimensions go .. it is blunt on the end instend of Boat tailed...
as far as the ring on the bullet that Caman0 posted .. theres all
kinds of bullet types ... and all the makers generally have all kinds of unque visuals in their bullet designs .. like Russian and east
bloc ammo is solid copper with a smooth jacket and no seating ring ... thats the name of the little groove that is on Caman0
bullet.. its so that mass machine presses may handle and press the bullets to thier propper seating depths and they may be visually inspected with ease after words... I'll pull apart one of those chinese 7.62x39mm for you to show you when Iam over next...then i can play with my kenetic hammer :)
I think my only crit as far as your design recce is the spun look the the cartridges ... all brass cased catridges are press or hot moulded and your rounds look like they were machined .. thats cool looking.. but as for realism .. it would take one wicked factory to make in 1000 throw away cases for your new weapon if they were machined ... otherwise it looks quite grand .. Iam not sure if
I would make the cases reflect each other .. generally in the 100's of rounds Ive handled .. Ive never seem them polished to that level... even after I removed my .223 cases from my vibratory case cleaner after a 10 hour clean .. they still dont shine like that ...
and oddly .. the terms and names for bullet/round etc. vary from country to country .. the orignal term "round" is what the brits called their muzzle loading projectiles as, simple enough .. the
bullet or projectile was "round" ..
but hey ... remember what I told you .. this is your gun .. if you
want to enhance something visually and step away from certain
aspects of our known reality .. its your gun ...
Later Man .. call ya for Java some time soon ..
End of Sermon ;)
Lol .. just relized this is my first post on my profle Ive been lurkin with here for like a year ... Cheers Recce!
Witchy
04-17-2003, 02:06 PM
The terms bullet and round vary more between civilians and the military- you won't find many military people in NATO countries calling a round a 'bullet', except perhaps casually.
Caman0
04-17-2003, 09:26 PM
Originally posted by jampoz
Damn! This ain't a CG forum, this is a Commando-wannabe forum, y'all know about bullets and guns, i'm impressed :o)
"in case of doubt, make it sound convincing" ;)
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